use RigidBody's position for syncing, not transform's

This commit is contained in:
in0finite 2021-02-05 01:06:11 +01:00
parent c4699859e1
commit 93a1c7aaf0

View file

@ -161,8 +161,8 @@ namespace SanAndreasUnity.Behaviours.Vehicles
m_net_acceleration = m_vehicle.Accelerator;
m_net_steering = m_vehicle.Steering;
m_net_braking = m_vehicle.Braking;
m_net_position = m_vehicle.transform.position;
m_net_rotation = m_vehicle.transform.rotation;
m_net_position = m_vehicle.RigidBody.position;
m_net_rotation = m_vehicle.RigidBody.rotation;
m_net_linearVelocity = m_vehicle.RigidBody.velocity;
m_net_angularVelocity = m_vehicle.RigidBody.angularVelocity;
m_net_health = m_vehicle.Health;