Commit graph

163 commits

Author SHA1 Message Date
Carter Anderson
509b138e8f
Schedule v2 (#1021)
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Jeffords
9239621ffc
add ability to load .dds, .tga, and .jpeg texture formats (#1038)
add ability to load `.dds`, `.tga`, and `.jpeg` texture formats
2020-12-09 18:34:27 -08:00
Al M
2c9b7956d1
Live reloading of shaders (#937)
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Lukas Orsvärn
d9c428e32c
Add removal_detection example (#945)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-30 13:25:49 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing (#931)
* Pause stops ticks. Consistent getter method names. Update tests.

* Add timing example

* Format with the nightly formatter

Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
Mariusz Kryński
d96493a42a
use wasm-friendly instant::Instant everywhere (#895)
* use instant::Instant everywhere
* reexport instant::{Duration, Instant} from bevy_utils
2020-11-21 16:38:24 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863)
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Robbie Davenport
6b8b8e75e5
add bevymark benchmark example (#273)
add bevymark example
2020-11-12 18:03:57 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support (#765)
Use glyph_brush_layout and add text alignment support

Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
1eff53462a
cross-platform main function (#847) 2020-11-12 13:26:48 -08:00
Carter Anderson
c3a37b2d6a
android example polish (#845) 2020-11-11 16:31:16 -08:00
Robert Swain
a266578992
Add tracing spans to schedules, stages, systems (#789)
Add tracing spans to schedules, stages, systems
2020-11-10 18:49:49 -08:00
bjorn3
8607ccf669
Add readme key back to Cargo.toml (#831)
cc https://github.com/bevyengine/bevy/pull/808#discussion_r520328433
2020-11-10 10:58:51 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy (#808)
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
easynam
31a433b69e
add basic example of a custom update loop (#799) 2020-11-09 13:04:27 -08:00
Oscar
f54788527b
Add received character (#805)
* Add ReceivedCharacter window event

* Add ReceivedCharacter window event examples
2020-11-06 17:15:56 -08:00
karroffel
1c38106f75
add example that represents contributors as bevy icons (#801) 2020-11-06 14:35:18 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 (#783) 2020-11-03 13:34:00 -08:00
Carter Anderson
8d2d2426fe
rename example and readme titles (#781) 2020-11-03 12:00:47 -08:00
David Ackerman
7efb1b1887
Fix initial Android support (#778)
* Add force touches, fix ui focus system and touch screen system

* Fix examples README. Update rodio with Android support. Add Android build CI

* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example (#740)
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
Julian Heinken
f81ecddafc
Example for custom mesh attributes (#757)
example for custom attributes + changelog
2020-11-02 13:47:05 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode (#539)
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Carter Anderson
bf2a917b81
app: PluginGroups and DefaultPlugins (#744) 2020-10-29 13:04:28 -07:00
Carter Anderson
267599e577
gamepad: expose raw and filtered gamepad events. (#711) 2020-10-21 15:56:07 -07:00
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations (#700)
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements (#701) 2020-10-18 13:20:42 -07:00
Sergey Minakov
a80469bd13
Touch support implementation (#696)
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Alex
d004bce0c9
Added basic mouse capture API (#679)
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! (#617) 2020-10-02 12:24:30 -07:00
EthanYidong
4c753e2588
move dynamic plugin loading to its own optional crate (#544)
move dynamic plugin loading to its own crate
2020-10-01 13:04:06 -07:00
jngbsn
8e876463ec
Add hierarchy example (#565)
add ecs/hierarchy example
2020-10-01 12:43:26 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance

* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading (#559)
wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 (#533) 2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 (#520) 2020-09-19 15:29:08 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly (#506) 2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit (#503)
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00
Tomasz Sterna
2b0ee24a5d
Implement single threaded task scheduler for WebAssembly (#496)
* Add hello_wasm example

* Implement single threaded task scheduler for WebAssembly
2020-09-15 18:05:31 -07:00
Tomasz Sterna
b9f549efaa
Make "render" feature optional (#485) 2020-09-15 12:20:20 -07:00
Smite Rust
a5259ab45f
update dependencies (#493) 2020-09-14 18:12:52 -07:00
Carter Anderson
9c850057c0 move benches to separate crate to cut test/example build times 2020-09-08 13:30:44 -07:00
Grant Moyer
586303fd53
Parallel queries (#292)
Add support for Parallel Queries
2020-09-08 12:18:32 -07:00
Waridley
4e587db775
Feature to disable libloading (#363)
esp. helpful for wasm target
Made default only for `bevy` crate
2020-09-01 17:02:11 -07:00