bevy/Cargo.toml
Utkarsh d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations (#700)
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00

308 lines
7.3 KiB
TOML

[package]
name = "bevy"
version = "0.2.1"
edition = "2018"
authors = [
"Bevy Contributors <bevyengine@gmail.com>",
"Carter Anderson <mcanders1@gmail.com>",
]
description = "A refreshingly simple data-driven game engine and app framework"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
categories = ["game-engines", "graphics", "gui", "rendering"]
readme = "README.md"
exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
[features]
default = [
"bevy_audio",
"bevy_dynamic_plugin",
"bevy_gilrs",
"bevy_gltf",
"bevy_wgpu",
"bevy_winit",
"render",
"png",
"hdr",
"mp3",
"x11",
]
profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"]
wgpu_trace = ["bevy_wgpu/trace"]
# Rendering support
render = ["bevy_pbr", "bevy_render", "bevy_sprite", "bevy_text", "bevy_ui"]
# Image format support for texture loading (PNG and HDR are enabled by default)
png = ["bevy_render/png"]
hdr = ["bevy_render/hdr"]
# Audio format support (MP3 is enabled by default)
mp3 = ["bevy_audio/mp3"]
flac = ["bevy_audio/flac"]
wav = ["bevy_audio/wav"]
vorbis = ["bevy_audio/vorbis"]
serialize = ["bevy_input/serialize"]
# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_winit/wayland"]
x11 = ["bevy_winit/x11"]
[workspace]
members = ["crates/*", "crates/bevy_ecs/hecs"]
exclude = ["benches"]
[dependencies]
# bevy
bevy_app = { path = "crates/bevy_app", version = "0.2.1" }
bevy_asset = { path = "crates/bevy_asset", version = "0.2.1" }
bevy_type_registry = { path = "crates/bevy_type_registry", version = "0.2.1" }
bevy_core = { path = "crates/bevy_core", version = "0.2.1" }
bevy_diagnostic = { path = "crates/bevy_diagnostic", version = "0.2.1" }
bevy_ecs = { path = "crates/bevy_ecs", version = "0.2.1" }
bevy_input = { path = "crates/bevy_input", version = "0.2.1" }
bevy_math = { path = "crates/bevy_math", version = "0.2.1" }
bevy_property = { path = "crates/bevy_property", version = "0.2.1" }
bevy_scene = { path = "crates/bevy_scene", version = "0.2.1" }
bevy_transform = { path = "crates/bevy_transform", version = "0.2.1" }
bevy_utils = { path = "crates/bevy_utils", version = "0.2.1" }
bevy_window = { path = "crates/bevy_window", version = "0.2.1" }
bevy_tasks = { path = "crates/bevy_tasks", version = "0.2.1" }
# bevy (optional)
bevy_audio = { path = "crates/bevy_audio", optional = true, version = "0.2.1" }
bevy_gltf = { path = "crates/bevy_gltf", optional = true, version = "0.2.1" }
bevy_pbr = { path = "crates/bevy_pbr", optional = true, version = "0.2.1" }
bevy_render = { path = "crates/bevy_render", optional = true, version = "0.2.1" }
bevy_dynamic_plugin = { path = "crates/bevy_dynamic_plugin", optional = true, version = "0.2.1" }
bevy_sprite = { path = "crates/bevy_sprite", optional = true, version = "0.2.1" }
bevy_text = { path = "crates/bevy_text", optional = true, version = "0.2.1" }
bevy_ui = { path = "crates/bevy_ui", optional = true, version = "0.2.1" }
bevy_wgpu = { path = "crates/bevy_wgpu", optional = true, version = "0.2.1" }
bevy_winit = { path = "crates/bevy_winit", optional = true, version = "0.2.1" }
bevy_gilrs = { path = "crates/bevy_gilrs", optional = true, version = "0.2.1" }
[dev-dependencies]
rand = "0.7.3"
serde = { version = "1", features = ["derive"] }
log = "0.4"
ron = "0.6"
anyhow = "1.0"
[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
console_error_panic_hook = "0.1.6"
console_log = { version = "0.2", features = ["color"] }
[[example]]
name = "hello_world"
path = "examples/hello_world.rs"
[[example]]
name = "sprite"
path = "examples/2d/sprite.rs"
[[example]]
