mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
reorganize
This commit is contained in:
parent
88ecc9ed43
commit
f68909ac00
12 changed files with 97 additions and 81 deletions
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@ -4,7 +4,7 @@ use crate::{
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core::Time,
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legion::prelude::{Runnable, Schedulable, Schedule, Universe, World},
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render::render_graph_2,
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render::render_graph_2::{pipelines::*, passes::*, wgpu_renderer::WgpuRenderer, resource_providers::*, UniformResourceProvider, StandardMaterial},
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render::render_graph_2::{pipelines::*, passes::*, renderers::wgpu_renderer::WgpuRenderer, resource_providers::*, UniformResourceProvider, StandardMaterial},
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render::{passes::*, *},
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plugin::load_plugin,
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ui,
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@ -2,13 +2,11 @@ use crate::{
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asset::{AssetStorage, Handle, Mesh},
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legion::prelude::*,
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render::{
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render_graph_2::{RenderPass, ShaderUniforms},
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render_graph_2::{RenderPass, ShaderUniforms, resource_name},
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Instanced,
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},
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};
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use super::resource_name;
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use super::ResourceInfo;
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use zerocopy::AsBytes;
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// A set of draw calls. ex: get + draw meshes, get + draw instanced meshes, draw ui meshes, etc
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@ -16,8 +14,6 @@ use zerocopy::AsBytes;
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// TODO: consider swapping out dyn RenderPass for explicit WgpuRenderPass type to avoid dynamic dispatch
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pub type DrawTarget = fn(world: &World, render_pass: &mut dyn RenderPass);
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const MESH_VERTEX_BUFFER_NAME: &str = "TempMeshVertexBuffer";
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const MESH_INDEX_BUFFER_NAME: &str = "TempMeshIndexBuffer";
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pub fn mesh_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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let mut current_mesh_id = None;
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@ -34,19 +30,19 @@ pub fn mesh_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
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if let Some(mesh_asset) = mesh_storage.get(mesh.id) {
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let renderer = render_pass.get_renderer();
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renderer.create_buffer_with_data(
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MESH_VERTEX_BUFFER_NAME,
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resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME,
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mesh_asset.vertices.as_bytes(),
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wgpu::BufferUsage::VERTEX,
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);
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renderer.create_buffer_with_data(
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MESH_INDEX_BUFFER_NAME,
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resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME,
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mesh_asset.indices.as_bytes(),
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wgpu::BufferUsage::INDEX,
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);
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// TODO: Verify buffer format matches render pass
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render_pass.set_index_buffer(MESH_INDEX_BUFFER_NAME, 0);
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render_pass.set_vertex_buffer(0, MESH_VERTEX_BUFFER_NAME, 0);
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render_pass.set_index_buffer(resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME, 0);
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render_pass.set_vertex_buffer(0, resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME, 0);
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current_mesh_id = Some(mesh.id);
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current_mesh_index_length = mesh_asset.indices.len() as u32;
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};
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@ -59,49 +55,6 @@ pub fn mesh_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
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// cleanup buffers
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let renderer = render_pass.get_renderer();
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renderer.remove_buffer(MESH_VERTEX_BUFFER_NAME);
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renderer.remove_buffer(MESH_INDEX_BUFFER_NAME);
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}
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pub fn ui_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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// NOTE: this is ugly and borrowing is stupid
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let result = {
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let renderer = render_pass.get_renderer();
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let result = if let Some(ResourceInfo::InstanceBuffer { count, mesh_id, .. }) =
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renderer.get_resource_info(resource_name::buffer::UI_INSTANCES)
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{
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Some((*count, *mesh_id))
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} else {
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None
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};
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if let Some((instance_count, mesh_id)) = result {
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if let Some(mesh_asset) = mesh_storage.get(mesh_id) {
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renderer.create_buffer_with_data(
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MESH_VERTEX_BUFFER_NAME,
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mesh_asset.vertices.as_bytes(),
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wgpu::BufferUsage::VERTEX,
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);
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renderer.create_buffer_with_data(
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MESH_INDEX_BUFFER_NAME,
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mesh_asset.indices.as_bytes(),
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wgpu::BufferUsage::INDEX,
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);
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Some((instance_count, mesh_asset.indices.len()))
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} else {
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None
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}
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} else {
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None
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}
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};
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if let Some((instance_count, indices_length)) = result {
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render_pass.setup_bind_groups(None);
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render_pass.set_index_buffer(MESH_INDEX_BUFFER_NAME, 0);
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render_pass.set_vertex_buffer(0, MESH_VERTEX_BUFFER_NAME, 0);
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render_pass.set_vertex_buffer(1, resource_name::buffer::UI_INSTANCES, 0);
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render_pass.draw_indexed(0..indices_length as u32, 0, 0..(instance_count as u32));
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}
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}
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renderer.remove_buffer(resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME);
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renderer.remove_buffer(resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME);
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}
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3
src/render/render_graph_2/draw_targets/mod.rs
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3
src/render/render_graph_2/draw_targets/mod.rs
Normal file
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@ -0,0 +1,3 @@
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mod ui_draw_target;
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pub use ui_draw_target::*;
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52
src/render/render_graph_2/draw_targets/ui_draw_target.rs
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52
src/render/render_graph_2/draw_targets/ui_draw_target.rs
Normal file
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@ -0,0 +1,52 @@
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use crate::{
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asset::{AssetStorage, Mesh},
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legion::prelude::*,
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render::{
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render_graph_2::{RenderPass, resource_name, ResourceInfo},
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},
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};
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use zerocopy::AsBytes;
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pub fn ui_draw_target(world: &World, render_pass: &mut dyn RenderPass) {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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// NOTE: this is ugly and borrowing is stupid
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let result = {
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let renderer = render_pass.get_renderer();
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let result = if let Some(ResourceInfo::InstanceBuffer { count, mesh_id, .. }) =
