configure interpolation in Inspector

This commit is contained in:
in0finite 2021-01-07 21:02:12 +01:00
parent de8439ad31
commit 9267660a97
2 changed files with 2 additions and 1 deletions

View file

@ -92,7 +92,7 @@ namespace SanAndreasUnity.Behaviours.Peds
foreach (var rb in this.transform.GetComponentsInChildren<Rigidbody>())
{
rb.isKinematic = true;
rb.interpolation = RigidbodyInterpolation.Extrapolate;
rb.interpolation = PedManager.Instance.ragdollInterpolationMode;
}
model.RagdollBuilder.BuildJoints();

View file

@ -66,6 +66,7 @@ namespace SanAndreasUnity.Behaviours
public float ragdollDamageForceWhenDetached = 4f;
public CollisionDetectionMode ragdollCollisionDetectionMode = CollisionDetectionMode.Discrete;
[Range(1, 60)] public float ragdollSyncRate = 20f;
public RigidbodyInterpolation ragdollInterpolationMode = RigidbodyInterpolation.Extrapolate;
void Awake ()