Commit graph

1411 commits

Author SHA1 Message Date
in0finite
fb2f17792e unsupported vehicles will not cause spamming error messages - they are destroyed 2021-02-22 22:19:15 +01:00
in0finite
e21ef25835 players can specify model id for their ped or stalker 2021-02-22 21:26:57 +01:00
in0finite
000a8a6cc9 revert adaption 2021-02-22 20:21:14 +01:00
in0finite
e36c87861f add script to prefab 2021-02-22 20:16:44 +01:00
in0finite
700e9e9e44 some more adaptions 2021-02-22 19:53:41 +01:00
in0finite
506c7bd1f0 rename script 2021-02-22 19:45:17 +01:00
in0finite
16380a4fe7 adapt all scripts to command system - stop using PlayerRequests 2021-02-22 19:43:17 +01:00
in0finite
a6204749b2 impl teleport command 2021-02-22 18:50:35 +01:00
in0finite
ea7c27b573 impl weapon commands 2021-02-22 18:13:28 +01:00
in0finite
e3b8d9fd65 impl ped & vehicle commands 2021-02-22 17:51:26 +01:00
in0finite
e649952aa9 don't show "..." button in Peds window on clients 2021-02-22 17:44:29 +01:00
in0finite
780a02e842 add rate-limit to commands 2021-02-22 17:43:18 +01:00
in0finite
71ea451b3b add Player.onDisable event 2021-02-22 15:52:46 +01:00
in0finite
ead26ca9da add "description" and "runOnlyOnServer" to CommandInfo 2021-02-22 15:50:43 +01:00
in0finite
f7022565e3 send response only if it is not empty 2021-02-22 15:48:47 +01:00
in0finite
fb332a40c0 add flag "addWeaponsToSpawnedPlayers" 2021-02-21 02:35:26 +01:00
in0finite
985054b648 add Ped.onAwake event 2021-02-21 01:39:39 +01:00
in0finite
6e23e3a97c add Ped.onStart event 2021-02-21 01:20:20 +01:00
in0finite
fb1212305c add player to ProcessCommandContext 2021-02-21 00:46:48 +01:00
in0finite
3aef4d8559 display in 1 line 2021-02-20 23:56:55 +01:00
in0finite
901ba053c2 add scripts to prefabs 2021-02-20 23:16:26 +01:00
in0finite
97e09134bd add error check 2021-02-20 22:54:25 +01:00
in0finite
18504422f1 run commands from chat messages 2021-02-20 21:59:29 +01:00
in0finite
2f47dbf5d7 trim chat messages 2021-02-20 21:57:52 +01:00
in0finite
4db2437dfc add chat preprocessing 2021-02-20 21:57:10 +01:00
in0finite
11c0680c09 add some basic commands 2021-02-20 21:55:05 +01:00
in0finite
f563597d96 implement command processing 2021-02-20 21:52:23 +01:00
in0finite
485ba93c8d fix sync bug 2021-02-20 17:59:25 +01:00
in0finite
1970c945aa add SpawnHandler - spawn positions can be overridden 2021-02-20 17:04:17 +01:00
in0finite
6eb48ad5f3 remove WorldStatsWindow script 2021-02-20 16:21:01 +01:00
in0finite
2a3374f6c2 make it more error-proof 2021-02-20 16:19:04 +01:00
in0finite
8a8ed71751 use short name because it will be a part of json 2021-02-20 16:15:19 +01:00
in0finite
2c4d09b8c2 use struct so that it doesn't allocate memory 2021-02-20 16:13:41 +01:00
in0finite
5436f71840 display player stats dynamically based on data from server 2021-02-20 02:23:16 +01:00
in0finite
b5e308c135 add SyncedServerData 2021-02-20 02:20:19 +01:00
in0finite
0b4794bb72 extract function 2021-02-19 23:04:45 +01:00
in0finite
a729fa7692 add 'attackingPlayer' to DamageInfo 2021-02-19 22:08:37 +01:00
in0finite
b365759ce9 impl SyncedBag 2021-02-19 21:45:54 +01:00
in0finite
82c6df722b change namespace 2021-02-19 20:36:07 +01:00
in0finite
16f991db98 remove commented code 2021-02-19 20:35:46 +01:00
in0finite
e711eaae58 fix plugin loading 2021-02-19 20:35:38 +01:00
in0finite
98e110881a move file to another folder 2021-02-19 18:30:10 +01:00
in0finite
7e97945021 add Ped.onDamaged event 2021-02-19 02:55:09 +01:00
in0finite
ec436c6037 add plugin loading and game modes 2021-02-19 02:22:03 +01:00
in0finite
38e23851c6 fix for wrong position of detached vehicle parts 2021-02-14 15:13:39 +01:00
in0finite
eac9bce0c7 fix setting colors on client 2021-02-13 23:04:47 +01:00
