Commit graph

5229 commits

Author SHA1 Message Date
Andrew
e07119a0f9
Update Grid Gizmo to use Color (#14886)
# Objective

It looks like `Gizmos::grid*` was missed in the colour migration.

## Solution

This updates the `grid` methods and implementation to use `Color`
instead of `LinearRgba`.

It looks like `ExtractedPointLight` and `ExtractedDirectionalLight` also
use `LinearRgba`, although I think in extracted structures it's probably
fine to make more assumptions about what you want?

## Testing

I ran `cargo test --all -- bevy_gizmos` and it passed.

## Migration Guide

This shouldn't be adding anything that isn't already in a migration
guide? I assume as it uses `impl Into<...>` in the public interfaces
that any users of these APIs shouldn't have to make any code changes.
2024-08-23 02:54:45 +00:00
Lubba64
f9fbd08f9f
Implement Reflect for std::ops::Bound (#14861)
# Objective

- Fixes #14844

## Solution

- implement reflect using the `impl_reflect_value` macro

## Testing

- I wrote a test locally to understand and learn how reflection worked
on a basic level and to confirm that yes indeed the bound struct could
use the reflection traits that have been implemented for it.

note: I did remove a line that asked for bound to not have reflect
implemented in a test, since that's the point of this PR and the test
worked without the line so I am not sure what that was about, not sure
if that uncovers a deeper issue or not.
2024-08-22 23:01:38 +00:00
Jiří Švejda
510fce9af3
Allow fog density texture to be scrolled over time with an offset (#14868)
# Objective

- The goal of this PR is to make it possible to move the density texture
of a `FogVolume` over time in order to create dynamic effects like fog
moving in the wind.
- You could theoretically move the `FogVolume` itself, but this is not
ideal, because the `FogVolume` AABB would eventually leave the area. If
you want an area to remain foggy while also creating the impression that
the fog is moving in the wind, a scrolling density texture is a better
solution.

## Solution

- The PR adds a `density_texture_offset` field to the `FogVolume`
component. This offset is in the UVW coordinates of the density texture,
meaning that a value of `(0.5, 0.0, 0.0)` moves the 3d texture by half
along the x-axis.
- Values above 1.0 are wrapped, a 1.5 offset is the same as a 0.5
offset. This makes it so that the density texture wraps around on the
other side, meaning that a repeating 3d noise texture can seamlessly
scroll forever. It also makes it easy to move the density texture over
time by simply increasing the offset every frame.

## Testing

- A `scrolling_fog` example has been added to demonstrate the feature.
It uses the offset to scroll a repeating 3d noise density texture to
create the impression of fog moving in the wind.
- The camera is looking at a pillar with the sun peaking behind it. This
highlights the effect the changing density has on the volumetric
lighting interactions.
- Temporal anti-aliasing combined with the `jitter` option of
`VolumetricFogSettings` is used to improve the quality of the effect.

---

## Showcase


https://github.com/user-attachments/assets/3aa50ebd-771c-4c99-ab5d-255c0c3be1a8
2024-08-22 19:43:14 +00:00
Thomas Alban
e4b740840f
Add filter_map_unchanged to Mut<T> (#14837)
Closes #14836.

`filter_map_unchanged` optionally maps to an inner value by applying a
function to the contained reference. This is useful in a situation where
you need to convert a `Mut<T>` to a `Mut<U>`, but only if `T` contains
`U`.

---------

Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
2024-08-22 17:51:21 +00:00
Lubba64
b922896080
Expose bevy math ops (#14863)
# Objective

- Fixes #14796 

## Solution

- Copy docs for wrapper methods, make sure they are consistent with the
original docs except for the section on precision.
2024-08-22 17:07:00 +00:00
Rob Parrett
3e86787e93
Clarify docs for RenderLayers::layer (#14871)
# Objective

`RenderLayers` was marketed as being unlimited in the Bevy 0.14 release
notes, but the most obvious constructor doesn't actually support
unlimited layers.

We should explicitly document this.

## Solution

Add some docs mentioning the limit and pointing the user to `with` or
`from_layers` if they need an arbitrary number of layers.
2024-08-22 16:37:31 +00:00
EdJoPaTo
938d810766
Apply unused_qualifications lint (#14828)
# Objective

Fixes #14782

## Solution

Enable the lint and fix all upcoming hints (`--fix`). Also tried to
figure out the false-positive (see review comment). Maybe split this PR
up into multiple parts where only the last one enables the lint, so some
can already be merged resulting in less many files touched / less
potential for merge conflicts?

Currently, there are some cases where it might be easier to read the
code with the qualifier, so perhaps remove the import of it and adapt
its cases? In the current stage it's just a plain adoption of the
suggestions in order to have a base to discuss.

## Testing

`cargo clippy` and `cargo run -p ci` are happy.
2024-08-21 12:29:33 +00:00
Kees van Beilen
7499b74bbf
Added Sprite::sized(custom_size) (#14849)
# Objective
add a quick shorthand for creating a sprite with an custom size. This is
often desired when working with custom units or scaled sprites and
allows for a cleaner syntax in those cases/

## Solution

Implemented a `sized` function on the Sprite struct which creates a
Sprite, sets the custom size and leaves the rest at their default values

---

## Changelog

- Added `Sprite::sized(custom_size: Vec2)`
2024-08-21 12:24:16 +00:00
robtfm
6e2f96f222
check sampler type in as_bind_group derives (#12637)
# Objective

currently if we use an image with the wrong sampler type in a material,
wgpu panics with an invalid texture format. turn this into a warning and
fail more gracefully.

## Solution

the expected sampler type is specified in the AsBindGroup derive, so we
can just check the image sampler is what it should be.

i am not totally sure about the mapping of image sampler type to
#[sampler(type)], i assumed:

```
    "filtering" => [ TextureSampleType::Float { filterable: true } ],
    "non_filtering" => [
        TextureSampleType::Float { filterable: false },
        TextureSampleType::Sint,
        TextureSampleType::Uint,
    ],
    "comparison" => [ TextureSampleType::Depth ],
```
2024-08-21 01:41:31 +00:00
Zachary Harrold
f59a6a971a
Added Documentation to all_tuples_with_size (#14832)
# Objective

- Fixes #14684

## Solution

- Added documentation to `all_tuples_with_size` based on existing
`all_tuples` documentation.
- Updated `all_tuples` documentation to match formatting of and link
back to `all_tuples_with_size`

## Testing

- Doctests ran locally.

## Notes

Formatting changes I have proposed make the documentation a little
cleaner in my opinion, but I am open to reverting them and amending
`all_tuples_with_size` to match if there are any reasonable objections.
2024-08-20 11:12:44 +00:00
Alice Cecile
ba2847929f
Revert "Add conversions between Visibility and bool (#14784)" (#14830)
This reverts commit e37bf18e2b, added in
#14784.

# Objective

The PR was fine, but the work was very poorly motivated and the
resulting API is not actually very nice. The actual user need is likely
better addressed by #14825.

## Solution

Revert the offending PR.
2024-08-20 11:08:46 +00:00
Zachary Harrold
491aec8e5b
Generalized Into<AssetSourceId> and Into<AssetPath> Implementations over Lifetime (#10823)
# Objective

- Fixes #10478

## Solution

Generalised `From/Into` implementations over `&str` and `Option<&str>`
for `AssetSourceId` and `AssetPath` across all lifetimes, not just
static. To maintain access to the `'static`-only specialisation, these
types (and `CowArc`) now include an `as_static` method which will apply
the specialisation.

```rust
// Snipped from `AssetApp`
fn register_asset_source(
    &mut self,
    id: impl Into<AssetSourceId<'static>>,
    //                          ^^^^^^^
    //                          | as_static is only available for 'static lifetimes
    source: AssetSourceBuilder,
) -> &mut Self {
    let id = id.into().as_static();
    //          ^^^^^^ ^^^^^^^^^
    //          |      | Specialized (internally storing CowArc::Static)
    //          | Generic Into (internally storing CowArc::Borrowed)
    
    // ...
}
```

This post-fix specialisation is available here because the actual
specialisation performed is only a marker for if/when modification or
ownership is required, making the transform a very cheap operation. For
cleanliness, I've also added `from_static`, which wraps this behaviour
in a clean shorthand designed to replace `from` calls.

---

## Changelog

- Generalised the following implementations over a generic lifetime:
  - `From<&'static str> for AssetSourceId<'static>`
  - `From<Option<&'static str>> for AssetSourceId<'static>`
  - `From<&'static str> for AssetPath<'static>`
  - `From<&'static Path> for AssetPath<'static>`
- Added `as_static` specialisation to:
  - `CowArc`
  - `AssetSourceId`
  - `AssetPath`
- Added `from_static` specialised constructor to:
  - `AssetSourceId`
  - `AssetPath`

## Migration Guide

In areas where these implementations where being used, you can now add
`from_static` in order to get the original specialised implementation
which avoids creating an `Arc` internally.

```rust
// Before
let asset_path = AssetPath::from("my/path/to/an/asset.ext");

// After
let asset_path = AssetPath::from_static("my/path/to/an/asset.ext");
```

To be clear, this is only required if you wish to maintain the
performance benefit that came with the specialisation. Existing code is
_not_ broken by this change.
2024-08-19 23:41:46 +00:00
Gino Valente
2b4180ca8f
bevy_reflect: Function reflection terminology refactor (#14813)
# Objective

One of the changes in #14704 made `DynamicFunction` effectively the same
as `DynamicClosure<'static>`. This change meant that the de facto
function type would likely be `DynamicClosure<'static>` instead of the
intended `DynamicFunction`, since the former is much more flexible.

We _could_ explore ways of making `DynamicFunction` implement `Copy`
using some unsafe code, but it likely wouldn't be worth it. And users
would likely still reach for the convenience of
`DynamicClosure<'static>` over the copy-ability of `DynamicFunction`.

The goal of this PR is to fix this confusion between the two types.

## Solution

Firstly, the `DynamicFunction` type was removed. Again, it was no
different than `DynamicClosure<'static>` so it wasn't a huge deal to
remove.

Secondly, `DynamicClosure<'env>` and `DynamicClosureMut<'env>` were
renamed to `DynamicFunction<'env>` and `DynamicFunctionMut<'env>`,
respectively.

Yes, we still ultimately kept the naming of `DynamicFunction`, but
changed its behavior to that of `DynamicClosure<'env>`. We need a term
to refer to both functions and closures, and "function" was the best
option.


[Originally](https://discord.com/channels/691052431525675048/1002362493634629796/1274091992162242710),
I was going to go with "callable" as the replacement term to encompass
both functions and closures (e.g. `DynamciCallable<'env>`). However, it
was
[suggested](https://discord.com/channels/691052431525675048/1002362493634629796/1274653581777047625)
by @SkiFire13 that the simpler "function" term could be used instead.

While "callable" is perhaps the better umbrella term—being truly
ambiguous over functions and closures— "function" is more familiar, used
more often, easier to discover, and is subjectively just
"better-sounding".

## Testing

Most changes are purely swapping type names or updating documentation,
but you can verify everything still works by running the following
command:

```
cargo test --package bevy_reflect
```
2024-08-19 21:52:36 +00:00
robtfm
75738ed80f
catch asset loader panics (#14809)
# Objective

currently if an asset loader panics, the asset is left in a perpetual
`Loading` state. this can occur with external crates (eg the image crate
panics on bad data). catch this panic and resolve the asset to `Failed`

## Solution

`AssertUnwindSafe(loader.load).catch_unwind()` and map the panic to an
`AssetLoadError`

separated out from #13170
2024-08-19 21:50:39 +00:00
Rob Parrett
618cf7f51d
Remove useless Direction field (#14793)
# Objective

Delete some code that isn't actually doing anything. This was actually
discovered way back in this obsolete PR: #5513.

Also Fixes #6286

## Solution

Delete it

## Alternatives

Make `Direction` do things. But it's not totally clear to me if it's
possible to override cosmic-text's unicode bidi stuff.

## Migration Guide

`Style` no longer has a `direction` field, and `Direction` has been
deleted. They didn't do anything, so you can delete any references to
them as well.
2024-08-19 21:45:28 +00:00
Stanisław Kawulok
e37bf18e2b
Add conversions between Visibility and bool (#14784)
# Objective

Fixes #14521. 

## Solution

Added to methods to the VIsibility. 
```rs
is_visible() -> Result<bool, String>
```
 and 
```rs
visbility_from_bool(bool) -> Visibility
```

## Testing

Ran 
* `cargo run -p ci -- lints`
* `cargo run -p ci -- test`
* `cargo run -p ci -- compile`
it seems to be working. 
However I got few error messages :`ERROR bevy_log: could not set global
logger and tracing subscriber as they are already set. Consider
disabling LogPlugin` in `cargo run -p ci -- test`, even though all test
passed. I'm not sure if that's expected behaviour

Ps. I'm new to contributing, please correct me if anything is wrong
2024-08-19 21:40:54 +00:00
Robert Walter
d2fa55db6b
New utility methods on InfinitePlane3d (#14651)
# Objective

Some algorithms don't really work well or are not efficient in 3D space.
When we know we have points on an `InfinitePlane3d` it would be helpful
to have some utility methods to reversibly transform points on the plane
to 2D space to apply some algorithms there.

