Commit graph

47 commits

Author SHA1 Message Date
Carter Anderson
99cdf56e7d add Color type 2020-03-09 23:43:40 -07:00
Carter Anderson
8eec5653b6 rename add_archetype to add_entity 2020-03-09 02:02:17 -07:00
Carter Anderson
91a6c0d9db remove "asset scopes" now that resources are separate from world 2020-03-09 01:40:04 -07:00
Carter Anderson
9355a53980 upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
Carter Anderson
9e5f4aeefc implement Copy for Handle 2020-02-23 23:50:44 -08:00
Carter Anderson
b809b22589 add ColorSource and remove test macro from StandardMaterial 2020-02-18 09:16:34 -08:00
Carter Anderson
57f798c0bd cleanup 2020-02-17 19:06:12 -08:00
Carter Anderson
6f376b5f3f remove old render graph 2020-02-17 18:36:31 -08:00
Carter Anderson
3b0b40a79d cargo fmt 2020-02-07 23:17:51 -08:00
Carter Anderson
d76b2b032e entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
2020-01-26 21:44:01 -08:00
Carter Anderson
9e0d29d27e prep flat pipeline 2020-01-21 03:15:28 -08:00
Carter Anderson
129a9747bb add dynamic plugin loading 2020-01-20 20:10:40 -08:00
Carter Anderson
b0df491559 make legacy rendergraph optional (and off by default) 2020-01-19 12:43:18 -08:00
Carter Anderson
5433ba7ea1 add prelude 2020-01-13 19:20:58 -08:00
Carter Anderson
32f196c7c2 move mesh and texture to asset mod 2020-01-13 18:59:30 -08:00
Carter Anderson
c867c021c9 add texture types 2020-01-13 18:06:06 -08:00
Carter Anderson
5d9bb88d1b update simple 2020-01-12 22:26:07 -08:00
Carter Anderson
9c3c92f39a cargo fmt 2020-01-11 15:21:31 -08:00
Carter Anderson
4d903df33c simplify AssetStorage and Handles 2020-01-11 12:32:38 -08:00
Carter Anderson
151675a5ef upgrade legion. refactor system and world construction 2020-01-11 03:31:36 -08:00
Carter Anderson
ee03942e40 rustfmt examples 2020-01-11 01:59:39 -08:00
Carter Anderson
55c50f7185 refactor app startup. AppBuilder. clean up examples 2020-01-11 01:46:51 -08:00
Carter Anderson
aeeb85b7b0 batched rect rendering 2020-01-10 22:42:54 -08:00
Carter Anderson
eb1233d9f0 initial ui pass 2020-01-08 19:17:11 -08:00
Carter Anderson
42236cfe57 new shadow pass. pipeline assignments 2020-01-05 21:38:43 -06:00
Carter Anderson
cb6de5b2bf initial RenderGraph 2020-01-01 13:53:44 -06:00
Carter Anderson
7bfafc22bc initial instancing support 2019-12-27 15:35:07 -06:00
Carter Anderson
6a819a1884 render resources refactor and normal forward rendering 2019-12-23 18:13:05 -06:00
Carter Anderson
c0f8ded062 make variable immutable 2019-12-09 23:32:18 -08:00
Carter Anderson
aa2f7e9789 Use floats for vertex values 2019-12-09 23:12:50 -08:00
Carter Anderson
5c1ce0597f average frame time 2019-12-07 23:48:25 -08:00
Carter Anderson
42fd25cfd9 move forward uniform setup to forward pass 2019-12-05 09:29:26 -08:00
Carter Anderson
03c1ec3405 we glam now 2019-12-04 00:11:14 -08:00
Carter Anderson
4437f37690 light debugging 2019-12-03 22:13:04 -08:00
Carter Anderson
25b7dad1c2 update example 2019-12-03 19:01:48 -08:00
Carter Anderson
0e0eb97430 cleanup 2019-12-03 09:01:15 -08:00
Carter Anderson
816d0c9bdd wander spawner 2019-12-03 00:30:30 -08:00
Carter Anderson
21ce87ba45 fix camera projection 2019-12-02 15:51:24 -08:00
Carter Anderson
2a27cacba8 lights and cameras data driven. setup moved to relevant passes 2019-12-02 15:19:56 -08:00
Carter Anderson
df5c74a0ea material constructor 2019-12-02 11:05:35 -08:00
Carter Anderson
6b937d5df4 use more harmonious colors in sample 2019-12-02 10:54:42 -08:00
Carter Anderson
3922c76efe fix asset loading. no more temp! 2019-12-02 10:48:08 -08:00
Carter Anderson
a96f3cfda5 asset loading, hierarchies, more refactoring 2019-12-02 01:31:07 -08:00
Carter Anderson
07c0fa0704 refactor pipelines 2019-12-01 01:16:15 -08:00
Carter Anderson
e204538ad7 transition math to nalgebra and add tiny-town. 2019-11-30 21:21:45 -08:00
Carter Anderson
cd60778d46 use wgpu example as base 2019-11-30 17:42:27 -08:00
Carter Anderson
669849c454 initial commit 2019-11-12 19:36:02 -08:00