# Objective
Often there are reasons to insert some components (e.g. Transform)
separately from the rest of a bundle (e.g. PbrBundle). However `insert`
overwrites existing components, making this difficult.
See also issue #14397Fixes#2054.
## Solution
This PR adds the method `insert_if_new` to EntityMut and Commands, which
is the same as `insert` except that the old component is kept in case of
conflicts.
It also renames some internal enums (from `ComponentStatus::Mutated` to
`Existing`), to reflect the possible change in meaning.
## Testing
*Did you test these changes? If so, how?*
Added basic unit tests; used the new behavior in my project.
*Are there any parts that need more testing?*
There should be a test that the change time isn't set if a component is
not overwritten; I wasn't sure how to write a test for that case.
*How can other people (reviewers) test your changes? Is there anything
specific they need to know?*
`cargo test` in the bevy_ecs project.
*If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?*
Only tested on Windows, but it doesn't touch anything platform-specific.
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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Giacomo Stevanato <giaco.stevanato@gmail.com>