in0finite
7b4d256008
cache shader property ids
2021-02-13 22:38:35 +01:00
in0finite
1ba51c20c2
fix warnings
2021-01-31 21:03:51 +01:00
in0finite
0c20894a31
add namespace
2021-01-31 20:58:44 +01:00
in0finite
e6a48d4bf6
load all IMG archives that are found in loose archive
2021-01-31 20:08:48 +01:00
in0finite
442a0dab1a
add more debug info
2021-01-31 16:45:55 +01:00
in0finite
6692eaec18
allow some lines to fail from weapon data file
2021-01-31 03:13:09 +01:00
in0finite
715ec36f2f
support car colors with duplicate car names
2021-01-31 02:52:04 +01:00
in0finite
5786cf7868
add method ArchiveManager.GetAllEntries()
2021-01-31 02:10:08 +01:00
in0finite
63c27c28a9
load anim groups using ArchiveManager
2021-01-31 02:07:57 +01:00
in0finite
02f08a6c03
support extended PedestrianType
2021-01-31 01:37:23 +01:00
in0finite
b065f68b51
handle situation when definition already exists
2021-01-31 01:36:17 +01:00
in0finite
fdc42b1946
read item file from ArchiveManager, not using File API ; don't throw exception if item file was not found, but log error
2021-01-31 01:35:10 +01:00
in0finite
20461c854b
provide some statistics from loaded archives
2021-01-31 01:29:36 +01:00
in0finite
119dbb2db7
remove commented code
2021-01-31 00:16:09 +01:00
in0finite
3e764a7b59
more error-prone archive loading
2021-01-31 00:14:40 +01:00
Spider134
52533f836b
Add font loading ( #101 )
...
* Added font importing
* Revert "Added font importing"
This reverts commit 31f3463097
.
* Fix Loader.cs formatting
* Fix texture issue
* Revert "Fix texture issue"
This reverts commit 79c44f8069
.
* Update FontsImporter.cs
2021-01-06 20:46:56 +01:00
in0finite
d5a51d595e
newly connected clients can see already existing detached parts
2020-07-05 18:37:56 +02:00
in0finite
e3d81d0c03
don't log warnings for bones with id -1
2020-05-31 19:09:53 +02:00
in0finite
e8581c0fee
support loading anims which have invalid bone ids
2020-05-31 19:09:53 +02:00
in0finite
21c8de6b1c
fix loading anims when bone id is -1
2020-05-31 19:09:52 +02:00
in0finite
194c1ceb6d
add ability to display all IFP packages in anim window
2020-05-31 19:09:52 +02:00
in0finite
cb46cf795e
remove quotes from enex name
2020-05-31 19:09:50 +02:00
in0finite
a3f73edef8
read ENEX section of IPL files
2020-05-31 19:09:50 +02:00
in0finite
29bffc2c11
don't duplicate uv array
2020-05-31 19:09:50 +02:00
in0finite
cd6210d2cc
don't duplicate colors array
2020-05-31 19:09:50 +02:00
in0finite
cd972e2dd3
don't duplicate normals array
2020-05-31 19:09:50 +02:00
in0finite
b14268f646
don't duplicate vertices array
2020-05-31 19:09:50 +02:00
in0finite
75d08f874e
don't obtain vertices from Mesh, use the already created array
2020-05-31 19:09:50 +02:00
in0finite
8ea6795084
remove some usages of ToArray() when loading geometry
2020-05-31 19:09:50 +02:00
in0finite
41b801b7a7
"makeNoLongerReadable" can be specified when loading texture
2020-05-31 19:09:50 +02:00
in0finite
595bf531ff
change access modifiers from internal to public
2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6
move Frame and FrameContainer to SanAndreasUnity.Importing assembly
2020-05-31 19:09:50 +02:00
in0finite
0627b1c45a
create asmdef file for SanAndreasUnity.Importing
2020-05-31 19:09:50 +02:00
in0finite
078ac0ee7a
try to load from "sfx" folder if "SFX" folder does not exist
2020-05-31 19:09:50 +02:00
in0finite
a08850d45a
add classes from audio library
2020-05-31 19:09:49 +02:00
in0finite
3b7433ceb3
create folder and asmdef file for audio importing
2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5
load handling use case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00
load items using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
51bc383830
archives are loaded case-insensitively
2020-05-31 19:09:49 +02:00
in0finite
a736c0788c
refactor
2020-05-31 19:09:49 +02:00
in0finite
ab2640d77f
use case-sensitive file path when reading ipl and ide files
2020-05-31 19:09:49 +02:00
in0finite
c925e0d3e8
add ability to retrieve case-sensitive file path
2020-05-31 19:09:49 +02:00
in0finite
c79a15844d
refactor
2020-05-31 19:09:49 +02:00
in0finite
186ba140ed
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
in0finite
dc25586fd0
don't try to display GXT data if data is not loaded
2020-05-31 19:09:49 +02:00
in0finite
d5edce8675
rename vars
2020-05-31 19:09:49 +02:00
in0finite
fca5096eba
some GXT fixes
2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032
Import gxt ( #23 )
...
* import GTX code
import GTX code
add some empty function before integrate
* set gtx path
* refactor code
* fix typo and ui prefab
change gtx to gxt
remove window from start scene and add it in prefab
* add language interface
add language interface;
add some todo comments;
change file tab; make it consistent with project.
* fix game path and typo
add test ui
* add ui part
* fix set gui style pos
it will cause bug in ctor
* add pages to gxt ui
* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
814cb38cc9
anim group can be loaded from stream reader
2020-05-31 19:09:46 +02:00
in0finite
5e0f3d747c
move file to appropriate folder
2020-05-31 19:09:46 +02:00