mirror of
https://github.com/bevyengine/bevy
synced 2024-11-21 20:23:28 +00:00
Added Sprite::sized(custom_size) (#14849)
# Objective add a quick shorthand for creating a sprite with an custom size. This is often desired when working with custom units or scaled sprites and allows for a cleaner syntax in those cases/ ## Solution Implemented a `sized` function on the Sprite struct which creates a Sprite, sets the custom size and leaves the rest at their default values --- ## Changelog - Added `Sprite::sized(custom_size: Vec2)`
This commit is contained in:
parent
6e2f96f222
commit
7499b74bbf
1 changed files with 10 additions and 0 deletions
|
@ -31,6 +31,16 @@ pub struct Sprite {
|
|||
pub anchor: Anchor,
|
||||
}
|
||||
|
||||
impl Sprite {
|
||||
/// Create a Sprite with a custom size
|
||||
pub fn sized(custom_size: Vec2) -> Self {
|
||||
Sprite {
|
||||
custom_size: Some(custom_size),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Controls how the image is altered when scaled.
|
||||
#[derive(Component, Debug, Clone, Reflect)]
|
||||
#[reflect(Component)]
|
||||
|
|
Loading…
Reference in a new issue