in0finite
104f627bd3 extract into static function 2021-02-13 22:52:43 +01:00
in0finite
0d3d8e3dce remove old code 2021-02-13 22:44:22 +01:00
in0finite
7b4d256008 cache shader property ids 2021-02-13 22:38:35 +01:00
in0finite
ec660c368c set vehicle lights' intensity to 0 by default 2021-02-13 22:22:03 +01:00
in0finite
c3cdd59ae3 small optimization for shader 2021-02-13 22:18:58 +01:00
in0finite
2232f4327f fix FPS drop on Android 2021-02-13 22:18:27 +01:00
in0finite
9f1b01296d ... 2021-02-06 23:30:52 +01:00
in0finite
899711abda add ability to specify gui style for area 2021-02-06 23:20:21 +01:00
in0finite
933c3ed089 improve gui 2021-02-06 23:06:43 +01:00
in0finite
f4173e5164 don't use skin for a gui area 2021-02-06 23:06:30 +01:00
in0finite
f31ba9d81e add support for short names in top panel of file browser ; add some common folders on Windows 2021-02-06 22:36:31 +01:00
in0finite
f9faff6c67 don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded 2021-02-06 21:12:41 +01:00
in0finite
3267daa543 state classes handle killing of ped 2021-02-06 21:11:14 +01:00
in0finite
ac56764618 add "Dead body traffic per player" stat 2021-02-06 20:07:53 +01:00
in0finite
6f21cc8bf0 destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched 2021-02-06 19:20:21 +01:00
in0finite
d525a99575 sync velocity only for root bone 2021-02-06 19:18:36 +01:00
in0finite
ae834f63c7 add flags to sync data 2021-02-06 17:19:35 +01:00
in0finite
6616512698 set default ragdollSyncRate to 15 2021-02-06 03:18:46 +01:00
in0finite
dac7f81574 add setting for ragdoll interpolation mode 2021-02-06 03:16:36 +01:00
in0finite
5726f2ae10 change default ragdoll lifetime to 60 2021-02-06 02:51:46 +01:00
in0finite
70faae9a19 increase ragdoll mass - it no longer bounces away from vehicles 2021-02-06 02:50:34 +01:00
in0finite
3e73a557f2 set vehicle's rigid body CollisionDetectionMode to continuous dynamic 2021-02-06 02:39:56 +01:00
in0finite
af54f74847 optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll 2021-02-06 01:29:55 +01:00
in0finite
6e45507793 change sync interval to 15/s 2021-02-05 23:45:17 +01:00
in0finite
964a76685e set collision detection mode to ContinuousDynamic - seems that leftover parts no longer can go through ground 2021-02-05 23:40:30 +01:00
in0finite
f0460bbd3e improve sync of vehicle leftover parts 2021-02-05 23:21:39 +01:00
in0finite
83f42f1f8a set default physics update rate to 60 2021-02-05 01:57:58 +01:00
in0finite
b7d11a7705 set default values 2021-02-05 01:08:51 +01:00
in0finite
7df6fcd135 more limitations on client ... 2021-02-05 01:08:07 +01:00
in0finite
93a1c7aaf0 use RigidBody's position for syncing, not transform's 2021-02-05 01:06:11 +01:00
in0finite
c4699859e1 add option to destroy wheel colliders on client 2021-02-05 01:04:37 +01:00
in0finite
c6bd9fef9a sync rpm and properly rotate wheel 2021-02-04 23:18:01 +01:00
in0finite
b0ec6417c7 extract function 2021-02-04 23:17:12 +01:00
in0finite
f6fe21cbdb sync y position of wheel 2021-02-04 22:21:16 +01:00
in0finite
91bc7547a5 don't use gravity and don't detect collisions on client 2021-02-04 22:19:34 +01:00
in0finite
9caf2df790 set interpolation on vehicle rigid body 2021-02-04 22:17:26 +01:00
in0finite
f17824e237 reset velocity on clients if it is not synced 2021-02-04 22:14:10 +01:00
in0finite
845c0c98fa add checkbox for registering at master server 2021-01-31 23:38:01 +01:00
in0finite
e4a2f09fda add info for master server: version, map 2021-01-31 23:07:10 +01:00
in0finite
e6c33e14ad some adjustments for StartGame window 2021-01-31 22:44:15 +01:00
in0finite
8659ae57b7 disable Start button while server is active 2021-01-31 21:18:30 +01:00
in0finite