name = "sprite_sheet"
path = "examples/2d/sprite_sheet.rs"
[[example]]
name = "texture_atlas"
path = "examples/2d/texture_atlas.rs"
[[example]]
name = "load_gltf"
path = "examples/3d/load_gltf.rs"
[[example]]
name = "msaa"
path = "examples/3d/msaa.rs"
[[example]]
name = "parenting"
path = "examples/3d/parenting.rs"
[[example]]
name = "3d_scene"
path = "examples/3d/3d_scene.rs"
[[example]]
name = "spawner"
path = "examples/3d/spawner.rs"
[[example]]
name = "texture"
path = "examples/3d/texture.rs"
[[example]]
name = "z_sort_debug"
path = "examples/3d/z_sort_debug.rs"
[[example]]
name = "empty_defaults"
path = "examples/app/empty_defaults.rs"
[[example]]
name = "empty"
path = "examples/app/empty.rs"
[[example]]
name = "headless"
path = "examples/app/headless.rs"
[[example]]
name = "plugin"
path = "examples/app/plugin.rs"
[[example]]
name = "return_after_run"
path = "examples/app/return_after_run.rs"
[[example]]
name = "thread_pool_resources"
path = "examples/app/thread_pool_resources.rs"
[[example]]
name = "hot_asset_reloading"
path = "examples/asset/hot_asset_reloading.rs"
[[example]]
name = "asset_loading"
path = "examples/asset/asset_loading.rs"
[[example]]
name = "custom_asset"
path = "examples/asset/custom_asset.rs"
[[example]]
name = "audio"
path = "examples/audio/audio.rs"
[[example]]
name = "custom_diagnostic"
path = "examples/diagnostics/custom_diagnostic.rs"
[[example]]
name = "print_diagnostics"
path = "examples/diagnostics/print_diagnostics.rs"
[[example]]
name = "event"
path = "examples/ecs/event.rs"
[[example]]
name = "startup_system"
path = "examples/ecs/startup_system.rs"
[[example]]
name = "ecs_guide"
path = "examples/ecs/ecs_guide.rs"
[[example]]
name = "parallel_query"
path = "examples/ecs/parallel_query.rs"
[[example]]
name = "hierarchy"
path = "examples/ecs/hierarchy.rs"
[[example]]
name = "breakout"
path = "examples/game/breakout.rs"
[[example]]
name = "mouse_input"
path = "examples/input/mouse_input.rs"
[[example]]
name = "mouse_input_events"
path = "examples/input/mouse_input_events.rs"
[[example]]
name = "keyboard_input"
path = "examples/input/keyboard_input.rs"
[[example]]
name = "keyboard_input_events"
path = "examples/input/keyboard_input_events.rs"
[[example]]
name = "gamepad_input"
path = "examples/input/gamepad_input.rs"
[[example]]
name = "gamepad_input_event"
path = "examples/input/gamepad_input_event.rs"
[[example]]
name = "touch_input"
path = "examples/input/touch_input.rs"
[[example]]
name = "touch_input_events"
path = "examples/input/touch_input_events.rs"
[[example]]
name = "scene"
path = "examples/scene/scene.rs"
[[example]]
name = "properties"
path = "examples/scene/properties.rs"
[[example]]
name = "shader_custom_material"
path = "examples/shader/shader_custom_material.rs"
[[example]]
name = "shader_defs"
path = "examples/shader/shader_defs.rs"
[[example]]
name = "button"
path = "examples/ui/button.rs"
[[example]]
name = "text"
path = "examples/ui/text.rs"
[[example]]
name = "font_atlas_debug"
path = "examples/ui/font_atlas_debug.rs"
[[example]]
name = "ui"
path = "examples/ui/ui.rs"
[[example]]
name = "clear_color"
path = "examples/window/clear_color.rs"
[[example]]
name = "multiple_windows"
path = "examples/window/multiple_windows.rs"
[[example]]
name = "window_settings"
path = "examples/window/window_settings.rs"
[[example]]
name = "hello_wasm"
path = "examples/wasm/hello_wasm.rs"
required-features = []
[[example]]
name = "headless_wasm"
path = "examples/wasm/headless_wasm.rs"
required-features = []
[[example]]
name = "winit_wasm"
path = "examples/wasm/winit_wasm.rs"
required-features = ["bevy_winit"]
[[example]]
name = "assets_wasm"
path = "examples/wasm/assets_wasm.rs"
required-features = ["bevy_winit"]