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renderer.get_resource_info(resource_name::buffer::UI_INSTANCES)
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{
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Some((*count, *mesh_id))
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} else {
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None
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};
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if let Some((instance_count, mesh_id)) = result {
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if let Some(mesh_asset) = mesh_storage.get(mesh_id) {
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renderer.create_buffer_with_data(
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resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME,
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mesh_asset.vertices.as_bytes(),
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wgpu::BufferUsage::VERTEX,
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);
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renderer.create_buffer_with_data(
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resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME,
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mesh_asset.indices.as_bytes(),
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wgpu::BufferUsage::INDEX,
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);
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Some((instance_count, mesh_asset.indices.len()))
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} else {
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None
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}
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} else {
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None
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}
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};
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if let Some((instance_count, indices_length)) = result {
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render_pass.setup_bind_groups(None);
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render_pass.set_index_buffer(resource_name::buffer::TEMP_MESH_INDEX_BUFFER_NAME, 0);
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render_pass.set_vertex_buffer(0, resource_name::buffer::TEMP_MESH_VERTEX_BUFFER_NAME, 0);
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render_pass.set_vertex_buffer(1, resource_name::buffer::UI_INSTANCES, 0);
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render_pass.draw_indexed(0..indices_length as u32, 0, 0..(instance_count as u32));
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}
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}
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@ -1,9 +1,10 @@
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pub mod pipelines;
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pub mod resource_name;
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pub mod wgpu_renderer;
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pub mod resource_provider;
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pub mod resource_providers;
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pub mod passes;
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pub mod draw_targets;
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pub mod renderers;
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mod resource;
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mod pipeline;
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mod pipeline_layout;
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@ -2,8 +2,9 @@ use crate::render::{
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Vertex,
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{
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render_graph_2::{
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ui_draw_target, pipeline_layout::*, PipelineDescriptor,
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pipeline_layout::*, PipelineDescriptor,
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RenderGraphBuilder,
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draw_targets::ui_draw_target,
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},
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shader::{Shader, ShaderStage},
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},
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@ -1,7 +1,7 @@
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use crate::{
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legion::prelude::*,
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render::render_graph_2::{
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wgpu_renderer::DynamicUniformBufferInfo, PipelineDescriptor, RenderGraph, ResourceInfo,
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resource::DynamicUniformBufferInfo, PipelineDescriptor, RenderGraph, ResourceInfo,
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TextureDescriptor,
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},
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};
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1
src/render/render_graph_2/renderers/mod.rs
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1
src/render/render_graph_2/renderers/mod.rs
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@ -0,0 +1 @@
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pub mod wgpu_renderer;
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@ -4,31 +4,11 @@ use crate::{
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resource_name, BindGroup, BindType, PassDescriptor, PipelineDescriptor, RenderGraph,
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RenderPass, RenderPassColorAttachmentDescriptor,
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RenderPassDepthStencilAttachmentDescriptor, Renderer, ResourceInfo, ShaderUniforms,
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TextureDescriptor,
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TextureDescriptor, DynamicUniformBufferInfo,
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},
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};
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use std::{collections::HashMap, ops::Deref};
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pub struct DynamicUniformBufferInfo {
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pub indices: HashMap<usize, Entity>,
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pub offsets: HashMap<Entity, u64>,
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pub capacity: u64,
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pub count: u64,
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pub size: u64,
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}
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impl DynamicUniformBufferInfo {
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pub fn new() -> Self {
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DynamicUniformBufferInfo {
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capacity: 0,
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count: 0,
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indices: HashMap::new(),
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offsets: HashMap::new(),
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size: 0,
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}
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}
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}
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pub struct WgpuRenderer {
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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@ -1,3 +1,6 @@
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use std::collections::HashMap;
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use legion::prelude::Entity;
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pub enum ResourceInfo {
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BufferMapped {
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size: u64,
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mesh_id: usize,
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// pub layout: Option<
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},
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}
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pub struct DynamicUniformBufferInfo {
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pub indices: HashMap<usize, Entity>,
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pub offsets: HashMap<Entity, u64>,
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pub capacity: u64,
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pub count: u64,
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pub size: u64,
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}
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impl DynamicUniformBufferInfo {
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pub fn new() -> Self {
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DynamicUniformBufferInfo {
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capacity: 0,
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count: 0,
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indices: HashMap::new(),
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offsets: HashMap::new(),
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size: 0,
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}
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}
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}
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@ -11,4 +11,6 @@ pub mod uniform {
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pub mod buffer {
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pub const UI_INSTANCES: &str = "UiInstances";
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pub const TEMP_MESH_VERTEX_BUFFER_NAME: &str = "TempMeshVertexBuffer";
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pub const TEMP_MESH_INDEX_BUFFER_NAME: &str = "TempMeshIndexBuffer";
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}
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@ -5,7 +5,7 @@ use crate::{
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},
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math::Vec4,
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render::render_graph_2::{
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wgpu_renderer::DynamicUniformBufferInfo, BindType, ResourceProvider, UniformPropertyType,
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resource::DynamicUniformBufferInfo, BindType, ResourceProvider, UniformPropertyType,
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},
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};
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use legion::{prelude::*, storage::Component};
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