1ba51c20c2 fix warnings 2021-01-31 21:03:51 +01:00
in0finite
0c20894a31 add namespace 2021-01-31 20:58:44 +01:00
in0finite
9cfcf2818e set default FPS on mobile to 30 2021-01-31 20:54:14 +01:00
in0finite
3708c5280c cleanup config file 2021-01-31 20:41:10 +01:00
in0finite
e6a48d4bf6 load all IMG archives that are found in loose archive 2021-01-31 20:08:48 +01:00
in0finite
442a0dab1a add more debug info 2021-01-31 16:45:55 +01:00
in0finite
a4ddd0fc0c continue if failed to load arrow textures 2021-01-31 03:45:14 +01:00
in0finite
336db81e51 continue if failed to load cursor texture 2021-01-31 03:29:51 +01:00
in0finite
c6dea949cf add possibility to skip minimap load 2021-01-31 03:21:02 +01:00
in0finite
6692eaec18 allow some lines to fail from weapon data file 2021-01-31 03:13:09 +01:00
in0finite
fed4e987f9 extract function 2021-01-31 03:12:22 +01:00
in0finite
715ec36f2f support car colors with duplicate car names 2021-01-31 02:52:04 +01:00
in0finite
5786cf7868 add method ArchiveManager.GetAllEntries() 2021-01-31 02:10:08 +01:00
in0finite
63c27c28a9 load anim groups using ArchiveManager 2021-01-31 02:07:57 +01:00
in0finite
02f08a6c03 support extended PedestrianType 2021-01-31 01:37:23 +01:00
in0finite
b065f68b51 handle situation when definition already exists 2021-01-31 01:36:17 +01:00
in0finite
fdc42b1946 read item file from ArchiveManager, not using File API ; don't throw exception if item file was not found, but log error 2021-01-31 01:35:10 +01:00
in0finite
20461c854b provide some statistics from loaded archives 2021-01-31 01:29:36 +01:00
in0finite
119dbb2db7 remove commented code 2021-01-31 00:16:09 +01:00
in0finite
3e764a7b59 more error-prone archive loading 2021-01-31 00:14:40 +01:00
in0finite
cf322da937 set invariant culture for all threads 2021-01-30 18:49:46 +01:00
in0finite
8780e3a0d6 adjust window size 2021-01-28 15:47:56 +01:00
in0finite
c59099dcf0 use only 1 message box for displaying errors 2021-01-28 15:01:22 +01:00
in0finite
2848638d8c re-enable gui - fix bug when window could not be dragged 2021-01-28 13:13:01 +01:00
in0finite
2c2a82ff7c disable IP button while client is connecting 2021-01-28 13:07:28 +01:00
in0finite
93fbe15ab1 use centered label style 2021-01-28 13:01:39 +01:00
in0finite
d821dc35f0 set timeout to 7 2021-01-27 02:08:16 +01:00
in0finite
ee89445e6f show message box when failed to refresh master server 2021-01-27 01:51:12 +01:00
in0finite
b4c0df123c extract function 2021-01-27 01:34:53 +01:00
in0finite
0d7ac7b6b4 don't refresh servers from Start() 2021-01-27 01:29:00 +01:00
in0finite
e3dc420d93 set register interval to 20 2021-01-27 01:25:43 +01:00
in0finite
6a6326fd45 set timeout 2021-01-27 01:20:36 +01:00
in0finite
a9a6bac1f8 add master server url 2021-01-27 01:19:28 +01:00
in0finite
0d6421dd5c add MasterServerClient script to prefab 2021-01-26 23:42:36 +01:00
in0finite
fccebcc60a revert scene changes 2021-01-26 23:37:21 +01:00
in0finite
1a5e433e28 ... 2021-01-26 23:30:36 +01:00
in0finite
29b14442b4 ... 2021-01-26 23:29:34 +01:00
in0finite
0bf16747b6 assign SEO 2021-01-26 23:29:17 +01:00
in0finite
df730095f3 use ConfigManager to load config 2021-01-26 23:29:01 +01:00
in0finite
3a662c34c8 adjust width 2021-01-26 23:01:20 +01:00
in0finite
d22e89bdf0 improve JoinGameWindow 2021-01-26 22:46:14 +01:00
in0finite
406af30d90 move script to another folder 2021-01-12 23:17:27 +01:00
in0finite
9f83eadabb add namespace 2021-01-12 23:12:23 +01:00
in0finite
cfab2fec73 improve master server's client 2021-01-12 23:11:10 +01:00
in0finite
c0167903eb Merge remote-tracking branch 'origin/dev' into feature/ragdoll 2021-01-12 22:12:37 +01:00
Spider134
9ef83a1ab5
Implement master server (#102)
* Added font importing

