Commit graph

114 commits

Author SHA1 Message Date
in0finite
1af5202779 use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh 2022-03-03 05:48:02 +01:00
in0finite
652e8e892e add option to skip loading render meshes, which also skips loading of Clumps 2022-02-28 01:03:57 +01:00
in0finite
fe3e6ddb22 interior waters are offsetted to higher Y position 2022-02-27 20:15:44 +01:00
in0finite
291266cafa ... 2022-02-27 18:39:25 +01:00
in0finite
0cf357a993 fix finding center for box collider - this fixes 3-vertices faces 2022-02-27 18:38:32 +01:00
in0finite
0cbdfa8738 add water menu tools 2022-02-27 18:36:19 +01:00
in0finite
878e89a8a9 use WaterFaceInfo script 2022-02-27 18:34:29 +01:00
in0finite
492ae15444 fix visualization for water collision meshes 2022-02-27 18:32:00 +01:00
in0finite
18e5ec830a create visuals for collision objects 2022-02-27 01:03:22 +01:00
in0finite
706d2b6d9d generate box colliders for water mesh 2022-02-27 00:44:14 +01:00
in0finite
6185f7089f create collision parts for water 2022-02-22 04:38:01 +01:00
in0finite
2f6ee95a60 generate navmesh at runtime 2022-02-21 04:31:58 +01:00
in0finite
fe61e9898f rename 2022-01-30 01:06:45 +01:00
in0finite
baedb28277 add some logs 2022-01-29 23:49:49 +01:00
in0finite
a60d9d1b51 performance improvement for creating static geometry - don't allocate string if not needed 2022-01-29 23:48:46 +01:00
in0finite
b40ff21930 dont try to destroy water mesh if it is asset 2022-01-29 22:41:19 +01:00
in0finite
e31d937b4a performance optimization for edit-mode: don't deactivate world objects during initialization 2022-01-29 03:24:26 +01:00
in0finite
3813d5b0f4 fix 2022-01-28 00:37:53 +01:00
in0finite
ad21e737ff ... 2022-01-28 00:34:41 +01:00
in0finite
5761dae758 make water generation idempotent 2022-01-27 00:48:18 +01:00
in0finite
a39a584683 fix day-time manager 2022-01-26 21:25:33 +01:00
in0finite
9b0757679f reuse enexes 2022-01-24 18:07:00 +01:00
in0finite
edaee31998 delete then create enexes 2022-01-24 14:22:41 +01:00
in0finite
8e08c8b1c8 reuse existing static geometry 2022-01-24 14:21:17 +01:00
in0finite
5cea14c46e dont fade in edit mode 2022-01-23 21:28:01 +01:00
in0finite
857ab69c21 CreateStaticGeometry() and InitStaticGeometry() will only be done once 2022-01-23 04:59:52 +01:00
in0finite
d9eb4c8606 make DayTimeManager a singleton 2022-01-23 03:55:53 +01:00
in0finite
5255722db9 make Cell a Singleton 2022-01-22 21:48:43 +01:00
in0finite
e3c3e9a21a ... 2022-01-22 20:23:44 +01:00
in0finite
f92186362d add draw distance multiplier 2022-01-12 03:24:40 +01:00
in0finite
4bdb8c3944 add ability to ignore low LOD objects 2022-01-12 03:24:01 +01:00
in0finite
bc3eadd29e dont register objects for nav mesh 2022-01-08 19:16:30 +01:00
in0finite
9aef106f5d implement runtime nav mesh generation 2022-01-08 18:25:33 +01:00
in0finite
763cdd1317 assign SEO 2021-10-21 12:22:38 +02:00
in0finite
deede39fef reworked destroying - peds are not destroyed in front of player 2021-09-09 03:34:43 +02:00
in0finite
1fa51bcfe3 move AreaIndex out of WorldSystem class 2021-09-09 02:42:15 +02:00
in0finite
0aa4ce2efc extract non-generic IWorldSystem interface 2021-09-09 02:35:47 +02:00
in0finite
4704d750d1 extract IWorldSystem interface 2021-09-08 20:27:30 +02:00
in0finite
051d4505ba solve problem with static fields in generic types 2021-09-08 18:51:00 +02:00
in0finite
3ad3cde939 add method RemoveAllObjectsFromArea() 2021-09-08 18:21:08 +02:00
in0finite
7d36bc4493 ... 2021-09-08 18:18:26 +02:00
in0finite
74865d9fc1 ... 2021-09-08 16:51:46 +02:00
in0finite
88042fbeec refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
in0finite
7b491d49ae fix indices - infinite water works 2021-08-01 17:15:29 +02:00
in0finite
04be0ad46c attempt to impl infinite water 2021-08-01 17:02:50 +02:00
in0finite
27d2acb293 ... 2021-07-22 16:00:26 +02:00
in0finite
2991a3bbd6 don't load water in headless mode 2021-07-22 15:56:59 +02:00
in0finite
f9a6e11c53 ... 2021-07-22 15:56:12 +02:00
in0finite
41be5fff89 merge water meshes into one 2021-07-22 15:28:12 +02:00
in0finite
79d4901046 change light params only when hour changes 2021-07-20 02:24:24 +02:00