in0finite
|
b3eb724469
|
fix
|
2021-06-26 00:58:43 +02:00 |
|
in0finite
|
28316f720a
|
...
|
2021-06-26 00:58:25 +02:00 |
|
in0finite
|
7378f61d9f
|
enable/disable lights based on day time
|
2021-06-26 00:47:50 +02:00 |
|
in0finite
|
7f071364b3
|
dont do it in headless mode
|
2021-06-25 23:03:31 +02:00 |
|
in0finite
|
fda799b8a2
|
optimizations and refactoring
|
2021-06-25 23:00:33 +02:00 |
|
in0finite
|
4aa60fbae4
|
add param 'rotateLightsToFaceCamera'
|
2021-06-25 22:24:46 +02:00 |
|
in0finite
|
65eb14afad
|
use arrays
|
2021-06-25 22:16:27 +02:00 |
|
in0finite
|
417272e027
|
...
|
2021-06-25 22:12:46 +02:00 |
|
in0finite
|
877ad97e04
|
determine time offset based on rotation of object
|
2021-06-25 22:11:26 +02:00 |
|
in0finite
|
a214441b94
|
can now correctly detect red/yellow/green lights
|
2021-06-25 21:30:31 +02:00 |
|
in0finite
|
a7b7ac1e9b
|
use InvokeRepeating()
|
2021-06-25 20:28:11 +02:00 |
|
in0finite
|
66391fcb58
|
fix infinite loop
|
2021-06-25 19:13:40 +02:00 |
|
in0finite
|
2193aeaea1
|
traffic lights should be working
|
2021-06-25 18:56:52 +02:00 |
|
in0finite
|
06a277acd2
|
update lights in StaticGeometry
|
2021-06-25 15:51:00 +02:00 |
|
in0finite
|
fc6af2392e
|
implement world lights
|
2021-06-25 14:37:24 +02:00 |
|
in0finite
|
d59c2c7ede
|
remove light game objects
|
2021-05-04 21:24:13 +02:00 |
|
in0finite
|
f72cd743a3
|
display current time in UI
|
2021-05-04 20:55:01 +02:00 |
|
in0finite
|
197089aab3
|
(de)activate time objects based on current time
|
2021-05-04 19:54:47 +02:00 |
|
in0finite
|
49596eb613
|
load TOBJ objects
|
2021-05-03 21:24:48 +02:00 |
|
in0finite
|
71fb48f481
|
fix sync
|
2021-05-03 04:18:59 +02:00 |
|
in0finite
|
613767d6d7
|
attempt to sync
|
2021-05-03 03:00:22 +02:00 |
|
in0finite
|
50e8cef69a
|
rename class
|
2021-05-03 01:59:33 +02:00 |
|
in0finite
|
46e76e7895
|
rename file
|
2021-05-03 01:57:34 +02:00 |
|
in0finite
|
bcf74a342d
|
update light angle every frame
|
2021-05-03 01:55:41 +02:00 |
|
in0finite
|
6b807e2d98
|
...
|
2021-05-03 00:17:08 +02:00 |
|
in0finite
|
2da430251c
|
remove unused code
|
2021-05-02 23:51:37 +02:00 |
|
in0finite
|
b459f62e73
|
implement daytime manager
|
2021-05-02 23:01:31 +02:00 |
|
in0finite
|
b963a95d85
|
wip
|
2021-04-26 00:43:30 +02:00 |
|
in0finite
|
38e1d4f0b2
|
set mesh vertex colors
|
2021-04-25 23:16:16 +02:00 |
|
in0finite
|
25c3954256
|
load night colors
|
2021-04-25 21:15:53 +02:00 |
|
in0finite
|
f87eb89c63
|
create LightSource script
|
2021-04-18 00:07:49 +02:00 |
|
in0finite
|
91491a19f1
|
load lights info
|
2021-04-17 22:15:07 +02:00 |
|
in0finite
|
b38a2faf49
|
"CellIds" is no longer available in Inspector
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
85cd5867a6
|
load all interiors
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
d32ee2dc72
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
c78d25f269
|
report enex collisions to ped
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
36c96062aa
|
assign SEO
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
8ca984d91c
|
fix bug
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
f42900d56c
|
don't override cell ids in Awake()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1c0609b83a
|
enexes are not re-activated when in range
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ebf9e10eac
|
...
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1efa38ff84
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1bdc7226e5
|
animate enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
47c43384ed
|
adjust y position of enex
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
4b6c42ef61
|
create enex objects from prefab
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
c78200c80f
|
create enex objects in the world
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
7d35fb4971
|
load all interiors
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6bcf1b4c91
|
refactor
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
25d1e30efa
|
add ability to pass parameters to FindGround()
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b3d082dbe2
|
improve division gizmos
|
2020-05-31 19:09:50 +02:00 |
|