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weapon's projectile raycasts are made against ped bones
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2 changed files with 2 additions and 2 deletions
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@ -122,7 +122,7 @@ MonoBehaviour:
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crouchSpineRotationOffset2: {x: 0, y: 15, z: 90}
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projectileRaycastMask:
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serializedVersion: 2
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m_Bits: 4294967291
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m_Bits: 5889
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drawLineFromGun: 0
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--- !u!114 &114529712737653322
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MonoBehaviour:
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@ -621,7 +621,7 @@ namespace SanAndreasUnity.Behaviours
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{
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// if target object has damageable script, inflict damage to it
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var damageable = hit.transform.GetComponent<Damageable> ();
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var damageable = hit.transform.GetComponentInParent<Damageable> ();
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if (damageable)
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{
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// ray hit something that can be damaged
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