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https://github.com/KillzXGaming/Switch-Toolbox
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Kirby and the Forgotten Land ZSTD support (#463)
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commit
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5 changed files with 67 additions and 1 deletions
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@ -27,6 +27,7 @@ namespace Toolbox.Library.IO
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items.Add(CreateMenu("lZ4"));
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items.Add(CreateMenu("lZ4F"));
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items.Add(CreateMenu("ZSTD"));
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items.Add(CreateMenu("ZSTD (Kirby)"));
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items.Add(CreateMenu("ZLIB"));
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items.Add(CreateMenu("ZLIB_GZ (Hyrule Warriors)"));
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return items;
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@ -82,6 +83,8 @@ namespace Toolbox.Library.IO
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OpenFileForCompression(new LZ4F(), Compress);
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else if (Name == "ZSTD")
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OpenFileForCompression(new Zstb(), Compress);
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else if (Name == "ZSTD (Kirby)")
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OpenFileForCompression(new Zstb_Kirby(), Compress);
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else if (Name == "ZLIB")
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OpenFileForCompression(new Zlib(), Compress);
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else if (Name.Contains("ZLIB_GZ"))
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@ -12,7 +12,7 @@ namespace Toolbox.Library
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public class LZ4F : ICompressionFormat
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{
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public string[] Description { get; set; } = new string[] { "LZ4F Compression" };
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public string[] Extension { get; set; } = new string[] { "*.cmp", "*.lz4f" };
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public string[] Extension { get; set; } = new string[] { "*.cmp", "*.cmpbin", "*.lz4f" };
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public override string ToString() { return "LZ4F"; }
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61
Switch_Toolbox_Library/Compression/Formats/Zstb_Kirby.cs
Normal file
61
Switch_Toolbox_Library/Compression/Formats/Zstb_Kirby.cs
Normal file
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@ -0,0 +1,61 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.IO.Compression;
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using System.Threading.Tasks;
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using Toolbox.Library.IO;
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using K4os.Compression.LZ4.Streams;
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namespace Toolbox.Library
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{
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public class Zstb_Kirby : ICompressionFormat
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{
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public string[] Description { get; set; } = new string[] { "ZSTD Compression (Kirby)" };
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public string[] Extension { get; set; } = new string[] { "*.cmp" };
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public override string ToString() { return "ZSTD (Kirby)"; }
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public bool Identify(Stream stream, string fileName)
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{
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if (stream.Length < 12) return false;
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using (var reader = new FileReader(stream, true))
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{
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uint DecompressedSize = reader.ReadUInt32();
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uint magicCheck = reader.ReadUInt32();
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bool ZSTDDefault = magicCheck == 0xFD2FB528;
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return ZSTDDefault;
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}
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}
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public bool CanCompress { get; } = true;
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public Stream Decompress(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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reader.Position = 0;
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int OuSize = reader.ReadInt32();
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int InSize = (int)stream.Length - 4;
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var dec = Zstb.SDecompress(reader.getSection(4, InSize));
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return new MemoryStream(dec);
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}
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}
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public Stream Compress(Stream stream)
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{
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var mem = new MemoryStream();
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using (var writer = new FileWriter(mem, true))
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{
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writer.Write((uint)stream.Length);
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byte[] buffer = Zstb.SCompress(stream.ToArray());
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writer.Write(buffer, 0, buffer.Length);
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}
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return mem;
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}
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}
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}
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@ -32,6 +32,7 @@ namespace Toolbox.Library
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Formats.Add(typeof(Zlib));
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Formats.Add(typeof(ZlibGZ));
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Formats.Add(typeof(Zstb));
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Formats.Add(typeof(Zstb_Kirby));
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Formats.Add(typeof(MtaCustomCmp));
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Formats.Add(typeof(LZ77));
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@ -238,6 +238,7 @@
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<Compile Include="Compression\Formats\MtaCustomCmp.cs" />
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<Compile Include="Compression\Formats\ZlibGZ.cs" />
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<Compile Include="Compression\Formats\Zstb.cs" />
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<Compile Include="Compression\Formats\Zstb_Kirby.cs" />
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<Compile Include="Compression\LZ77_WII.cs" />
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<Compile Include="Compression\7ZIP\LZMA\LzmaBase.cs" />
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<Compile Include="Compression\7ZIP\LZMA\LzmaDecoder.cs" />
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