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Animation
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load anim groups using ArchiveManager
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2021-01-31 02:07:57 +01:00 |
Archive
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add method ArchiveManager.GetAllEntries()
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2021-01-31 02:10:08 +01:00 |
Audio
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try to load from "sfx" folder if "SFX" folder does not exist
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2020-05-31 19:09:50 +02:00 |
Collision
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Conversion
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don't log warnings for bones with id -1
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2020-05-31 19:09:53 +02:00 |
GXT
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Items
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support extended PedestrianType
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2021-01-31 01:37:23 +01:00 |
RenderWareStream
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don't duplicate uv array
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2020-05-31 19:09:50 +02:00 |
Vehicles
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support car colors with duplicate car names
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2021-01-31 02:52:04 +01:00 |
Weapons
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Animation.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Archive.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Audio.meta
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create folder and asmdef file for audio importing
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2020-05-31 19:09:49 +02:00 |
Collision.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Conversion.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
FontsImporter.cs
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Add font loading (#101)
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2021-01-06 20:46:56 +01:00 |
FontsImporter.cs.meta
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Add font loading (#101)
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2021-01-06 20:46:56 +01:00 |
Frame.cs
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change access modifiers from internal to public
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2020-05-31 19:09:50 +02:00 |
Frame.cs.meta
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move Frame and FrameContainer to SanAndreasUnity.Importing assembly
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2020-05-31 19:09:50 +02:00 |
FrameContainer.cs
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support loading anims which have invalid bone ids
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2020-05-31 19:09:53 +02:00 |
FrameContainer.cs.meta
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move Frame and FrameContainer to SanAndreasUnity.Importing assembly
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2020-05-31 19:09:50 +02:00 |
GXT.meta
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Import gxt (#23)
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2020-05-31 19:09:49 +02:00 |
Items.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RenderWareStream.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
SanAndreasUnity.Importing.asmdef
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create asmdef file for SanAndreasUnity.Importing
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2020-05-31 19:09:50 +02:00 |
SanAndreasUnity.Importing.asmdef.meta
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create asmdef file for SanAndreasUnity.Importing
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2020-05-31 19:09:50 +02:00 |
Types.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Types.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Vehicles.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Weapons.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |