mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Add the option to reset UV transforms for GFBMDL imports
This commit is contained in:
parent
abe60bec56
commit
f5c6797023
4 changed files with 59 additions and 37 deletions
|
@ -11,6 +11,10 @@ namespace FirstPlugin
|
|||
{
|
||||
public bool OptmizeZeroWeights { get; set; } = true;
|
||||
|
||||
public bool FlipUVsVertical { get; set; }
|
||||
|
||||
public bool ResetUVTransform { get; set; }
|
||||
|
||||
public List<MeshSetting> MeshSettings = new List<MeshSetting>();
|
||||
|
||||
public class MeshSetting
|
||||
|
|
|
@ -56,16 +56,17 @@
|
|||
this.chkTangents = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.chkUseBoneWeights = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.stLabel3 = new Toolbox.Library.Forms.STLabel();
|
||||
this.bitangentFormatCB = new Toolbox.Library.Forms.STComboBox();
|
||||
this.chkBitangents = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.stLabel4 = new Toolbox.Library.Forms.STLabel();
|
||||
this.rotateModel90YUD = new Toolbox.Library.Forms.NumericUpDownFloat();
|
||||
this.stLabel5 = new Toolbox.Library.Forms.STLabel();
|
||||
this.stPanel2 = new Toolbox.Library.Forms.STPanel();
|
||||
this.chkMatchAttributes = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.chkUseOriginalBones = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.stCheckBox7 = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.chkFlipUVsVertical = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.stButton2 = new Toolbox.Library.Forms.STButton();
|
||||
this.chkBitangents = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.bitangentFormatCB = new Toolbox.Library.Forms.STComboBox();
|
||||
this.chkResetTexTransforms = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.contentContainer.SuspendLayout();
|
||||
this.stPanel1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.rotateModel90YUD)).BeginInit();
|
||||
|
@ -428,6 +429,30 @@
|
|||
this.stLabel3.TabIndex = 37;
|
||||
this.stLabel3.Text = "Mesh Settings:";
|
||||
//
|
||||
// bitangentFormatCB
|
||||
//
|
||||
this.bitangentFormatCB.BorderColor = System.Drawing.Color.Empty;
|
||||
this.bitangentFormatCB.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
|
||||
this.bitangentFormatCB.ButtonColor = System.Drawing.Color.Empty;
|
||||
this.bitangentFormatCB.FormattingEnabled = true;
|
||||
this.bitangentFormatCB.IsReadOnly = false;
|
||||
this.bitangentFormatCB.Location = new System.Drawing.Point(147, 162);
|
||||
this.bitangentFormatCB.Name = "bitangentFormatCB";
|
||||
this.bitangentFormatCB.Size = new System.Drawing.Size(131, 21);
|
||||
this.bitangentFormatCB.TabIndex = 27;
|
||||
this.bitangentFormatCB.SelectedIndexChanged += new System.EventHandler(this.ApplySettings);
|
||||
//
|
||||
// chkBitangents
|
||||
//
|
||||
this.chkBitangents.AutoSize = true;
|
||||
this.chkBitangents.Location = new System.Drawing.Point(12, 164);
|
||||
this.chkBitangents.Name = "chkBitangents";
|
||||
this.chkBitangents.Size = new System.Drawing.Size(98, 17);
|
||||
this.chkBitangents.TabIndex = 26;
|
||||
this.chkBitangents.Text = "Use Bitangents";
|
||||
this.chkBitangents.UseVisualStyleBackColor = true;
|
||||
this.chkBitangents.CheckedChanged += new System.EventHandler(this.ApplySettings);
|
||||
//
|
||||
// stLabel4
|
||||
//
|
||||
this.stLabel4.AutoSize = true;
|
||||
|
@ -472,9 +497,10 @@
|
|||
//
|
||||
// stPanel2
|
||||
//
|
||||
this.stPanel2.Controls.Add(this.chkResetTexTransforms);
|
||||
this.stPanel2.Controls.Add(this.chkMatchAttributes);
|
||||
this.stPanel2.Controls.Add(this.chkUseOriginalBones);
|
||||
this.stPanel2.Controls.Add(this.stCheckBox7);
|
||||
this.stPanel2.Controls.Add(this.chkFlipUVsVertical);
|
||||
this.stPanel2.Controls.Add(this.stLabel1);
|
||||
this.stPanel2.Controls.Add(this.presetCB);
|
||||
this.stPanel2.Controls.Add(this.stLabel5);
|
||||
|
@ -501,22 +527,23 @@
|
|||
this.chkUseOriginalBones.AutoSize = true;
|
||||
this.chkUseOriginalBones.Checked = true;
|
||||
this.chkUseOriginalBones.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.chkUseOriginalBones.Location = new System.Drawing.Point(157, 134);
|
||||
this.chkUseOriginalBones.Location = new System.Drawing.Point(9, 134);
|
||||
this.chkUseOriginalBones.Name = "chkUseOriginalBones";
|
||||
this.chkUseOriginalBones.Size = new System.Drawing.Size(116, 17);
|
||||
this.chkUseOriginalBones.TabIndex = 43;
|
||||
this.chkUseOriginalBones.Text = "Use Original Bones";
|
||||
this.chkUseOriginalBones.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// stCheckBox7
