Automatically write flat buffer templates on converion to prevent outdated ones.

This commit is contained in:
KillzXGaming 2019-12-14 16:46:20 -05:00
parent 315c7bbd79
commit 7ffa8a4045
2 changed files with 3 additions and 6 deletions

View file

@ -136,8 +136,7 @@ namespace Toolbox.Library.IO
var text = WriteJson(obj);
var fbsPath = Path.Combine(FlatPath, fbsName);
if (!File.Exists(fbsPath))
File.WriteAllBytes(fbsPath, GetSchema(fbs));
File.WriteAllBytes(fbsPath, GetSchema(fbs));
var jsonPath = Path.Combine(FlatPath, jsonName);
File.WriteAllText(jsonPath, text);

View file

@ -211,9 +211,7 @@ namespace Toolbox.Library
Bitmap b = orig;
if (orig.PixelFormat != PixelFormat.Format32bppArgb)
{
Console.WriteLine($"orig.PixelFormat {orig.PixelFormat}");
b = new Bitmap(orig.Width, orig.Height,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
b = new Bitmap(orig.Width, orig.Height, PixelFormat.Format32bppArgb);
using (Graphics gr = Graphics.FromImage(b))
{
@ -222,7 +220,7 @@ namespace Toolbox.Library
}
BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
int stride = bmData.Stride;
System.IntPtr Scan0 = bmData.Scan0;