Commit graph

40 commits

Author SHA1 Message Date
Carter Anderson
4de039eb71 Make PipelineDescriptor an Asset that references Handle<Shader> 2020-02-15 16:28:17 -08:00
Carter Anderson
478d475219 more shader assignment work 2020-02-15 13:58:40 -08:00
Carter Anderson
7759fdefac collect uniform shader_defs in preparation for on-demand shader compiling 2020-02-12 17:58:58 -08:00
Carter Anderson
c1bac8869e move uniforms around 2020-02-09 18:09:54 -08:00
Carter Anderson
76d5f6057c add rustfmt.toml and set merge_imports to true 2020-02-09 11:42:26 -08:00
Carter Anderson
ebcb925d6f remove broken import 2020-02-08 15:31:38 -08:00
Carter Anderson
3b0b40a79d cargo fmt 2020-02-07 23:17:51 -08:00
Carter Anderson
f68909ac00 reorganize 2020-02-07 23:15:35 -08:00
Carter Anderson
88ecc9ed43 port ui over to new render graph 2020-02-07 22:42:30 -08:00
Carter Anderson
380e59ee23 begin porting over lighting 2020-02-04 23:14:13 -08:00
Carter Anderson
c4b10ea4f7 Continue moving uniform buffers to ResourceProviders 2020-02-03 22:13:13 -08:00
Carter Anderson
d76b2b032e entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
2020-01-26 21:44:01 -08:00
Carter Anderson
129a9747bb add dynamic plugin loading 2020-01-20 20:10:40 -08:00
Carter Anderson
d7bd49694b add resize event to new renderer 2020-01-20 02:02:53 -08:00
Carter Anderson
79bb83732f more graph work 2020-01-20 00:57:54 -08:00
Carter Anderson
54005fcdd0 finish wiring up new renderer / render_graph 2020-01-19 23:04:27 -08:00
Carter Anderson
e4d42c29a9 incomplete plug in 2020-01-19 13:24:01 -08:00
Carter Anderson
b0df491559 make legacy rendergraph optional (and off by default) 2020-01-19 12:43:18 -08:00
Carter Anderson
ec4ca5559f EntityArchetype proc macro 2020-01-19 02:02:12 -08:00
Carter Anderson
7a386b8b46 more render_graph work 2020-01-18 14:09:53 -08:00
Carter Anderson
7037c8c494 cargo fmt 2020-01-14 22:23:00 -08:00
Carter Anderson
68676bf6fa add initial serialization 2020-01-14 22:19:28 -08:00
Carter Anderson
0e72f073e1 move swap_chain and device initialization to render_graph 2020-01-14 18:57:10 -08:00
Carter Anderson
e1c1da027b move app to its own namespace 2020-01-14 12:53:56 -08:00
Carter Anderson
5f6bad2dc8 add system stages to app builder 2020-01-14 12:37:01 -08:00
Carter Anderson
27eaaead30 make time optional 2020-01-14 12:04:55 -08:00
Carter Anderson
2da6ea6393 set msaa to 4 to be kinder to my laptop 2020-01-14 11:53:57 -08:00
Carter Anderson
3853e0f1c9 remove legion_transform_bundle from lib.rs 2020-01-13 19:23:28 -08:00
Carter Anderson
5433ba7ea1 add prelude 2020-01-13 19:20:58 -08:00
Carter Anderson
32f196c7c2 move mesh and texture to asset mod 2020-01-13 18:59:30 -08:00
Carter Anderson
c867c021c9 add texture types 2020-01-13 18:06:06 -08:00
Carter Anderson
019cad9e04 add msaa 2020-01-13 02:11:30 -08:00
Carter Anderson
875b7492c8 rename ui_update_system 2020-01-12 18:00:58 -08:00
Carter Anderson
6da891be29 ui node system 2020-01-12 16:51:21 -08:00
Carter Anderson
133cbe7846 upgrade wgpu and winit 2020-01-11 14:16:47 -08:00
Carter Anderson
4d903df33c simplify AssetStorage and Handles 2020-01-11 12:32:38 -08:00
Carter Anderson
151675a5ef upgrade legion. refactor system and world construction 2020-01-11 03:31:36 -08:00
Carter Anderson
9f7e313dc4 rustfmt crate 2020-01-11 02:11:27 -08:00
Carter Anderson
fdbe42dd7d app_builder: add world and scheduler setters 2020-01-11 01:51:20 -08:00
Carter Anderson
55c50f7185 refactor app startup. AppBuilder. clean up examples 2020-01-11 01:46:51 -08:00