KillzXGaming
|
7d722ad1f3
|
BFRES : Fix FSCN file filters
|
2020-01-05 12:46:25 -05:00 |
|
KillzXGaming
|
e741f3a087
|
BFRES : Fix scene animation context menus.
|
2020-01-05 12:40:30 -05:00 |
|
KillzXGaming
|
db81b19723
|
BNTX : Fix some SRGB conversions.
|
2020-01-05 12:24:44 -05:00 |
|
KillzXGaming
|
26bb57fbce
|
BARS : One more alignment fix for SMM2 and other games.
|
2020-01-03 20:02:30 -05:00 |
|
KillzXGaming
|
da8600be9a
|
BARS : Fix file alignment so files save 1 to 1
|
2020-01-03 19:55:34 -05:00 |
|
KillzXGaming
|
e70860e36d
|
BARS : Update context menus
|
2020-01-03 19:09:55 -05:00 |
|
KillzXGaming
|
5ce5ae4e47
|
BFRES : Add viewing support for MTU/MTA SRTs
|
2020-01-03 18:58:46 -05:00 |
|
KillzXGaming
|
1328eac5ad
|
BFRES : Fix yaml offset conversion for SRT animations.
|
2020-01-03 18:31:18 -05:00 |
|
KillzXGaming
|
34b2a4642a
|
BFLYT : Fix and improve switching font files in the pane text editor
|
2020-01-03 18:27:49 -05:00 |
|
KillzXGaming
|
c326850ffd
|
Fix new bflyt text panes with unicode encoding
|
2020-01-03 18:21:03 -05:00 |
|
KillzXGaming
|
e44a9896df
|
Add right click menu for exporting/replacing in bflyt texture list
|
2020-01-01 18:53:09 -05:00 |
|
KillzXGaming
|
d56acf67ef
|
Improve texture importing for bflyt editor
|
2020-01-01 18:34:23 -05:00 |
|
KillzXGaming
|
60e4860cfc
|
Some fixes for animation timeline and animation switching
|
2020-01-01 17:59:27 -05:00 |
|
KillzXGaming
|
d26f2373ac
|
Obtain fileformat from archive roots for additional file menus.
|
2019-12-31 21:20:48 -05:00 |
|
KillzXGaming
|
e122021cdc
|
Cleanup
|
2019-12-31 21:17:15 -05:00 |
|
KillzXGaming
|
224e7bd8d7
|
Fix treenode tag casting
|
2019-12-31 21:12:06 -05:00 |
|
KillzXGaming
|
628283be49
|
Add right click option to open file in file explorer.
|
2019-12-31 20:13:08 -05:00 |
|
KillzXGaming
|
f5c6797023
|
Add the option to reset UV transforms for GFBMDL imports
|
2019-12-29 16:11:07 -05:00 |
|
KillzXGaming
|
abe60bec56
|
Fix shaders erroring out on certain graphic cards from bad float returns.
|
2019-12-29 15:33:48 -05:00 |
|
KillzXGaming
|
6cdc0c8d43
|
Setup logs for bfres shaders
|
2019-12-29 14:45:03 -05:00 |
|
KillzXGaming
|
738bebba1a
|
Revert yaz0 compressor temporarily till I fix some bugs
|
2019-12-27 17:00:41 -05:00 |
|
KillzXGaming
|
2647aec5a4
|
BFRES : Update library to fix bounding box issues
|
2019-12-27 13:10:20 -05:00 |
|
KillzXGaming
|
d7b22029fd
|
BFRES : Improve bounding box calculation
|
2019-12-27 12:58:27 -05:00 |
|
KillzXGaming
|
bb587c5d1a
|
LM3 Model fixes.
Fix rigging being applied making model invisible in viewer.