## Solution

This PR adds a few of methods to project 3D points on a plane to 2D
points and inject them back. Additionally there are some other small
common helper methods.

## Testing

- added some tests that cover the new methods

---------

Co-authored-by: Matty <weatherleymatthew@gmail.com>
2024-08-19 21:36:18 +00:00
Periwink
eaa805102d
add docs explaining the two accesses of a System meta (#14580)
# Objective

When reading the ECS code it is sometimes confusing to understand why we
have 2 accesses, one of ComponentId and one of ArchetypeComponentId


## Solution

Make the usage of these 2 accesses more explicit

---------

Co-authored-by: Pascal Hertleif <killercup@gmail.com>
2024-08-19 21:32:45 +00:00
Luca Della Vedova
6d3b2faf8a
Fix commands not being Send / Sync in 0.14 (#14392)
# Objective

Fixes Commands not being `Send` or `Sync` anymore in 0.14 by
implementing `Send` and `Sync` for `RawCommandQueue`.

## Solution

Reference discussion in
[discord](https://discord.com/channels/691052431525675048/691052431974465548/1259464518539411570).
It seems that in https://github.com/bevyengine/bevy/pull/13249, when
adding a `RawCommandQueue` variant to the `InternalQueue`, the `Send /
Sync` traits were not implemented for it, which bubbled up all the way
to `Commands` not being `Send / Sync` anymore.
I am not very familiar with the ECS internals so I can't say whether the
`RawCommandQueue` is safe to be shared between threads, but I know for
sure that before the linked PR `Commands` were indeed `Send` and `Sync`
so that PR broke "some workflows" (mandatory
[xkcd](https://xkcd.com/1172/)).

## Testing

This PR itself includes a compile test to make sure `Commands` will
implement `Send` and `Sync`. The test itself fails without the
implementation and succeeds with it.
Furthermore, if I cherry pick the test to a previous release (i.e. 0.13)
it indeed succeeds, showing that this is a regression specific to 0.14.

---------

Signed-off-by: Luca Della Vedova <lucadv@intrinsic.ai>
2024-08-19 21:29:30 +00:00
Robin KAY
defeeb375b
Fix size of MeshVertexAttributeId to be platform independent (#6624)
# Objective

`MeshVertexAttributeId` is currently a wrapper type around a `usize`.
Application developers are exposed to the `usize` whenever they need to
define a new custom vertex attribute, which requires them to generate a
random `usize` ID to avoid clashes with any other custom vertex
attributes in the same application. As the range of a `usize` is
platform dependent, developers on 64-bit machines may inadvertently
generate random values which will fail to compile for a 32-bit target.
The use of a `usize` here encourages non-portable behaviour and should
be replaced with a fixed width type.

## Solution

In this PR I have changed the ID type from `usize` to `u64`, but equally
a `u32` could be used at the risk of breaking some extant non-portable
programs and increasing the chance of an ID collision.
2024-08-19 21:09:20 +00:00
Gino Valente
423285cf1c
bevy_reflect: Store functions as DynamicClosure<'static> in FunctionRegistry (#14704)
# Objective

#14098 added the `FunctionRegistry` for registering functions such that
they can be retrieved by name and used dynamically. One thing we chose
to leave out in that initial PR is support for closures.

Why support closures? Mainly, we don't want to prohibit users from
injecting environmental data into their registered functions. This
allows these functions to not leak their internals to the public API.

For example, let's say we're writing a library crate that allows users
to register callbacks for certain actions. We want to perform some
actions before invoking the user's callback so we can't just call it
directly. We need a closure for this:

```rust
registry.register("my_lib::onclick", move |event: ClickEvent| {
    // ...other work...

    user_onclick.call(event); // <-- Captured variable
});
```

We could have made our callback take a reference to the user's callback.
This would remove the need for the closure, but it would change our
desired API to place the burden of fetching the correct callback on the
caller.

## Solution

Modify the `FunctionRegistry` to store registered functions as
`DynamicClosure<'static>` instead of `DynamicFunction` (now using
`IntoClosure` instead of `IntoFunction`).

Due to limitations in Rust and how function reflection works,
`DynamicClosure<'static>` is functionally equivalent to
`DynamicFunction`. And a normal function is considered a subset of
closures (it's a closure that doesn't capture anything), so there
shouldn't be any difference in usage: all functions that satisfy
`IntoFunction` should satisfy `IntoClosure`.

This means that the registration API introduced in #14098 should require
little-to-no changes on anyone following `main`.

### Closures vs Functions

One consideration here is whether we should keep closures and functions
separate.

This PR unifies them into `DynamicClosure<'static>`, but we can consider
splitting them up. The reasons we might want to do so are:

- Simplifies mental model and terminology (users don't have to
understand that functions turn into closures)
- If Rust ever improves its function model, we may be able to add
additional guarantees to `DynamicFunction` that make it useful to
separate the two
- Adding support for generic functions may be less confusing for users
since closures in Rust technically can't be generic

The reasons behind this PR's unification approach are:

- Reduces the number of methods needed on `FunctionRegistry`
- Reduces the number of lookups a user may have to perform (i.e.
"`get_function` or else `get_closure`")
- Establishes `DynamicClosure<'static>` as the de facto dynamic callable
(similar to how most APIs in Rust code tend to prefer `impl Fn() ->
String` over `fn() -> String`)

I'd love to hear feedback on this matter, and whether we should continue
with this PR's approach or switch to a split model.

## Testing

You can test locally by running:

```
cargo test --package bevy_reflect
```

---

## Showcase

Closures can now be registered into the `FunctionRegistry`:

```rust
let punct = String::from("!!!");

registry.register_with_name("my_crate::punctuate", move |text: String| {
  format!("{}{}", text, punct)
});
```
2024-08-17 00:20:47 +00:00
Alice Cecile
da529ff09e
Ignore PipelineCache ambiguities (#14772)
# Objective

The `prepare_view_upscaling_pipelines` system has dozens of ambiguities,
which makes it harder to spot and prevent new ambiguities.

Closes https://github.com/bevyengine/bevy/issues/14770.

## Solution

Just exclude the system from ambiguity detection. See the linked issue
for more context on why this resolution was chosen.