* Revert "Added font importing"

This reverts commit 31f3463097.

* Fix Loader.cs formatting

* Fix texture issue

* Revert "Fix texture issue"

This reverts commit 79c44f8069.

* Update FontsImporter.cs

* Add master server client

* Remove curly bracket

* Add missing tab and fix a issue

* Update MasterServerClient.cs

* Remove IP and fix an issue

* Added feedback for when a user refreshes the internet tab and added an error message when server registration fails.
2021-01-12 22:06:38 +01:00
in0finite
a713853140 Merge remote-tracking branch 'origin/dev' into feature/ragdoll 2021-01-12 21:58:27 +01:00
in0finite
206c67bc8d "request suicide" button will kill ped 2021-01-08 04:44:56 +01:00
in0finite
b7ab28fedf add "num rigid bodies in dead bodies" to misc stats 2021-01-08 03:00:03 +01:00
in0finite
ebaa36fb1a add "num bones in dead bodies" to misc stats 2021-01-08 02:57:39 +01:00
in0finite
be97e40457 cleanup 2021-01-08 02:52:10 +01:00
in0finite
2451514db1 use custom serialization 2021-01-08 02:40:45 +01:00
in0finite
4b20f5de34 ... 2021-01-08 00:18:46 +01:00
in0finite
38e205efc4 found almost perfect solution 2021-01-07 23:21:28 +01:00
in0finite
c8b44837af fix comments 2021-01-07 22:16:51 +01:00
in0finite
dcc65fa8c5 tried to use MovePosition()/MoveRotation(), but it doesn't work 2021-01-07 21:43:03 +01:00
in0finite
34b9613782 don't set rigid body to kinematic - it behaves a little better with high velocity 2021-01-07 21:35:14 +01:00
in0finite
9267660a97 configure interpolation in Inspector 2021-01-07 21:02:12 +01:00
in0finite
de8439ad31 add extension method 2021-01-07 21:00:02 +01:00
in0finite
2051451095 fix commented code 2021-01-07 20:59:36 +01:00
in0finite
7990d25ed5 extract SetPosition() and SetRotation() 2021-01-07 18:48:02 +01:00
in0finite
38d3035044 use struct for storing info about bones 2021-01-07 18:32:59 +01:00
in0finite
31d7d3c5dd apply initial velocities 2021-01-07 17:50:58 +01:00
in0finite
6b3e656ed7 extract SetVelocity() method 2021-01-07 17:47:45 +01:00
in0finite
2d5d67fc55 cleanup 2021-01-07 17:44:47 +01:00
in0finite
a9e70bf7cc cleanup 2021-01-07 16:51:30 +01:00
in0finite
506bca3faf cleanup 2021-01-07 15:43:56 +01:00
in0finite
34175971ae syncing is finally decent enough 2021-01-07 15:26:11 +01:00
Spider134
52533f836b
Add font loading (#101)
* Added font importing

* Revert "Added font importing"

This reverts commit 31f3463097.

* Fix Loader.cs formatting

* Fix texture issue

* Revert "Fix texture issue"

This reverts commit 79c44f8069.

