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https://github.com/KillzXGaming/Switch-Toolbox
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LM3 Model fixes.
Fix rigging being applied making model invisible in viewer. Fixed exporting textures with models.
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parent
385900db9e
commit
bb587c5d1a
1 changed files with 16 additions and 3 deletions
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@ -175,6 +175,8 @@ namespace FirstPlugin.LuigisMansion3
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public void ExportModel(string fileName, DAE.ExportSettings settings)
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{
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List<STGenericMaterial> Materials = new List<STGenericMaterial>();
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List<STGenericTexture> textures = GetTextureList();
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foreach (STGenericObject mesh in RenderedMeshes)
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if (mesh.GetMaterial() != null)
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Materials.Add(mesh.GetMaterial());
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@ -183,7 +185,7 @@ namespace FirstPlugin.LuigisMansion3
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model.Materials = Materials;
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model.Objects = RenderedMeshes;
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DAE.Export(fileName, settings, model, new List<STGenericTexture>());
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DAE.Export(fileName, settings, model, textures);
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}
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public LM3_Model(LM3_DICT dict)
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@ -215,6 +217,17 @@ namespace FirstPlugin.LuigisMansion3
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public void OnPropertyChanged() { }
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public List<STGenericTexture> GetTextureList()
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{
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List<STGenericTexture> texturesList = new List<STGenericTexture>();
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for (int t = 0; t < TextureHashes.Count; t++)
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{
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if (DataDictionary.Renderer.TextureList.ContainsKey(TextureHashes[t].ToString("x")))
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texturesList.Add(DataDictionary.Renderer.TextureList[TextureHashes[t].ToString("x")]);
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}
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return texturesList;
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}
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public void ReadVertexBuffers()
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{
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Nodes.Clear();
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@ -416,8 +429,8 @@ namespace FirstPlugin.LuigisMansion3
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for (int j = 0; j < 4; j++) {
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maxIndex = Math.Max(maxIndex, boneIndices[j]);
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genericObj.vertices[v].boneIds.Add(boneIndices[j]);
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genericObj.vertices[v].boneWeights.Add(boneWeights[j]);
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// genericObj.vertices[v].boneIds.Add(boneIndices[j]);
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// genericObj.vertices[v].boneWeights.Add(boneWeights[j]);
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}
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}
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