## Testing

Running the `ambiguity_detection` example now reports dozens fewer
`Render` app ambiguities.
2024-08-16 23:43:40 +00:00
Vitaliy Sapronenko
bc445bb5c6
Add feature requirement info to image loading docs (#13712)
# Objective

- Add "Available on crate feature <image format> only." for docs of
image format related types/functions
- Add warning "WARN bevy_render::texture::image: feature "<image
format>" is not enabled" on load attempt
- Fixes #13468 .

## Solution

- Added #[cfg(feature = "<image format>")] for types and warn!("feature
\"<image format>\" is not enabled"); for ImageFormat enum conversions

## Testing

ran reproducing example from issue #13468 and saw in logs
`WARN bevy_render::texture::image: feature "exr" is not enabled`

generated docs with command `RUSTDOCFLAGS="-Zunstable-options
--cfg=docsrs" cargo +nightly doc --workspace --all-features --no-deps
--document-private-items --open` and saw

![image](https://github.com/bevyengine/bevy/assets/17225606/820262bb-b4e6-4a5e-a306-bddbe9c40852)
that docs contain `Available on crate feature <image format> only.`
marks

![image](https://github.com/bevyengine/bevy/assets/17225606/57463440-a2ea-435f-a2c2-50d34f7f55a9)

## Migration Guide
Image format related entities are feature gated, if there are
compilation errors about unknown names there are some of features in
list (`exr`, `hdr`, `basis-universal`, `png`, `dds`, `tga`, `jpeg`,
`bmp`, `ktx2`, `webp` and `pnm`) should be added.
2024-08-16 23:43:20 +00:00
Robert Walter
d7cb781977
Switch rotation & translation in grid gizmos (#14656)
# Objective

- Fixes #14655

## Solution

Rotation should happen first as this is more easier to conceptualize in
the mind: We rotate around the coordinate origin `Vec3::ZERO` and then
we just shift the geometry so that its center is exactly on the
specified position

## Testing && Showcase

Code:

```rust
    gizmos.grid(
        Vec3::ONE * 10.0,
        Quat::from_rotation_x(PI / 3. * 2.),
        UVec2::splat(20),
        Vec2::new(2., 2.),
        PURPLE,
    );
    gizmos.sphere(Vec3::ONE * 10.0, Quat::default(), 1.0, PURPLE);
```

Before picture:


![image](https://github.com/user-attachments/assets/7fea2e71-e62b-4763-9f9f-7a1ecd630ada)

After picture:


![image](https://github.com/user-attachments/assets/899dad64-010a-4e4b-86ae-53b85fef0bbc)


## Migration Guide

- Users might have to double check their already existing calls to all
the `grid` methods. It should be more intuitive now though.
2024-08-16 23:40:06 +00:00
nsarlin
313db39912
Add try_insert_with_new (#14787)
# Objective
Fix #14771 by adding a `try_insert_if_new` method to the
`EntityCommands`

## Solution
This simply calls the  `try_insert` function with `InsertMode::Keep`

## Testing
I did not add any test because `EntityCommands::try_insert` does not
seem to be tested either. I can add some if needed.
2024-08-16 21:25:11 +00:00
Nihilistas
ae74df3464
#14143 - fix bevy_ui padding (#14777)
# Objective

fixes #14143

## Solution

- removed the temporary blocker if statement when setting padding in
`Style`
- adjusted the `layout_location` and `layout_size` so they use
`layout.padding` which we already get from Taffy

## Testing

- this is the test code I used:
```rust
use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, setup)
        .run();
}

fn setup(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
){
    let font = asset_server.load("fonts/FiraSans-Bold.ttf");
    commands.spawn(Camera2dBundle::default());

    commands
        .spawn(NodeBundle {
            style: Style {
                width: Val::Px(200.),
                height: Val::Px(100.),
                align_items: AlignItems::Center,
                justify_content: JustifyContent::Center,
                align_self: AlignSelf::Center,
                justify_self: JustifySelf::Center,
                ..Default::default()
            },
            background_color: BackgroundColor(Color::srgb(0.,1., 1.)),
            ..Default::default()
        })
        .with_children(|builder| {
            builder.spawn((TextBundle::from_section(
                    "Hello World",
                    TextStyle {
                        font,
                        font_size: 32.0,
                        color: Color::WHITE,
                        },
                ).with_style(Style {
                    padding: UiRect::all(Val::Px(10.)),
                    width: Val::Px(100.),
                    height: Val::Px(100.),
                    ..Default::default()
                }).with_background_color(Color::srgb(1.,0., 0.)),
            ));
            // spawn an image bundle
            builder.spawn(ImageBundle {
                style: Style {
                    padding: UiRect::all(Val::Px(10.)),
                    width: Val::Px(100.),
                    height: Val::Px(100.),
                    ..Default::default()
                },
                image: asset_server.load("square.png").into(),
                ..Default::default()
            });
        });
}
```

- I tested 5 cases: 10px padding from all sides, and 10px padding from
left, right, bottom, and top separately

- **For reviewers**: please check more cases or try to run it on some
more complicated real-world UI

## Showcase

<img width="374" alt="Screenshot 2024-08-16 at 09 28 04"
src="https://github.com/user-attachments/assets/59b85b00-e255-4669-be13-a287ef35d4d9">
<img width="288" alt="Screenshot 2024-08-16 at 09 28 47"
src="https://github.com/user-attachments/assets/170a79b1-ec9c-45f9-82f5-ba7fa4029334">
<img width="274" alt="Screenshot 2024-08-16 at 09 45 16"
src="https://github.com/user-attachments/assets/e3fd9b59-b41f-427d-8c07-5acdf1dc5ecf">
<img width="292" alt="Screenshot 2024-08-16 at 09 45 36"
src="https://github.com/user-attachments/assets/c4f708aa-3f0d-4ff3-b779-0d4ed5f6ba73">
<img width="261" alt="Screenshot 2024-08-16 at 09 45 58"
src="https://github.com/user-attachments/assets/eba1e26f-04ca-4178-87c8-3a79daff3a9a">

---------

Co-authored-by: dpeke <dpekelis@funstage.com>
2024-08-16 21:22:44 +00:00
Robert Walter
f88ab5a1f2
add consts to curve module functions (#14785)
Just a really minor polish of the ongoing curve RFC implementation
effort
2024-08-16 19:28:29 +00:00
Sam
cf69488982
Enables bevy_render feature for bevy_gizmos dependency in bevy_dev_tools (#14765)
# Objective

Fixes #14736

## Solution

Enables feature `bevy_render` for dependency `bevy_gizmos` in
`bevy_dev_tools` cargo.

