Carter Anderson
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4de039eb71
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Make PipelineDescriptor an Asset that references Handle<Shader>
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2020-02-15 16:28:17 -08:00 |
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Carter Anderson
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478d475219
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more shader assignment work
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2020-02-15 13:58:40 -08:00 |
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Carter Anderson
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7759fdefac
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collect uniform shader_defs in preparation for on-demand shader compiling
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2020-02-12 17:58:58 -08:00 |
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Carter Anderson
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c1bac8869e
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move uniforms around
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2020-02-09 18:09:54 -08:00 |
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Carter Anderson
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76d5f6057c
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add rustfmt.toml and set merge_imports to true
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2020-02-09 11:42:26 -08:00 |
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Carter Anderson
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ebcb925d6f
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remove broken import
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2020-02-08 15:31:38 -08:00 |
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Carter Anderson
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3b0b40a79d
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cargo fmt
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2020-02-07 23:17:51 -08:00 |
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Carter Anderson
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f68909ac00
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reorganize
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2020-02-07 23:15:35 -08:00 |
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Carter Anderson
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88ecc9ed43
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port ui over to new render graph
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2020-02-07 22:42:30 -08:00 |
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Carter Anderson
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380e59ee23
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begin porting over lighting
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2020-02-04 23:14:13 -08:00 |
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Carter Anderson
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c4b10ea4f7
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Continue moving uniform buffers to ResourceProviders
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2020-02-03 22:13:13 -08:00 |
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Carter Anderson
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d76b2b032e
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entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
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2020-01-26 21:44:01 -08:00 |
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Carter Anderson
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129a9747bb
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add dynamic plugin loading
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2020-01-20 20:10:40 -08:00 |
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Carter Anderson
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d7bd49694b
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add resize event to new renderer
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2020-01-20 02:02:53 -08:00 |
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Carter Anderson
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79bb83732f
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more graph work
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2020-01-20 00:57:54 -08:00 |
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Carter Anderson
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54005fcdd0
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finish wiring up new renderer / render_graph
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2020-01-19 23:04:27 -08:00 |
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Carter Anderson
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e4d42c29a9
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incomplete plug in
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2020-01-19 13:24:01 -08:00 |
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Carter Anderson
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b0df491559
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make legacy rendergraph optional (and off by default)
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2020-01-19 12:43:18 -08:00 |
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Carter Anderson
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ec4ca5559f
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EntityArchetype proc macro
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2020-01-19 02:02:12 -08:00 |
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Carter Anderson
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7a386b8b46
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more render_graph work
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2020-01-18 14:09:53 -08:00 |
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Carter Anderson
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7037c8c494
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cargo fmt
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2020-01-14 22:23:00 -08:00 |
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Carter Anderson
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68676bf6fa
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add initial serialization
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2020-01-14 22:19:28 -08:00 |
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Carter Anderson
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0e72f073e1
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move swap_chain and device initialization to render_graph
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2020-01-14 18:57:10 -08:00 |
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Carter Anderson
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e1c1da027b
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move app to its own namespace
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2020-01-14 12:53:56 -08:00 |
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Carter Anderson
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5f6bad2dc8
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add system stages to app builder
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2020-01-14 12:37:01 -08:00 |
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Carter Anderson
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27eaaead30
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make time optional
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2020-01-14 12:04:55 -08:00 |
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Carter Anderson
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2da6ea6393
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set msaa to 4 to be kinder to my laptop
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2020-01-14 11:53:57 -08:00 |
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Carter Anderson
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3853e0f1c9
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remove legion_transform_bundle from lib.rs
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2020-01-13 19:23:28 -08:00 |
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Carter Anderson
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5433ba7ea1
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add prelude
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2020-01-13 19:20:58 -08:00 |
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Carter Anderson
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32f196c7c2
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move mesh and texture to asset mod
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2020-01-13 18:59:30 -08:00 |
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Carter Anderson
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c867c021c9
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add texture types
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2020-01-13 18:06:06 -08:00 |
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Carter Anderson
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019cad9e04
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add msaa
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2020-01-13 02:11:30 -08:00 |
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Carter Anderson
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875b7492c8
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rename ui_update_system
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2020-01-12 18:00:58 -08:00 |
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Carter Anderson
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6da891be29
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ui node system
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2020-01-12 16:51:21 -08:00 |
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Carter Anderson
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133cbe7846
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upgrade wgpu and winit
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2020-01-11 14:16:47 -08:00 |
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Carter Anderson
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4d903df33c
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simplify AssetStorage and Handles
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2020-01-11 12:32:38 -08:00 |
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Carter Anderson
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151675a5ef
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upgrade legion. refactor system and world construction
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2020-01-11 03:31:36 -08:00 |
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Carter Anderson
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9f7e313dc4
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rustfmt crate
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2020-01-11 02:11:27 -08:00 |
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Carter Anderson
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fdbe42dd7d
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app_builder: add world and scheduler setters
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2020-01-11 01:51:20 -08:00 |
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Carter Anderson
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55c50f7185
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refactor app startup. AppBuilder. clean up examples
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2020-01-11 01:46:51 -08:00 |
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