Fixed exporting textures with models.
|
2019-12-26 20:29:30 -05:00 |
|
KillzXGaming
|
385900db9e
|
Fix shader errors
|
2019-12-22 20:22:20 -05:00 |
|
KillzXGaming
|
e23db47d3a
|
Add config option to dump shaders
|
2019-12-22 18:21:48 -05:00 |
|
KillzXGaming
|
eb248e6c36
|
GFPAK : Fix some extension bugs in quick access.
|
2019-12-21 14:34:34 -05:00 |
|
KillzXGaming
|
e2499bd864
|
GFBMDL : Fix removing existing mesh nodes on model import.
|
2019-12-21 14:27:39 -05:00 |
|
KillzXGaming
|
7c396674f0
|
Try to prevent any potential errors if config files fail to save.
|
2019-12-20 17:59:57 -05:00 |
|
KillzXGaming
|
1eab95f3c4
|
Fix generating custom skinning index list for gfbmdl
|
2019-12-20 17:23:50 -05:00 |
|
KillzXGaming
|
c2ac556a13
|
Improve amb maps more
|
2019-12-19 21:01:48 -05:00 |
|
KillzXGaming
|
fbb86955ba
|
Add support for loading amb green channels (shading)
|
2019-12-19 20:17:20 -05:00 |
|
KillzXGaming
|
b1cf8a25a9
|
Add support for viewing GFBMDL ambient occusion maps (amb, red channel inverted)
|
2019-12-19 20:00:06 -05:00 |
|
KillzXGaming
|
b2baf9b449
|
Add support for negative frames on timeline
|
2019-12-19 19:51:57 -05:00 |
|
KillzXGaming
|
60e09b8511
|
Fix an error when replacing nutexb
|
2019-12-19 17:08:19 -05:00 |
|
KillzXGaming
|
fa8a409df6
|
BFLAN : Use frame size in animation info instead of tag.
|
2019-12-18 18:10:08 -05:00 |
|
KillzXGaming
|
794e8e884f
|
Update brawl lib for chr0 imports
|
2019-12-18 17:54:42 -05:00 |
|
KillzXGaming
|
d9248dfbf8
|
Fix saving issues with bntx using user data
|
2019-12-17 19:32:25 -05:00 |
|
KillzXGaming
|
36633e5479
|
Fix userdata being removed on texture replacing
|
2019-12-17 18:36:37 -05:00 |
|
KillzXGaming
|
c3f87fe24c
|
Fix errors
|
2019-12-17 17:31:06 -05:00 |
|
KillzXGaming
|
57b721c8af
|
More BNTX fixes with user data and UTF-8 characters
|
2019-12-17 17:26:30 -05:00 |
|
KillzXGaming
|
f4ad1030dc
|
Fix UTF-8 User data in BNTX files
|
2019-12-16 17:17:31 -05:00 |
|
KillzXGaming
|
8840fb0191
|
BFRES : Fix user data UTF-8 encoding/Japanese characters.
|
2019-12-15 20:31:40 -05:00 |
|
KillzXGaming
|
f9127ebc04
|
Fix GFBMDL rigging issues with weights
|
2019-12-15 10:56:08 -05:00 |
|
KillzXGaming
|
8097845a1b
|
Some fixes with gfbmdl faces
|
2019-12-14 21:37:17 -05:00 |
|
KillzXGaming
|
94bcbd5822
|
GFBMDL : Default normals W value to 1 to fix lighting bugs
|
2019-12-14 19:55:29 -05:00 |
|
KillzXGaming
|
9cfb49de3a
|
Fix tangent/bitangent calculation on polygon groups
|
2019-12-14 17:34:25 -05:00 |
|
KillzXGaming
|
7ffa8a4045
|
Automatically write flat buffer templates on converion to prevent outdated ones.
|
2019-12-14 16:46:20 -05:00 |
|
KillzXGaming
|
315c7bbd79
|
Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact
|
2019-12-14 16:42:53 -05:00 |
|
KillzXGaming
|
ac7426c1dc
|
GFBMDL : Use floats for additional parameters for texture maps
|
2019-12-14 15:51:51 -05:00 |
|