`bevy_dev_tools` has `bevy_render` as a required dependency, whereas it
is optional for `bevy_gizmos`. When building with no default features,
this causes gizmos to not compile with `bevy_render` features, meaning
some fields and code are not available. Since these features are
required in dev tools, it makes sense to ensure they are enabled. Making
`bevy_render` optional would introduce additional and potentially
unwanted change wake. in dev tools.

## Testing
Reproed and tested on Windows 10, issue originally reported on Ubuntu
and MacOS.

- Original issue command completed without error: `cargo c -p bevy
--no-default-features -F bevy_dev_tools`
- Ran full ci validations with `cargo run -p ci`
2024-08-15 21:53:55 +00:00
Matty
20a9b921a0
A Curve trait for general interoperation — Part II (#14700)
# Objective

Finish what we started in #14630. The Curve RFC is
[here](https://github.com/bevyengine/rfcs/blob/main/rfcs/80-curve-trait.md).

## Solution

This contains the rest of the library from my branch. The main things
added here are:
- Bulk sampling / resampling methods on `Curve` itself
- Data structures supporting the above
- The `cores` submodule that those data structures use to encapsulate
sample interpolation

The weirdest thing in here is probably `ChunkedUnevenCore` in `cores`,
which is not used by anything in the Curve library itself but which is
required for efficient storage of glTF animation curves. (See #13105.)
We can move it into a different PR if we want to; I don't have strong
feelings either way.

## Testing

New tests related to resampling are included. As I write this, I realize
we could use some tests in `cores` itself, so I will add some on this
branch before too long.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Robert Walter <26892280+RobWalt@users.noreply.github.com>
2024-08-15 21:49:02 +00:00
Alice Cecile
5243fe6956
Remove manual apply_deferred in bevy_ui (#14768)
# Objective

This `apply_deferred` doesn't seem to have any effect, pointlessly
restricts parallelism and is responsible for a large number of system
order ambiguities. Spotted as part of #7386.

## Solution

Remove it.

This is the *only* manual apply_deferred in the code base currently.

## Testing

I've checked various UI examples and `split_screen`, and couldn't
discern any difference.

This looks like a remnant of a `(a, apply_deferred, b).chain()` pattern
where `b` got removed, leaving us with a weird vestige.
2024-08-15 20:51:25 +00:00
Jeff Petkau
b2529bf100
feat: add insert_if_new (#14397) (#14646)
# Objective

Often there are reasons to insert some components (e.g. Transform)
separately from the rest of a bundle (e.g. PbrBundle). However `insert`
overwrites existing components, making this difficult.

See also issue #14397

Fixes #2054.

## Solution

This PR adds the method `insert_if_new` to EntityMut and Commands, which
is the same as `insert` except that the old component is kept in case of
conflicts.

It also renames some internal enums (from `ComponentStatus::Mutated` to
`Existing`), to reflect the possible change in meaning.

## Testing

*Did you test these changes? If so, how?*

Added basic unit tests; used the new behavior in my project.

*Are there any parts that need more testing?*

There should be a test that the change time isn't set if a component is
not overwritten; I wasn't sure how to write a test for that case.

*How can other people (reviewers) test your changes? Is there anything
specific they need to know?*

`cargo test` in the bevy_ecs project.

*If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?*

Only tested on Windows, but it doesn't touch anything platform-specific.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-08-15 20:31:41 +00:00
Alice Cecile
a2fc9de16d
Add RenderSet::FinalCleanup for World::clear_entities (#14764)
# Objective

`World::clear_entities` is ambiguous with all of the other systems in
`RenderSet::Cleanup` because it access `&mut World`.

## Solution

I've added another system set variant, and made sure that this runs
after everything else.
 
## Testing

The `ambiguity_detection` example

## Migration Guide

`World::clear_entities` is now part of `RenderSet::PostCleanup` rather
than `RenderSet::Cleanup`. Your cleanup systems should likely stay in
`RenderSet::Cleanup`.

## Additional context

Spotted when working on #7386: this was responsible for a large number
of ambiguities.

This should be removed if / when #14449 is merged: there's no need to
call `clear_entities` at all if the rendering world is retained!
2024-08-15 18:48:43 +00:00
Brian Reavis
ac29bdfc86
Fix pass_span drop panic obscuring transparent 2d render errors (#14758)
# Objective

When an item in the transparent 2d phase fails to render, bevy crashes
with _"PassSpanScope::end was never called"_ instead of outputting the
actual error to the console. This PR fixes this so that phase errors are
output to the console. It also makes bevy not crash.

```
thread '<unnamed>' panicked at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/diagnostic/mod.rs:157:9:
PassSpanScope::end was never called
stack backtrace:
   0: rust_begin_unwind
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:652:5
   1: core::panicking::panic_fmt
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/panicking.rs:72:14
   2: <bevy_render::diagnostic::PassSpanGuard<R,P> as core::ops::drop::Drop>::drop
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/diagnostic/mod.rs:157:9
   3: core::ptr::drop_in_place<bevy_render::diagnostic::PassSpanGuard<core::option::Option<alloc::sync::Arc<bevy_render::diagnostic::internal::DiagnosticsRecorder>>,bevy_render::render_phase::draw_state::TrackedRenderPass>>
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ptr/mod.rs:514:1
   4: <bevy_core_pipeline::core_2d::main_transparent_pass_2d_node::MainTransparentPass2dNode as bevy_render::render_graph::node::ViewNode>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_core_pipeline/src/core_2d/main_transparent_pass_2d_node.rs:75:9
   5: <bevy_render::render_graph::node::ViewNodeRunner<T> as bevy_render::render_graph::node::Node>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/render_graph/node.rs:406:9
   6: bevy_render::renderer::graph_runner::RenderGraphRunner::run_graph
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/graph_runner.rs:226:21
   7: bevy_render::renderer::graph_runner::RenderGraphRunner::run_graph
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/graph_runner.rs:233:21
   8: bevy_render::renderer::graph_runner::RenderGraphRunner::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/graph_runner.rs:81:9
   9: bevy_render::renderer::render_system
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_render/src/renderer/mod.rs:40:15
  10: core::ops::function::FnMut::call_mut
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:166:5
  11: core::ops::function::impls::<impl core::ops::function::FnMut<A> for &mut F>::call_mut
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:294:13
  12: <Func as bevy_ecs::system::exclusive_function_system::ExclusiveSystemParamFunction<fn(F0) .> Out>>::run::call_inner
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:229:21
  13: <Func as bevy_ecs::system::exclusive_function_system::ExclusiveSystemParamFunction<fn(F0) .> Out>>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:232:17
  14: <bevy_ecs::system::exclusive_function_system::ExclusiveFunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run::{{closure}}
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:124:23
  15: bevy_ecs::world::World::last_change_tick_scope
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/world/mod.rs:2383:9
  16: <bevy_ecs::system::exclusive_function_system::ExclusiveFunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run
             at /Users/brianreavis/Repositories/project/bevy/crates/bevy_ecs/src/system/exclusive_function_system.rs:116:9
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
```

