Commit graph

1881 commits

Author SHA1 Message Date
in0finite
83251a8746 ignore ExportedAssets folder 2022-01-26 17:31:20 +01:00
in0finite
ab0c925b33 more safeguards 2022-01-25 00:24:38 +01:00
in0finite
1d7d394366 tweaking 2022-01-24 23:28:49 +01:00
in0finite
569fc98683 ... 2022-01-24 23:16:15 +01:00
in0finite
1f4067479e ... 2022-01-24 23:13:04 +01:00
in0finite
d064ed6d17 ... 2022-01-24 22:52:59 +01:00
in0finite
75018ffc4a prevent running in play mode 2022-01-24 22:49:19 +01:00
in0finite
e97e308a0c ... 2022-01-24 22:48:45 +01:00
in0finite
7c061d3888 disable changing export folder 2022-01-24 22:35:12 +01:00
in0finite
91bb5b6633 add scroll view 2022-01-24 22:33:16 +01:00
in0finite
3e9bda3547 ... 2022-01-24 22:28:38 +01:00
in0finite
46db58b5f0 unshow, then show map objects 2022-01-24 22:27:41 +01:00
in0finite
99b52ee50b huge performance optimization by grouping asset creation with AssetDatabase.StartAssetEditing(), and doing all read operations outside of it 2022-01-24 22:26:36 +01:00
in0finite
4e98f2a905 fix pausable progress bar 2022-01-24 19:00:33 +01:00
in0finite
f2e1d920bd measure ETA 2022-01-24 18:49:02 +01:00
in0finite
d21ec31eff add pausable progress bars 2022-01-24 18:24:58 +01:00
in0finite
205820733b add multiple iterations when waiting for jobs to finish 2022-01-24 18:08:08 +01:00
in0finite
0b3fa3a436 unpack prefab 2022-01-24 18:07:22 +01:00
in0finite
9b0757679f reuse enexes 2022-01-24 18:07:00 +01:00
in0finite
3217beb0e9 check if background thread is running 2022-01-24 15:44:27 +01:00
in0finite
edaee31998 delete then create enexes 2022-01-24 14:22:41 +01:00
in0finite
8e08c8b1c8 reuse existing static geometry 2022-01-24 14:21:17 +01:00
in0finite
25a0093c8f mark scene as dirty 2022-01-24 14:17:34 +01:00
in0finite
a591262066 allow to export from existing Cell object 2022-01-24 13:03:08 +01:00
in0finite
37e73f5745 fix checking if there are pending jobs 2022-01-24 12:12:40 +01:00
in0finite
31a1a7a0a5 more safeguards 2022-01-24 02:40:13 +01:00
in0finite
32c3504a27 ... 2022-01-24 02:32:47 +01:00
in0finite
86c1165777 ... 2022-01-24 01:52:57 +01:00
in0finite
5ec8ad8890 rename method 2022-01-24 01:51:48 +01:00
in0finite
4d6295aaf0 performance optimization with StartAssetEditing/StopAssetEditing 2022-01-23 23:23:17 +01:00
in0finite
9712313cf4 load assets at the same time while exporting them 2022-01-23 22:46:07 +01:00
in0finite
20758ae011 rename 2022-01-23 21:48:20 +01:00
in0finite
b2e6ed7467 performance optimizations 2022-01-23 21:45:40 +01:00
in0finite
5cea14c46e dont fade in edit mode 2022-01-23 21:28:01 +01:00
in0finite
a2dfe4fd8c disable automatic light baking 2022-01-23 21:27:23 +01:00
in0finite
7623eb6ff8 set scene as dirty 2022-01-23 21:27:13 +01:00
in0finite
98d93161b0 loading of assets works 2022-01-23 07:19:15 +01:00
in0finite
a3cddc0209 start thread also in edit mode 2022-01-23 07:04:08 +01:00
in0finite
86ed0369a7 jobs can be updated by anyone 2022-01-23 06:15:01 +01:00
in0finite
75ac2ee166 remove world steps if world does not exist 2022-01-23 06:00:12 +01:00
in0finite
6b472e1374 ... 2022-01-23 05:53:28 +01:00
in0finite
e4b788b6ca fix deleting audio source when loading finishes 2022-01-23 05:50:32 +01:00
in0finite
896729818b remember completed steps and don't repeat them 2022-01-23 05:49:55 +01:00
in0finite
1619bb6931 add new type of asset export: from game files 2022-01-23 05:02:03 +01:00
in0finite
bdd62c1ebd make LoadingThread a singleton 2022-01-23 05:00:31 +01:00
in0finite
857ab69c21 CreateStaticGeometry() and InitStaticGeometry() will only be done once 2022-01-23 04:59:52 +01:00
in0finite
d9eb4c8606 make DayTimeManager a singleton 2022-01-23 03:55:53 +01:00
in0finite
e3b2f1d519 add more error checking for singletons 2022-01-23 03:50:07 +01:00
in0finite
5255722db9 make Cell a Singleton 2022-01-22 21:48:43 +01:00
in0finite
e3c3e9a21a ... 2022-01-22 20:23:44 +01:00