Commit graph

2906 commits

Author SHA1 Message Date
KillzXGaming
ed68711f5c Add latest KCL code 2022-10-12 18:37:32 -04:00
KillzXGaming
31e39b3308 More adjustments to fix potential errors 2022-10-09 13:17:09 -04:00
KillzXGaming
411f07d4fb Adjustment to mrl material loading 2022-10-09 13:13:52 -04:00
KillzXGaming
9af7f1c0d0 Fix MT shader descriptors path 2022-10-09 12:45:48 -04:00
KillzXGaming
a875a4ddd9 Copy files 2022-10-08 15:48:59 -04:00
KillzXGaming
6e6bc02e0f Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2022-10-08 15:48:47 -04:00
KillzXGaming
02273a7501 Support Mega Man 11 and MHGU (Switch) model/texture loading. 2022-10-08 15:48:40 -04:00
KillzXGaming
86cd6c78ab
LZSS : Remove extension check to fix MM3D loading 2022-10-01 17:49:04 -04:00
KillzXGaming
080024fc5c
GFBNM : Input file name as name for exporter 2022-09-25 16:17:06 -04:00
JkKU
c928879082
Fixed multiple issues with NARC library (#511)
* Fixed multiple issues with NARC library

- Support for NARC files with folders (read-only)
- Fixed alignment of files.
- Optimised loading.

* Quick fixes

* Cleanup
2022-09-10 14:06:12 -04:00
KillzXGaming
38bd5f6bca Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2022-09-08 17:03:53 -04:00
KillzXGaming
a506fb3a74 Add check for null external data 2022-09-08 17:03:44 -04:00
SMG
efba60893a
don't pad nutexb files by default (#510) 2022-09-03 14:15:26 -04:00
KillzXGaming
9ca9703a23 BFRES : Fix possible saving problems with latest changes 2022-08-26 17:50:30 -04:00
KillzXGaming
7872502b11 Quick fix since appveyor is weird with modern c# 2022-08-25 19:59:47 -04:00
KillzXGaming
b06da55530 Adjustments 2022-08-25 19:53:23 -04:00
KillzXGaming
af0869d308 BFRES : Support v0.10 bfres loading (no saving with models).
This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
fd0f04adc1 Add ALBW sarc hashes 2022-08-14 20:27:17 -04:00
KillzXGaming
e77741a635 Few more adjustments and improvements to the sarc lib 2022-08-13 20:38:25 -04:00
KillzXGaming
18cde12fd8 Adjustments to update the hash path through the plugin instead 2022-08-13 20:34:36 -04:00
KillzXGaming
e2140201e0 Adjust references 2022-08-13 20:28:36 -04:00
KillzXGaming
619e8377f2 Adjust dll sarc build path 2022-08-13 20:21:32 -04:00
KillzXGaming
d5ceaed22b SARC : Support loading hashes externally from Lib\SarchHashes from .txt/.saht 2022-08-13 13:04:29 -04:00
KillzXGaming
28f269c2d9
NARC : Fix files not compressing due to library update. 2022-07-29 20:39:49 -04:00
JkKU
b21fc43b52
Reworked the NARC library (#464) 2022-07-14 21:30:04 -04:00
KillzXGaming
963ffa1227 BFLYT : Fix possible crash from the user data section on save. 2022-06-04 13:46:25 -04:00
KillzXGaming
cc69c7c78a Update gfmdl template 2022-05-30 20:13:55 -04:00
KillzXGaming
91900d6aeb Support proper checks for maya segment scale 2022-05-25 17:03:19 -04:00
KillzXGaming
7ba0eb7dcc GFBANIM : Scale like maya. Todo: no idea what toggles this. 2022-05-25 16:41:51 -04:00
KillzXGaming
bc808202c7 Adjust the keyloader 2022-05-25 16:36:10 -04:00
KillzXGaming
6fe6dfed37 GFBANM : Support vector3 byte keyframe types 2022-05-25 16:35:59 -04:00
KillzXGaming
857476e92b GFBANIM : Fix playback bug for byte quat types. 2022-05-24 21:18:20 -04:00
KillzXGaming
4ac5dc5e3c BYAML : Make sure the !h tag is only used for calculated hash strings 2022-04-29 16:43:58 -04:00
KillzXGaming
196a7f5525 Change the way invalid chars are checked to be less restrictive between platforms 2022-04-20 19:09:45 -04:00
KillzXGaming
db6fddc746 Quick fix for errors 2022-04-20 19:06:40 -04:00
KillzXGaming
a390e6667b Update shader decompiler to work with latest Ryujinx 2022-04-20 18:11:04 -04:00
KillzXGaming
071fb61418 Bflyt : Fix text pane alignment property for X/Y being swapped 2022-04-20 18:10:19 -04:00
KillzXGaming
dfea7c72a8 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2022-04-13 21:17:49 -04:00
KillzXGaming
795adf9018 Updater : Check for api limits and don't bug the user with message dialogs. 2022-04-13 21:17:41 -04:00
Rambo6Glaz
46b8a21867
BCLAN: Fix writing of PAT1 and PAI1 section (#478)
Co-authored-by: Rambo6Glaz <fake@cia.gov.us>
2022-04-04 16:30:19 -04:00
KillzXGaming
1ada2a3b12 KCL : Fix potential errors from parsing .obj/.dae 2022-03-26 15:15:14 -04:00
KillzXGaming
c67be3b5bd Adjust file loading so error exceptions can properly be viewed. 2022-03-25 16:48:45 -04:00
firubii
488b689c27
Kirby and the Forgotten Land ZSTD support (#463) 2022-03-08 19:24:34 -05:00
KillzXGaming
6ce7e5c8ba BFLYT : Fixes to mat1 when creating new 2022-02-28 19:04:59 -05:00
KillzXGaming
e0aab4c0f9 Add option to remove them too 2022-02-28 18:33:46 -05:00
KillzXGaming
b7b00fa26f Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2022-02-28 18:31:12 -05:00
KillzXGaming
a3a1b71474 Layout : Add support for adding fonts/textures from the tree 2022-02-28 18:31:05 -05:00
PabloMK7
f6cd674c24
BCLAN: Fix writing of PAI1 section (#459)
Fixes writing of PAI1 section in BCLAN files (tested with Mario Kart 7 bclan files):
1. The offset of the strings is relative to the start of the table, not the start of the PAI1 section.
2. 4 bytes of padding after the strings are needed for proper alignment of the rest of the section.
2022-02-23 20:22:38 -05:00
KillzXGaming
6137bddb0d Adjustments 2022-02-22 20:05:54 -05:00
KillzXGaming
b9b198cccb GFPAK : Adjust how compression is checked. 2022-02-22 19:59:04 -05:00