* Update FontsImporter.cs
2021-01-06 20:46:56 +01:00
in0finite
68413a5c37 sync velocity 2021-01-05 22:58:47 +01:00
in0finite
20100a34aa add "dead body sync rate" setting 2021-01-05 21:32:20 +01:00
in0finite
8d400bfceb syncing works 2021-01-05 21:09:25 +01:00
in0finite
f9e320ce23 move creation of dead body to it's own class 2021-01-05 19:30:14 +01:00
in0finite
5c36e129ad add dead body to list of spawnable objects 2021-01-05 19:29:03 +01:00
in0finite
8469f18862 use prefab to spawn dead body 2021-01-05 18:21:57 +01:00
in0finite
75d9ca5f35 when vehicle explodes, all peds inside are killed - this also fixes Unity crash 2021-01-05 05:56:39 +01:00
in0finite
17f6aaeeda peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed 2021-01-05 05:18:47 +01:00
in0finite
acae61657d cleanup 2021-01-05 04:26:17 +01:00
in0finite
59097a00f2 apply force on dead body when it is hit by weapon 2021-01-05 04:20:46 +01:00
in0finite
c50bff84cd add setting for dead body lifetime 2021-01-05 03:28:14 +01:00
in0finite
003442d5b7 add num dead bodies to Misc stats 2021-01-05 03:10:00 +01:00
in0finite
3a5e237e06 add button to remove all dead bodies 2021-01-05 03:09:45 +01:00
in0finite
988e250981 ... 2021-01-04 23:32:28 +01:00
in0finite
aa95d082d9 use continuous dynamic CollisionDetectionMode for ragdoll 2021-01-04 22:11:55 +01:00
in0finite
9a224c0eca remove additionally added colliders from ragdoll (jaw, neck box) 2021-01-04 22:08:51 +01:00
in0finite
d6d5d660cf wip on ragdoll 2021-01-04 01:28:58 +01:00
in0finite
64680f7280 initial ragdoll stuff 2021-01-03 14:23:18 +01:00
in0finite
93809fd9d3 change order of tabs in Options window 2021-01-02 23:58:00 +01:00
in0finite
85ed0480e6 add setting for radio volume 2021-01-02 23:22:52 +01:00
in0finite
7431d4f010 remove commented code 2021-01-02 20:46:38 +01:00
in0finite
e18d335798 reorganize setting tabs 2021-01-02 20:46:19 +01:00
in0finite
56d28883cc add SoundSettings 2021-01-02 19:37:11 +01:00
in0finite
b411c1a3de change button name 2021-01-02 19:02:42 +01:00
in0finite
dfc039e94a send chat on Enter 2021-01-02 18:56:46 +01:00
in0finite
74a1d8f158 use InvokeEventExceptionSafe() for chat event 2021-01-02 17:35:46 +01:00
in0finite
b3188b6c11 assign SEO to scripts 2020-12-29 21:28:41 +01:00
in0finite
350f70ac9b don't create hinge joints for vehicle doors 2020-12-29 20:58:51 +01:00
in0finite
edceca030f extract function 2020-12-29 20:43:33 +01:00
in0finite
74bc44561f remove commented code 2020-12-29 20:36:35 +01:00
in0finite
95d6297d8a add setting for vehicle's detached part lifetime 2020-12-28 01:41:11 +01:00
in0finite
12ea96059b update submodule 2020-12-28 01:12:13 +01:00
in0finite
309c00b72d add event for when server changes status 2020-12-28 01:05:54 +01:00
in0finite
efab1b9e3e increase chat message duration 2020-12-28 00:53:44 +01:00
in0finite
07c17bf730 ignore JetBrains plugins 2020-12-28 00:14:24 +01:00
in0finite
9d9b9743c5 spawn projectile on network 2020-12-26 23:57:51 +01:00
in0finite
e825ecb6d4 projectile should be visible on clients 2020-12-26 23:01:32 +01:00
in0finite
c365cfe4af remove Light component from explosions 2020-12-26 21:06:06 +01:00
in0finite
02729c27d3 adjust speed params 2020-12-26 20:10:21 +01:00
in0finite
4eed0a4bbe implement acceleration 2020-12-26 20:07:05 +01:00
in0finite
7cba029b92 sync projectile 2020-12-26 18:45:42 +01:00
in0finite
0c751b0208 add setting for projectile reload time 2020-12-26 17:40:30 +01:00
in0finite
c09741150c add rocket explosion to spawnable prefabs list 2020-12-22 02:24:42 +01:00
in0finite
f04728934e ignore collision between projectiles 2020-12-22 02:24:00 +01:00