## Solution

Matched the behavior of the other render phases ([like
here](9ca5540b75/crates/bevy_core_pipeline/src/core_3d/main_opaque_pass_3d_node.rs (L98-L101)))
2024-08-15 18:41:01 +00:00
Giacomo Stevanato
e9e9e5e15d
Add query reborrowing (#14690)
# Objective

- Sometimes some method or function takes an owned `Query`, but we don't
want to give up ours;
- transmuting it technically a solution, but it more costly than
necessary.
- Make query iterators more flexible
- this would allow the equivalent of
`slice::split_first`/`slice::split_first_mut` for query iterators
  - helps with requests like #14685

## Solution

- Add a way for reborrowing queries, that is going from a `&'a mut
Query<'w, 's, D, F>` to a `Query<'a, 's, D, F>`:
- this is safe because the original query will be borrowed while the new
query exists and thus no aliased access can happen;
- it's basically the equivalent of going from `&'short mut &'long mut T`
to `&'short mut T` the the compiler automatically implements.
- Add a way for getting the remainder of a query iterator:
- this is interesting also because the original iterator keeps its
position, which was not possible before;
- this in turn requires a way to reborrow query fetches, which I had to
add to `WorldQuery`.

## Showcase

- You can now reborrow a `Query`, getting an equivalent `Query` with a
shorter lifetime. Previously this was possible for read-only queries by
using `Query::to_readonly`, now it's possible for mutable queries too;
- You can now separately iterate over the remainder of `QueryIter`.

## Migration Guide

- `WorldQuery` now has an additional `shrink_fetch` method you have to
implement if you were implementing `WorldQuery` manually.
2024-08-15 17:38:56 +00:00
callym
9d5837769c
Add Reflect derive to bevy_a11y::Focus (#14763)
Closes #14727
2024-08-15 17:33:20 +00:00
Alice Cecile
dbf0d7071e
Don't ask for ResMut in queue_view_auto_exposure_pipelines (#14762)
This was creating a spurious ambiguity: `PipelineCache` uses interior
mutability.

Spotted as part of #7386.
2024-08-15 17:15:31 +00:00
callym
ad5e8355b5
Remove Component derive for DepthOfFieldMode (#14761)
Fixes #14592
2024-08-15 17:14:49 +00:00
Chris Russell
340c749d16
Remove redundant ArchetypeComponentId lookup in Res and ResMut (#14691)
# Objective

`Res` and `ResMut` perform redundant lookups of the resource storage,
first to initialize the `ArchetypeComponentId` and then to retrieve it.

## Solution

Use the `archetype_component_id` returned from
`initialize_resource_internal` to avoid an extra lookup and `unwrap()`.
2024-08-15 16:12:03 +00:00
robtfm
9ca5540b75
apply finished animations (#14743)
# Objective

fix #14742

## Solution

the issue arises because "finished" animations (where current time >=
last keyframe time) are not applied at all.
when transitioning from a finished animation to another later-indexed
anim, the transition kind-of works because the finished anim is skipped,
then the new anim is applied with a lower weight (weight / total_weight)
when transitioning from a finished animation to another earlier-indexed
anim, the transition is instant as the new anim is applied with 1.0 (as
weight == total_weight for the first applied), then the finished
animation is skipped.

to fix this we can always apply every animation based on the nearest 2
keyframes, and clamp the interpolation between them to [0,1].

pros:
- finished animations can be transitioned out of correctly
- blended animations where some curves have a last-keyframe before the
end of the animation will blend properly
- animations will actually finish on their last keyframe, rather than a
fraction of a render-frame before the end

cons:
- we have to re-apply finished animations every frame whether it's
necessary or not. i can't see a way to avoid this.
2024-08-15 15:10:23 +00:00
TotalKrill
6adf31babf
hooking up observers and clicking for ui node (#14695)
Makes the newly merged picking usable for UI elements. 

currently it both triggers the events, as well as sends them as throught
commands.trigger_targets. We should probably figure out if this is
needed for them all.

# Objective

Hooks up obserers and picking for a very simple example

## Solution

upstreamed the UI picking backend from bevy_mod_picking

## Testing

tested with the new example picking/simple_picking.rs


---

---------

Co-authored-by: Lixou <82600264+DasLixou@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-08-15 14:43:55 +00:00
Chris Russell
0ea46663b0
Use map_unchanged in reflection instead of creating a Mut manually. (#14692)
# Objective

The code to create `ReflectComponent` and `ReflectResource` instances
manually constructs a `Mut<dyn Reflect>` by copying everything but
`value`. That can be done more concisely and better respecting
encapsulation by calling the `map_unchanged()` method.

## Solution

Use `map_unchanged` instead of creating a `Mut` manually.

---------

Co-authored-by: radiish <cb.setho@gmail.com>
2024-08-15 14:26:57 +00:00
Ben Frankel
d849941dac
Add entity .trigger() methods (#14752)
# Objective

Fix https://github.com/bevyengine/bevy/issues/14233.

## Solution

Add `EntityCommands::trigger` and `EntityWorldMut::trigger`.

## Testing

- Not tested.
2024-08-15 14:16:06 +00:00
eckz
a44278aee6
Making DynamicEnum::is_dynamic() return true (#14732)
# Objective

- Right now `DynamicEnum::is_dynamic()` is returning `false`. I don't
think this was expected, since the rest of `Dynamic*` types return
`true`.

## Solution

- Making `DynamicEnum::is_dynamic()` return true

## Testing

- Added an extra unit test to verify that `.is_dynamic()` returns
`true`.
2024-08-15 14:10:52 +00:00
IceSentry
9de25ad330
Add AlphaMask2d phase (#14724)
# Objective

- Bevy now supports an opaque phase for mesh2d, but it's very common for
2d textures to have a transparent alpha channel.

