in0finite
|
da999023e9
|
log when player (dis)connects on client too
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
2aabefe38c
|
log
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
00443679c9
|
...
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
5d2363d7fa
|
detect dead connections
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
d022f6bb41
|
add dates to some logs
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
25f9c8a2a7
|
override ped anims only on server
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
6e989088c3
|
player can make request to destroy his vehicles only
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
8510935b63
|
adapt VehicleSpawnerWindow
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
a935c442ae
|
...
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
a645e5e8dc
|
improve vehicle spawning API, and add ability to request specific vehicle
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
97bd52728d
|
only on server
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
b8e93dce69
|
"kill all peds" button available only on server
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
85fe74bacc
|
ped stalker's target is assigned
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
f513eff625
|
PedStalker can follow any ped, not just local ped
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
69cddbea30
|
change button names
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
47e4c2cead
|
add request to spawn ped stalker
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
204aeb5d42
|
add ability to spawn ped around any transform
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
90dc1a7b3a
|
add option to remove current weapon
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
abb05b570b
|
rate-limit weapon requests
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
0632eae48f
|
adapted WeaponsWindow
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
bfa6e330f3
|
implement weapon related requests
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
4727977207
|
prevent tick rate override by Mirror
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
eb7c90f0ab
|
sync health
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
e5ef9e03c7
|
sync weapon fire event
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
4a495cfd71
|
remove unused code
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
eb13b25a3f
|
send next/previous weapon button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
d21a9f5c44
|
send aim/fire button events
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
953c57ee9b
|
send aim/fire input
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
209cb1e08e
|
end roll state only on server
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
f10c52b902
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
eaa9247897
|
only on server and local player
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
884ef2a223
|
only on server or local player
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
6da98dd68a
|
sync movement input and heading
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
b1acdecd20
|
fire only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
49eaf4140f
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
4551cb67e9
|
fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
64f30f6063
|
only on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
78c5263c72
|
don't disable weapons when hiding them, only disable their renderers
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
4d2cf172da
|
remove unused method
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
44c4012645
|
aim direction is synced
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
8eaf0c956d
|
ped owner syncvar is assigned before spawning weapon
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
99ee94229b
|
rename method
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
0979fec9de
|
add weapon to ped when it is created on client
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2bbbd922be
|
AddWeapon() implemented
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
33c78a75cf
|
SwitchWeapon(int) works on client too
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
c40794005a
|
style changes
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
3a3d757dbc
|
throw if not on server
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2c30229ed7
|
sync current weapon slot
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
2b0f955352
|
current weapon is determined based on current slot
|
2020-05-31 19:09:43 +02:00 |
|
in0finite
|
42f8dedf2a
|
default weapon slot is 0
|
2020-05-31 19:09:43 +02:00 |
|