|
||||
// chkFlipUVsVertical
|
||||
//
|
||||
this.stCheckBox7.AutoSize = true;
|
||||
this.stCheckBox7.Location = new System.Drawing.Point(157, 111);
|
||||
this.stCheckBox7.Name = "stCheckBox7";
|
||||
this.stCheckBox7.Size = new System.Drawing.Size(103, 17);
|
||||
this.stCheckBox7.TabIndex = 41;
|
||||
this.stCheckBox7.Text = "Flip UVs Vertical";
|
||||
this.stCheckBox7.UseVisualStyleBackColor = true;
|
||||
this.chkFlipUVsVertical.AutoSize = true;
|
||||
this.chkFlipUVsVertical.Location = new System.Drawing.Point(157, 111);
|
||||
this.chkFlipUVsVertical.Name = "chkFlipUVsVertical";
|
||||
this.chkFlipUVsVertical.Size = new System.Drawing.Size(103, 17);
|
||||
this.chkFlipUVsVertical.TabIndex = 41;
|
||||
this.chkFlipUVsVertical.Text = "Flip UVs Vertical";
|
||||
this.chkFlipUVsVertical.UseVisualStyleBackColor = true;
|
||||
this.chkFlipUVsVertical.CheckedChanged += new System.EventHandler(this.ApplySettings);
|
||||
//
|
||||
// stButton2
|
||||
//
|
||||
|
@ -529,29 +556,16 @@
|
|||
this.stButton2.Text = "Ok";
|
||||
this.stButton2.UseVisualStyleBackColor = false;
|
||||
//
|
||||
// chkBitangents
|
||||
// chkResetTexTransforms
|
||||
//
|
||||
this.chkBitangents.AutoSize = true;
|
||||
this.chkBitangents.Location = new System.Drawing.Point(12, 164);
|
||||
this.chkBitangents.Name = "chkBitangents";
|
||||
this.chkBitangents.Size = new System.Drawing.Size(98, 17);
|
||||
this.chkBitangents.TabIndex = 26;
|
||||
this.chkBitangents.Text = "Use Bitangents";
|
||||
this.chkBitangents.UseVisualStyleBackColor = true;
|
||||
this.chkBitangents.CheckedChanged += new System.EventHandler(this.ApplySettings);
|
||||
//
|
||||
// bitangentFormatCB
|
||||
//
|
||||
this.bitangentFormatCB.BorderColor = System.Drawing.Color.Empty;
|
||||
this.bitangentFormatCB.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
|
||||
this.bitangentFormatCB.ButtonColor = System.Drawing.Color.Empty;
|
||||
this.bitangentFormatCB.FormattingEnabled = true;
|
||||
this.bitangentFormatCB.IsReadOnly = false;
|
||||
this.bitangentFormatCB.Location = new System.Drawing.Point(147, 162);
|
||||
this.bitangentFormatCB.Name = "bitangentFormatCB";
|
||||
this.bitangentFormatCB.Size = new System.Drawing.Size(131, 21);
|
||||
this.bitangentFormatCB.TabIndex = 27;
|
||||
this.bitangentFormatCB.SelectedIndexChanged += new System.EventHandler(this.ApplySettings);
|
||||
this.chkResetTexTransforms.AutoSize = true;
|
||||
this.chkResetTexTransforms.Location = new System.Drawing.Point(153, 134);
|
||||
this.chkResetTexTransforms.Name = "chkResetTexTransforms";
|
||||
this.chkResetTexTransforms.Size = new System.Drawing.Size(167, 17);
|
||||
this.chkResetTexTransforms.TabIndex = 45;
|
||||
this.chkResetTexTransforms.Text = "Reset Material UV Transforms";
|
||||
this.chkResetTexTransforms.UseVisualStyleBackColor = true;
|
||||
this.chkResetTexTransforms.CheckedChanged += new System.EventHandler(this.ApplySettings);
|
||||
//
|
||||
// GFLXModelImporter
|
||||
//
|
||||
|
@ -601,7 +615,7 @@
|
|||
private Toolbox.Library.Forms.NumericUpDownFloat rotateModel90YUD;
|
||||
private Toolbox.Library.Forms.STCheckBox chkUseBoneWeights;
|
||||
private Toolbox.Library.Forms.STPanel stPanel2;
|
||||
private Toolbox.Library.Forms.STCheckBox stCheckBox7;
|
||||
private Toolbox.Library.Forms.STCheckBox chkFlipUVsVertical;
|
||||
private Toolbox.Library.Forms.STCheckBox chkUseOriginalBones;
|
||||
private Toolbox.Library.Forms.STButton stButton2;
|
||||
private Toolbox.Library.Forms.STComboBox tangentFormatCB;
|
||||
|
@ -610,5 +624,6 @@
|
|||
private Toolbox.Library.Forms.STCheckBox chkSetNormalsToColorChannel;
|
||||
private Toolbox.Library.Forms.STComboBox bitangentFormatCB;
|
||||
private Toolbox.Library.Forms.STCheckBox chkBitangents;
|
||||
private Toolbox.Library.Forms.STCheckBox chkResetTexTransforms;
|
||||
}
|
||||
}
|
|
@ -244,6 +244,9 @@ namespace FirstPlugin.Forms
|
|||
{
|
||||
if (!Loaded) return;
|
||||
|
||||
Settings.ResetUVTransform = chkResetTexTransforms.Checked;
|
||||
Settings.FlipUVsVertical = chkFlipUVsVertical.Checked;
|
||||
|
||||
var indices = listViewCustom1.SelectedIndices;
|
||||
for (int i = 0; i < indices?.Count; i++)
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ float GetComponent(int Type, vec4 Texture)
|
|||
case 2: return Texture.b;
|
||||
case 3: return Texture.a;
|
||||
case 4: return 1.0;
|
||||
case 5: return 1.0;
|
||||
case 5: return 0.0;
|
||||
default: return 1.0;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue