in0finite
02729c27d3
adjust speed params
2020-12-26 20:10:21 +01:00
in0finite
7cba029b92
sync projectile
2020-12-26 18:45:42 +01:00
in0finite
c09741150c
add rocket explosion to spawnable prefabs list
2020-12-22 02:24:42 +01:00
in0finite
f04728934e
ignore collision between projectiles
2020-12-22 02:24:00 +01:00
in0finite
852b198ab1
adjust prefab params
2020-12-22 01:00:51 +01:00
in0finite
594caa5d6e
leave trail behind projectile
2020-12-22 00:38:14 +01:00
in0finite
80a5e0c538
rotate projectile while moving
2020-12-21 23:27:00 +01:00
in0finite
26ed669de8
use separate prefab for rocket explosion
2020-12-21 22:56:41 +01:00
in0finite
4acfe0e401
play projectile sound
2020-12-21 03:01:20 +01:00
in0finite
ec89abedd8
attach rocket model
2020-12-21 01:50:31 +01:00
in0finite
536c275a5e
display rocket crosshair
2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac
implement reloading time - all weapons have it set to 0, except rockets
2020-12-20 22:27:29 +01:00
in0finite
86e1187b5c
implement base projectile system
2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support ( #96 )
...
* Added RCON dotnet submodule
* RCON Manager
* RCON works
* Switched inter-thread passing from tasks callbacks to BlockingCollection
* Cleanup
* Config based rcon port and password
* RCON is disabled by default in config
* Added SanAndreasUnity.RCON namespace to CommandInterpreter
* Pass command to main thread first and report progress afterwards
* Minor cleanup
* Removed InvalidOperationException as it was never possible
* Moved OnLoaderFinished code in RCONManager
* Added RCONManager script to prefab
* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
e47d8d0adf
explosion is synced
2020-07-04 18:52:23 +02:00
in0finite
41e5223fc7
detached vehicle parts should be synced
2020-07-01 23:36:01 +02:00
in0finite
ec43361325
play explosion sound
2020-06-29 19:08:04 +02:00
in0finite
47c44355ba
replace ExplosionPhysicsForce script from Standard Assets with custom script
2020-06-28 20:32:30 +02:00
in0finite
bfdb8a5ba0
use curve for adjusting damage over distance
2020-06-28 16:35:35 +02:00
in0finite
f00b7b7601
adjust explosion parameters
2020-06-22 03:20:44 +02:00
in0finite
4b6223a025
change some params
2020-06-21 16:20:16 +02:00
in0finite
44fe30d8df
don't apply explosion force 2 times
2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f
destroy explosion when particle systems finish
2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f
add explosion VFX and explosion physics force
2020-06-21 14:15:20 +02:00
in0finite
c56dad1950
flame VFX done
2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593
smoke VFX done
2020-06-21 00:33:55 +02:00
in0finite
41856f3def
vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them
2020-06-20 16:16:11 +02:00
in0finite
ba9318d594
change default text to empty
2020-06-06 20:03:43 +02:00
in0finite
1016a18c80
add OnScreenMessage script to prefab
2020-06-06 18:41:32 +02:00
in0finite
394348745e
converting on-screen messages to uGUI
2020-06-06 18:09:26 +02:00
in0finite
78319b501b
set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders
2020-06-06 16:55:57 +02:00
in0finite
e740307084
change projectile raycast mask
2020-06-03 00:41:39 +02:00
in0finite
cb495440cd
fix camera being blocked by vehicle's high detail meshes
2020-06-03 00:27:18 +02:00
in0finite
23e75f180c
change camera aim offset
2020-06-02 23:50:30 +02:00
in0finite
2fec510ce3
display inflicted damage as on-screen message
2020-05-31 19:09:58 +02:00
in0finite
f2c9e5ff75
inflict damage based on part of body that was hit
2020-05-31 19:09:57 +02:00
in0finite
b203a0b667
weapon's projectile raycasts are made against ped bones
2020-05-31 19:09:57 +02:00
in0finite
ce6cc33d97
re-save prefab
2020-05-31 19:09:57 +02:00
in0finite
15711064c4
change width of radio station label
2020-05-31 19:09:57 +02:00
in0finite
5237c849ba
display radio station name
2020-05-31 19:09:57 +02:00
in0finite
9dd132532b
don't send navigation events because it's buggy and can send events to invisible UI objects
2020-05-31 19:09:57 +02:00
in0finite
3d81bd25ca
use RawImage for minimap texture
2020-05-31 19:09:56 +02:00
in0finite
96dd3fe706
set Z position of some minimap elements to 0
2020-05-31 19:09:56 +02:00
in0finite
190178fac5
disable FPS text and texture by default
2020-05-31 19:09:56 +02:00
in0finite
1ebf03dcb6
change default camera distance from ped and vehicle
2020-05-31 19:09:56 +02:00
in0finite
3b7d466ba6
move speedometer a little to the right
2020-05-31 19:09:56 +02:00
in0finite
e1a6fd9201
change transparency and highlighted/pressed color for main menu buttons, pause menu buttons, chat input
2020-05-31 19:09:56 +02:00
in0finite
ae273868d3
change highlighted and pressed color for main menu button
2020-05-31 19:09:56 +02:00
in0finite
5188399ff8
change object names
2020-05-31 19:09:56 +02:00
in0finite
54b4763f9a
uncheck raycasttarget
2020-05-31 19:09:56 +02:00
in0finite
674662635e
re-save prefab
2020-05-31 19:09:56 +02:00
in0finite
b1f6c2b8fa
convert zone name
2020-05-31 19:09:55 +02:00
in0finite
e415d019fc
use RawImage for player icon
2020-05-31 19:09:55 +02:00
in0finite
d404419d5f
minimap seems to be converted
2020-05-31 19:09:55 +02:00
in0finite
811c28aa98
enable minimap canvases
2020-05-31 19:09:55 +02:00
in0finite
592de8bc7d
use 1 bool to control if FPS should be updated
2020-05-31 19:09:55 +02:00
in0finite
dc283954e5
don't display FPS by default
2020-05-31 19:09:55 +02:00
in0finite
d5ca8ac00d
change color of labels to white
2020-05-31 19:09:55 +02:00
in0finite
b4b524f9c2
fix chat display
2020-05-31 19:09:55 +02:00
in0finite
761fb9383c
chat display almost finished
2020-05-31 19:09:55 +02:00
in0finite
40e8f6386d
change color of FPS text
2020-05-31 19:09:55 +02:00
in0finite
6fbb632eb6
change sort order of canvases
2020-05-31 19:09:55 +02:00
in0finite
fcbf323219
convert FPS display
2020-05-31 19:09:55 +02:00
in0finite
bd2d9489db
improve chat input field
2020-05-31 19:09:55 +02:00
in0finite
5143587b01
improve button container in pause menu
2020-05-31 19:09:55 +02:00
in0finite
709f2e8ede
some UI adjustments
2020-05-31 19:09:55 +02:00
in0finite
101069ce0a
convert speedometer
2020-05-31 19:09:55 +02:00
in0finite
7243560fe0
convert ped state label
2020-05-31 19:09:54 +02:00
in0finite
c7111469fb
re-save prefabs
2020-05-31 19:09:54 +02:00
in0finite
93398fb2fb
weapon image, weapon ammo, and healthbar are working
2020-05-31 19:09:54 +02:00
in0finite
9993959810
adapt main menu to MenuBar
2020-05-31 19:09:54 +02:00
in0finite
33b57668dd
restore canvas statuses
2020-05-31 19:09:54 +02:00
in0finite
6786ab5e76
convert chat input
2020-05-31 19:09:54 +02:00
in0finite
147abe2af6
convert pause menu label
2020-05-31 19:09:54 +02:00
in0finite
e6b3a9f300
menu entries are now components ; fix sorting of menu entries ;
2020-05-31 19:09:54 +02:00
in0finite
29920c8bfa
adjust size and position of menu bar
2020-05-31 19:09:54 +02:00
in0finite
0b62ec3c0a
remove test button from prefab
2020-05-31 19:09:54 +02:00
in0finite
1185732b28
first working version of new pause menu
2020-05-31 19:09:54 +02:00
in0finite
541f4c333a
create canvas for pause menu
2020-05-31 19:09:54 +02:00
in0finite
3b9b41794a
delete pausemenu prefab ; group all windows at one game object ;
2020-05-31 19:09:54 +02:00
in0finite
13d3418fef
extract "Settings" game object to a prefab
2020-05-31 19:09:54 +02:00
in0finite
439353e588
reduce font size again
2020-05-31 19:09:54 +02:00
in0finite
87313b1b7b
reduce font size for main menu button
2020-05-31 19:09:54 +02:00
in0finite
9d76c56ac0
re-enable canvas for touch input
2020-05-31 19:09:54 +02:00
in0finite
477bab3d31
create custom event system which makes it possible to use imGUI and new UI at the same time
2020-05-31 19:09:54 +02:00
in0finite
b4d48ac4c7
change button color
2020-05-31 19:09:54 +02:00
in0finite
bea171a7e6
dynamically adjust font size of button text
2020-05-31 19:09:53 +02:00
in0finite
76aad79d40
only enable main menu canvas in startup scene
2020-05-31 19:09:53 +02:00
in0finite
540e6a83f5
some adjustments
2020-05-31 19:09:53 +02:00
in0finite
dbbcdb4e80
convert Exit button
2020-05-31 19:09:53 +02:00
in0finite
d0138fcca7
convert logo
2020-05-31 19:09:53 +02:00
in0finite
b2ee510576
convert background
2020-05-31 19:09:53 +02:00
in0finite
6b58fdf964
main menu buttons almost done
2020-05-31 19:09:53 +02:00
in0finite
552e4453e0
remove GXT window because GXT is not loaded currently
2020-05-31 19:09:53 +02:00
in0finite
a217af283a
re-save ped prefab
2020-05-31 19:09:53 +02:00
in0finite
886edc3084
adjust camera focus position and camera distance
2020-05-31 19:09:53 +02:00
in0finite
a2e9d3f971
camera offset is configurable
2020-05-31 19:09:53 +02:00
in0finite
212d1187ff
drive-by firing WIP
2020-05-31 19:09:53 +02:00
in0finite
e50a1e70e2
drive-by WIP
2020-05-31 19:09:52 +02:00
in0finite
aec5a46ccd
add scripts to prefab
2020-05-31 19:09:51 +02:00