This commit is contained in:
KillzXGaming 2022-02-28 18:31:12 -05:00
commit b7b00fa26f

View file

@ -313,9 +313,10 @@ namespace LayoutBXLYT
writer.Write(new uint[Textures.Count]);
for (int i = 0; i < Textures.Count; i++)
{
writer.WriteUint32Offset(startOfsPos + (i * 4), startPos);
writer.WriteUint32Offset(startOfsPos + (i * 4), startOfsPos);
writer.WriteString(Textures[i]);
}
writer.Align(4);
}
if (Entries.Count > 0)
{