## Solution

- Add an alpha mask phase identical to the one in 3d. It will do the
alpha masking in the shader before drawing the mesh.
- Uses the BinnedRenderPhase
- Since it's an opaque draw it also correctly writes to depth

## Testing

- Tested the mes2d_alpha_mode example and the bevymark example with
alpha mask mode enabled

---

## Showcase


![image](https://github.com/user-attachments/assets/9e5e4561-d0a7-4aa3-b049-d4b1247d5ed4)

The white logo on the right is rendered with alpha mask enabled.

Running the bevymark example I can get 65fps for 120k mesh2d all using
alpha mask.

## Notes

This is one more step for mesh2d improvements
https://github.com/bevyengine/bevy/issues/13265

---------

Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-08-15 14:10:37 +00:00
re0312
3bd039e821
Skip empty archetype/table (#14749)
# Objective

- As sander commneted on discord
[link](https://discord.com/channels/691052431525675048/749335865876021248/1273414144091230228),

![image](https://github.com/user-attachments/assets/62f2b6f3-1aaf-49d9-bafa-bf62b83b10be)





## Performance

![image](https://github.com/user-attachments/assets/11122940-1547-42ae-9576-0e1a93fd9f5f)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>
2024-08-15 14:07:20 +00:00
Ben Frankel
6da2305e49
Add Command and co. to prelude (#14751)
# Objective

Make it easier to write and work with custom `Command`s and
`EntityCommand`s. See
https://discord.com/channels/691052431525675048/692572690833473578/1273030340235100214
for (brief) context.

## Solution

Re-export `Command`, `EntityCommand`, and `EntityCommands` in the
`bevy_ecs::prelude`, where `Commands` is already re-exported.
2024-08-15 13:33:32 +00:00
Christian Hughes
7d3068e6c3
Fix world borrow for DeferredWorld::query (#14744)
# Objective

As is, calling
[`DeferredWorld::query`](https://docs.rs/bevy/latest/bevy/ecs/world/struct.DeferredWorld.html#method.query)
requires you to first `reborrow()` the world in order to use it at all.

Simple reproduction:
```rust
fn test<'w>(mut world: DeferredWorld<'w>, mut state: QueryState<(), ()>) {
    let query = world.query(&mut state);
    // let query = world.reborrow().query(&mut state); // << Required
}
```

Error message:
```
error[E0597]: `world` does not live long enough
    |
444 | fn test<'w>(mut world: DeferredWorld<'w>, mut state: QueryState<(), ()>) {
    |         --  --------- binding `world` declared here
    |         |
    |         lifetime `'w` defined here
445 |     let query = world.query(&mut state);
    |                 ^^^^^------------------
    |                 |
    |                 borrowed value does not live long enough
    |                 argument requires that `world` is borrowed for `'w`
446 | }
    |  - `world` dropped here while still borrowed

```

## Solution

Fix the world borrow lifetime on the `query` method, which now correctly
allows the above usage.
2024-08-14 18:59:19 +00:00
eckz
46e8c6b662
Consistency between Wireframe2d and Wireframe (#14720)
# Objective

- Wireframe plugins have inconsistencies between 3D and 2D versions.
This PR addresses the following
  - 2d version uses `Srgba` for colors, 3d version uses `Color`.

  
## Solution

- This PR brings consistency by doing the following change
  - `Wireframe2d` now uses `Color` instead of `Srgba`

## Testing

- `wireframe_2d` and `wireframe` examples were verified and they work as
before.

---

## Migration Guide

- `Wireframe2dConfig`.`default_color` type is now `Color` instead of
`Srgba`. Use `.into()` to convert between them.
- `Wireframe2dColor`.`color` type is now `Color` instead of `Srgba`. Use
`.into()` to convert between them.
2024-08-13 18:57:47 +00:00
Josiah Putman
882973a528
Expose max_mip_dimension and uv_offset in BloomSettings. (#14512)
# Objective

By default, Bevy's bloom effect shows square artifacts on small bright
particles due to a low max mip resolution. This PR makes this
configurable via BloomSettings so users can customize these parameters
instead of having them in private module constants.

## Solution

Expose max_mip_dimension and uv_offset in BloomSettings.

## Testing

I tested these changes by running the Bloom 2D / 3D examples.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-08-13 15:01:42 +00:00
Gino Valente
6183b56b5d
bevy_reflect: Reflect remote types (#6042)
# Objective

The goal with this PR is to allow the use of types that don't implement
`Reflect` within the reflection API.

Rust's [orphan
rule](https://doc.rust-lang.org/book/ch10-02-traits.html#implementing-a-trait-on-a-type)
prevents implementing a trait on an external type when neither type nor
trait are owned by the implementor. This means that if a crate,
`cool_rust_lib`, defines a type, `Foo`, then a user cannot use it with
reflection. What this means is that we have to ignore it most of the
time:

```rust
#[derive(Reflect)]
struct SomeStruct {
  #[reflect(ignore)]
  data: cool_rust_lib::Foo
}
```

Obviously, it's impossible to implement `Reflect` on `Foo`. But does it
*have* to be?

Most of reflection doesn't deal with concrete types— it's almost all
using `dyn Reflect`. And being very metadata-driven, it should
theoretically be possible. I mean,
[`serde`](https://serde.rs/remote-derive.html) does it.

## Solution

> Special thanks to @danielhenrymantilla for their help reviewing this
PR and offering wisdom wrt safety.

Taking a page out of `serde`'s book, this PR adds the ability to easily
use "remote types" with reflection. In this context, a "remote type" is
the external type for which we have no ability to implement `Reflect`.

This adds the `#[reflect_remote(...)]` attribute macro, which is used to
generate "remote type wrappers". All you have to do is define the
wrapper exactly the same as the remote type's definition:

```rust
// Pretend this is our external crate
mod cool_rust_lib {
  #[derive(Default)]
  struct Foo {
    pub value: String
  }
}

#[reflect_remote(cool_rust_lib::Foo)]
struct FooWrapper {
  pub value: String
}
```

> **Note:** All fields in the external type *must* be public. This could
be addressed with a separate getter/setter attribute either in this PR
or in another one.

The macro takes this user-defined item and transforms it into a newtype
wrapper around the external type, marking it as `#[repr(transparent)]`.
The fields/variants defined by the user are simply used to build out the
reflection impls.

Additionally, it generates an implementation of the new trait,
`ReflectRemote`, which helps prevent accidental misuses of this API.

