mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
304 lines
7.2 KiB
TOML
304 lines
7.2 KiB
TOML
[package]
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name = "bevy"
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version = "0.2.1"
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edition = "2018"
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authors = [
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"Bevy Contributors <bevyengine@gmail.com>",
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"Carter Anderson <mcanders1@gmail.com>",
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]
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description = "A refreshingly simple data-driven game engine and app framework"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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readme = "README.md"
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exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
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[features]
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default = [
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"bevy_audio",
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"bevy_dynamic_plugin",
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"bevy_gilrs",
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"bevy_gltf",
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"bevy_wgpu",
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"bevy_winit",
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"render",
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"png",
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"hdr",
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"mp3",
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"x11",
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]
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profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"]
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wgpu_trace = ["bevy_wgpu/trace"]
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# Rendering support
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render = ["bevy_pbr", "bevy_render", "bevy_sprite", "bevy_text", "bevy_ui"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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png = ["bevy_render/png"]
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hdr = ["bevy_render/hdr"]
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# Audio format support (MP3 is enabled by default)
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mp3 = ["bevy_audio/mp3"]
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flac = ["bevy_audio/flac"]
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wav = ["bevy_audio/wav"]
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vorbis = ["bevy_audio/vorbis"]
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serialize = ["bevy_input/serialize"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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[workspace]
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members = ["crates/*", "crates/bevy_ecs/hecs"]
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exclude = ["benches"]
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[dependencies]
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# bevy
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bevy_app = { path = "crates/bevy_app", version = "0.2.1" }
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bevy_asset = { path = "crates/bevy_asset", version = "0.2.1" }
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bevy_type_registry = { path = "crates/bevy_type_registry", version = "0.2.1" }
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bevy_core = { path = "crates/bevy_core", version = "0.2.1" }
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bevy_diagnostic = { path = "crates/bevy_diagnostic", version = "0.2.1" }
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bevy_ecs = { path = "crates/bevy_ecs", version = "0.2.1" }
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bevy_input = { path = "crates/bevy_input", version = "0.2.1" }
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bevy_math = { path = "crates/bevy_math", version = "0.2.1" }
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bevy_property = { path = "crates/bevy_property", version = "0.2.1" }
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bevy_scene = { path = "crates/bevy_scene", version = "0.2.1" }
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bevy_transform = { path = "crates/bevy_transform", version = "0.2.1" }
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bevy_utils = { path = "crates/bevy_utils", version = "0.2.1" }
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bevy_window = { path = "crates/bevy_window", version = "0.2.1" }
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bevy_tasks = { path = "crates/bevy_tasks", version = "0.2.1" }
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# bevy (optional)
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bevy_audio = { path = "crates/bevy_audio", optional = true, version = "0.2.1" }
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bevy_gltf = { path = "crates/bevy_gltf", optional = true, version = "0.2.1" }
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bevy_pbr = { path = "crates/bevy_pbr", optional = true, version = "0.2.1" }
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bevy_render = { path = "crates/bevy_render", optional = true, version = "0.2.1" }
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bevy_dynamic_plugin = { path = "crates/bevy_dynamic_plugin", optional = true, version = "0.2.1" }
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bevy_sprite = { path = "crates/bevy_sprite", optional = true, version = "0.2.1" }
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bevy_text = { path = "crates/bevy_text", optional = true, version = "0.2.1" }
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bevy_ui = { path = "crates/bevy_ui", optional = true, version = "0.2.1" }
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bevy_wgpu = { path = "crates/bevy_wgpu", optional = true, version = "0.2.1" }
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bevy_winit = { path = "crates/bevy_winit", optional = true, version = "0.2.1" }
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bevy_gilrs = { path = "crates/bevy_gilrs", optional = true, version = "0.2.1" }
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[dev-dependencies]
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rand = "0.7.3"
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serde = { version = "1", features = ["derive"] }
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log = "0.4"
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ron = "0.6"
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anyhow = "1.0"
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[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
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console_error_panic_hook = "0.1.6"
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console_log = { version = "0.2", features = ["color"] }
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[[example]]
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name = "hello_world"
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path = "examples/hello_world.rs"
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[[example]]
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name = "sprite"
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path = "examples/2d/sprite.rs"
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[[example]]
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name = "sprite_sheet"
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path = "examples/2d/sprite_sheet.rs"
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[[example]]
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name = "texture_atlas"
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path = "examples/2d/texture_atlas.rs"
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[[example]]
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name = "load_model"
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path = "examples/3d/load_model.rs"
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[[example]]
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name = "msaa"
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path = "examples/3d/msaa.rs"
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[[example]]
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name = "parenting"
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path = "examples/3d/parenting.rs"
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[[example]]
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name = "3d_scene"
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path = "examples/3d/3d_scene.rs"
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[[example]]
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name = "spawner"
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path = "examples/3d/spawner.rs"
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[[example]]
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name = "texture"
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path = "examples/3d/texture.rs"
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[[example]]
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name = "z_sort_debug"
