mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2025-02-17 05:18:27 +00:00
configure interpolation in Inspector
This commit is contained in:
parent
de8439ad31
commit
9267660a97
2 changed files with 2 additions and 1 deletions
|
@ -92,7 +92,7 @@ namespace SanAndreasUnity.Behaviours.Peds
|
|||
foreach (var rb in this.transform.GetComponentsInChildren<Rigidbody>())
|
||||
{
|
||||
rb.isKinematic = true;
|
||||
rb.interpolation = RigidbodyInterpolation.Extrapolate;
|
||||
rb.interpolation = PedManager.Instance.ragdollInterpolationMode;
|
||||
}
|
||||
model.RagdollBuilder.BuildJoints();
|
||||
|
||||
|
|
|
@ -66,6 +66,7 @@ namespace SanAndreasUnity.Behaviours
|
|||
public float ragdollDamageForceWhenDetached = 4f;
|
||||
public CollisionDetectionMode ragdollCollisionDetectionMode = CollisionDetectionMode.Discrete;
|
||||
[Range(1, 60)] public float ragdollSyncRate = 20f;
|
||||
public RigidbodyInterpolation ragdollInterpolationMode = RigidbodyInterpolation.Extrapolate;
|
||||
|
||||
|
||||
void Awake ()
|
||||
|
|
Loading…
Add table
Reference in a new issue