Therefore, the output generated by the macro would look something like:

```rust
#[repr(transparent)]
struct FooWrapper(pub cool_rust_lib::Foo);

impl ReflectRemote for FooWrapper {
  type Remote = cool_rust_lib::Foo;

  // transmutation methods...
}

// reflection impls...
// these will acknowledge and make use of the `value` field
```

Internally, the reflection API will pass around the `FooWrapper` and
[transmute](https://doc.rust-lang.org/std/mem/fn.transmute.html) it
where necessary. All we have to do is then tell `Reflect` to do that. So
rather than ignoring the field, we tell `Reflect` to use our wrapper
using the `#[reflect(remote = ...)]` field attribute:

```rust
#[derive(Reflect)]
struct SomeStruct {
  #[reflect(remote = FooWrapper)]
  data: cool_rust_lib::Foo
}
```

#### Other Macros & Type Data

Because this macro consumes the defined item and generates a new one, we
can't just put our macros anywhere. All macros that should be passed to
the generated struct need to come *below* this macro. For example, to
derive `Default` and register its associated type data:

```rust
//  GOOD
#[reflect_remote(cool_rust_lib::Foo)]
#[derive(Default)]
#[reflect(Default)]
struct FooWrapper {
  pub value: String
}

//  BAD
#[derive(Default)]
#[reflect_remote(cool_rust_lib::Foo)]
#[reflect(Default)]
struct FooWrapper {
  pub value: String
}
```

#### Generics

Generics are forwarded to the generated struct as well. They should also
be defined in the same order:

```rust
#[reflect_remote(RemoteGeneric<'a, T1, T2>)]
struct GenericWrapper<'a, T1, T2> {
  pub foo: &'a T1,
  pub bar: &'a T2,
}
```

> Naming does *not* need to match the original definition's. Only order
matters here.

> Also note that the code above is just a demonstration and doesn't
actually compile since we'd need to enforce certain bounds (e.g. `T1:
Reflect`, `'a: 'static`, etc.)

#### Nesting

And, yes, you can nest remote types:

```rust
#[reflect_remote(RemoteOuter)]
struct OuterWrapper {
  #[reflect(remote = InnerWrapper)]
  pub inner: RemoteInner
}

#[reflect_remote(RemoteInner)]
struct InnerWrapper(usize);
```

#### Assertions

This macro will also generate some compile-time assertions to ensure
that the correct types are used. It's important we catch this early so
users don't have to wait for something to panic. And it also helps keep
our `unsafe` a little safer.

For example, a wrapper definition that does not match its corresponding
remote type will result in an error:

```rust
mod external_crate {
  pub struct TheirStruct(pub u32);
}

#[reflect_remote(external_crate::TheirStruct)]
struct MyStruct(pub String); // ERROR: expected type `u32` but found `String`
```

<details>
<summary>Generated Assertion</summary>

```rust
const _: () = {
  #[allow(non_snake_case)]
  #[allow(unused_variables)]
  #[allow(unused_assignments)]
  #[allow(unreachable_patterns)]
  #[allow(clippy::multiple_bound_locations)]
  fn assert_wrapper_definition_matches_remote_type(
    mut __remote__: external_crate::TheirStruct,
  ) {
    __remote__.0 = (|| -> ::core::option::Option<String> { None })().unwrap();
  }
};
```

</details>

Additionally, using the incorrect type in a `#[reflect(remote = ...)]`
attribute should result in an error:

```rust
mod external_crate {
  pub struct TheirFoo(pub u32);
  pub struct TheirBar(pub i32);
}

#[reflect_remote(external_crate::TheirFoo)]
struct MyFoo(pub u32);

#[reflect_remote(external_crate::TheirBar)]
struct MyBar(pub i32);

#[derive(Reflect)]
struct MyStruct {
  #[reflect(remote = MyBar)] // ERROR: expected type `TheirFoo` but found struct `TheirBar`
  foo: external_crate::TheirFoo
}
```

<details>
<summary>Generated Assertion</summary>

```rust
const _: () = {
    struct RemoteFieldAssertions;
    impl RemoteFieldAssertions {
        #[allow(non_snake_case)]
        #[allow(clippy::multiple_bound_locations)]
        fn assert__foo__is_valid_remote() {
            let _: <MyBar as bevy_reflect::ReflectRemote>::Remote = (|| -> ::core::option::Option<external_crate::TheirFoo> {
              None
            })().unwrap();
        }
    }
};
```

</details>

### Discussion

There are a couple points that I think still need discussion or
validation.

- [x] 1. `Any` shenanigans

~~If we wanted to downcast our remote type from a `dyn Reflect`, we'd
have to first downcast to the wrapper then extract the inner type. This
PR has a [commit](b840db9f74cb6d357f951cb11b150d46bac89ee2) that
addresses this by making all the `Reflect::*any` methods return the
inner type rather than the wrapper type. This allows us to downcast
directly to our remote type.~~

~~However, I'm not sure if this is something we want to do. For
unknowing users, it could be confusing and seemingly inconsistent. Is it
worth keeping? Or should this behavior be removed?~~

I think this should be fine. The remote wrapper is an implementation
detail and users should not need to downcast to the wrapper type. Feel
free to let me know if there are other opinions on this though!

- [x] 2. Implementing `Deref/DerefMut` and `From`

~~We don't currently do this, but should we implement other traits on
the generated transparent struct? We could implement `Deref`/`DerefMut`
to easily access the inner type. And we could implement `From` for
easier conversion between the two types (e.g. `T: Into<Foo>`).~~ As
mentioned in the comments, we probably don't need to do this. Again, the
remote wrapper is an implementation detail, and should generally not be
used directly.
     
- [x] 3. ~~Should we define a getter/setter field attribute in this PR
as well or leave it for a future one?~~ I think this should be saved for
a future PR

- [ ] 4. Any foreseeable issues with this implementation?

#### Alternatives

One alternative to defining our own `ReflectRemote` would be to use
[bytemuck's
`TransparentWrapper`](https://docs.rs/bytemuck/1.13.1/bytemuck/trait.TransparentWrapper.html)
(as suggested by @danielhenrymantilla).

This is definitely a viable option, as `ReflectRemote` is pretty much
the same thing as `TransparentWrapper`. However, the cost would be
bringing in a new crate— though, it is already in use in a few other
sub-crates like bevy_render.

I think we're okay just defining `ReflectRemote` ourselves, but we can
go the bytemuck route if we'd prefer offloading that work to another
crate.

---

## Changelog

* Added the `#[reflect_remote(...)]` attribute macro to allow `Reflect`
to be used on remote types
* Added `ReflectRemote` trait for ensuring proper remote wrapper usage
2024-08-12 19:12:53 +00:00