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path = "examples/3d/z_sort_debug.rs"
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[[example]]
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name = "empty_defaults"
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path = "examples/app/empty_defaults.rs"
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[[example]]
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name = "empty"
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path = "examples/app/empty.rs"
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[[example]]
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name = "headless"
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path = "examples/app/headless.rs"
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[[example]]
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name = "plugin"
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path = "examples/app/plugin.rs"
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[[example]]
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name = "return_after_run"
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path = "examples/app/return_after_run.rs"
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[[example]]
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name = "thread_pool_resources"
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path = "examples/app/thread_pool_resources.rs"
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[[example]]
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name = "hot_asset_reloading"
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path = "examples/asset/hot_asset_reloading.rs"
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[[example]]
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name = "asset_loading"
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path = "examples/asset/asset_loading.rs"
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[[example]]
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name = "custom_loader"
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path = "examples/asset/custom_asset_loading.rs"
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[[example]]
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name = "audio"
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path = "examples/audio/audio.rs"
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[[example]]
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name = "custom_diagnostic"
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path = "examples/diagnostics/custom_diagnostic.rs"
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[[example]]
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name = "print_diagnostics"
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path = "examples/diagnostics/print_diagnostics.rs"
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[[example]]
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name = "event"
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path = "examples/ecs/event.rs"
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[[example]]
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name = "startup_system"
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path = "examples/ecs/startup_system.rs"
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[[example]]
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name = "ecs_guide"
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path = "examples/ecs/ecs_guide.rs"
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[[example]]
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name = "parallel_query"
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path = "examples/ecs/parallel_query.rs"
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[[example]]
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name = "hierarchy"
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path = "examples/ecs/hierarchy.rs"
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[[example]]
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name = "breakout"
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path = "examples/game/breakout.rs"
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[[example]]
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name = "mouse_input"
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path = "examples/input/mouse_input.rs"
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[[example]]
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name = "mouse_input_events"
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path = "examples/input/mouse_input_events.rs"
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[[example]]
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name = "keyboard_input"
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path = "examples/input/keyboard_input.rs"
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[[example]]
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name = "keyboard_input_events"
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path = "examples/input/keyboard_input_events.rs"
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[[example]]
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name = "gamepad_input"
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path = "examples/input/gamepad_input.rs"
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[[example]]
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name = "touch_input"
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path = "examples/input/touch_input.rs"
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[[example]]
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name = "touch_input_events"
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path = "examples/input/touch_input_events.rs"
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[[example]]
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name = "scene"
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path = "examples/scene/scene.rs"
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[[example]]
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name = "properties"
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path = "examples/scene/properties.rs"
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[[example]]
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name = "shader_custom_material"
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path = "examples/shader/shader_custom_material.rs"
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[[example]]
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name = "shader_defs"
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path = "examples/shader/shader_defs.rs"
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[[example]]
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name = "button"
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path = "examples/ui/button.rs"
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[[example]]
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name = "text"
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path = "examples/ui/text.rs"
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[[example]]
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name = "font_atlas_debug"
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path = "examples/ui/font_atlas_debug.rs"
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[[example]]
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name = "ui"
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path = "examples/ui/ui.rs"
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[[example]]
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name = "clear_color"
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path = "examples/window/clear_color.rs"
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[[example]]
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name = "multiple_windows"
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path = "examples/window/multiple_windows.rs"
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[[example]]
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name = "window_settings"
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path = "examples/window/window_settings.rs"
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[[example]]
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name = "hello_wasm"
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path = "examples/wasm/hello_wasm.rs"
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required-features = []
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[[example]]
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name = "headless_wasm"
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path = "examples/wasm/headless_wasm.rs"
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required-features = []
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[[example]]
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name = "winit_wasm"
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path = "examples/wasm/winit_wasm.rs"
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required-features = ["bevy_winit"]
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[[example]]
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name = "assets_wasm"
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path = "examples/wasm/assets_wasm.rs"
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required-features = ["bevy_winit"]
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