# Objective
fix#14742
## Solution
the issue arises because "finished" animations (where current time >=
last keyframe time) are not applied at all.
when transitioning from a finished animation to another later-indexed
anim, the transition kind-of works because the finished anim is skipped,
then the new anim is applied with a lower weight (weight / total_weight)
when transitioning from a finished animation to another earlier-indexed
anim, the transition is instant as the new anim is applied with 1.0 (as
weight == total_weight for the first applied), then the finished
animation is skipped.
to fix this we can always apply every animation based on the nearest 2
keyframes, and clamp the interpolation between them to [0,1].
pros:
- finished animations can be transitioned out of correctly
- blended animations where some curves have a last-keyframe before the
end of the animation will blend properly
- animations will actually finish on their last keyframe, rather than a
fraction of a render-frame before the end
cons:
- we have to re-apply finished animations every frame whether it's
necessary or not. i can't see a way to avoid this.