in0finite
|
37930ac861
|
adapt to singleton
|
2022-01-26 20:21:50 +01:00 |
|
in0finite
|
a6b8af5cb9
|
make sure config is loaded
|
2022-01-26 17:45:38 +01:00 |
|
in0finite
|
83251a8746
|
ignore ExportedAssets folder
|
2022-01-26 17:31:20 +01:00 |
|
in0finite
|
ab0c925b33
|
more safeguards
|
2022-01-25 00:24:38 +01:00 |
|
in0finite
|
1d7d394366
|
tweaking
|
2022-01-24 23:28:49 +01:00 |
|
in0finite
|
569fc98683
|
...
|
2022-01-24 23:16:15 +01:00 |
|
in0finite
|
1f4067479e
|
...
|
2022-01-24 23:13:04 +01:00 |
|
in0finite
|
d064ed6d17
|
...
|
2022-01-24 22:52:59 +01:00 |
|
in0finite
|
75018ffc4a
|
prevent running in play mode
|
2022-01-24 22:49:19 +01:00 |
|
in0finite
|
e97e308a0c
|
...
|
2022-01-24 22:48:45 +01:00 |
|
in0finite
|
7c061d3888
|
disable changing export folder
|
2022-01-24 22:35:12 +01:00 |
|
in0finite
|
91bb5b6633
|
add scroll view
|
2022-01-24 22:33:16 +01:00 |
|
in0finite
|
3e9bda3547
|
...
|
2022-01-24 22:28:38 +01:00 |
|
in0finite
|
46db58b5f0
|
unshow, then show map objects
|
2022-01-24 22:27:41 +01:00 |
|
in0finite
|
99b52ee50b
|
huge performance optimization by grouping asset creation with AssetDatabase.StartAssetEditing(), and doing all read operations outside of it
|
2022-01-24 22:26:36 +01:00 |
|
in0finite
|
4e98f2a905
|
fix pausable progress bar
|
2022-01-24 19:00:33 +01:00 |
|
in0finite
|
f2e1d920bd
|
measure ETA
|
2022-01-24 18:49:02 +01:00 |
|
in0finite
|
d21ec31eff
|
add pausable progress bars
|
2022-01-24 18:24:58 +01:00 |
|
in0finite
|
205820733b
|
add multiple iterations when waiting for jobs to finish
|
2022-01-24 18:08:08 +01:00 |
|
in0finite
|
0b3fa3a436
|
unpack prefab
|
2022-01-24 18:07:22 +01:00 |
|
in0finite
|
9b0757679f
|
reuse enexes
|
2022-01-24 18:07:00 +01:00 |
|
in0finite
|
3217beb0e9
|
check if background thread is running
|
2022-01-24 15:44:27 +01:00 |
|
in0finite
|
edaee31998
|
delete then create enexes
|
2022-01-24 14:22:41 +01:00 |
|
in0finite
|
8e08c8b1c8
|
reuse existing static geometry
|
2022-01-24 14:21:17 +01:00 |
|
in0finite
|
25a0093c8f
|
mark scene as dirty
|
2022-01-24 14:17:34 +01:00 |
|
in0finite
|
a591262066
|
allow to export from existing Cell object
|
2022-01-24 13:03:08 +01:00 |
|
in0finite
|
37e73f5745
|
fix checking if there are pending jobs
|
2022-01-24 12:12:40 +01:00 |
|
in0finite
|
31a1a7a0a5
|
more safeguards
|
2022-01-24 02:40:13 +01:00 |
|
in0finite
|
32c3504a27
|
...
|
2022-01-24 02:32:47 +01:00 |
|
in0finite
|
86c1165777
|
...
|
2022-01-24 01:52:57 +01:00 |
|
in0finite
|
5ec8ad8890
|
rename method
|
2022-01-24 01:51:48 +01:00 |
|
in0finite
|
4d6295aaf0
|
performance optimization with StartAssetEditing/StopAssetEditing
|
2022-01-23 23:23:17 +01:00 |
|
in0finite
|
9712313cf4
|
load assets at the same time while exporting them
|
2022-01-23 22:46:07 +01:00 |
|
in0finite
|
20758ae011
|
rename
|
2022-01-23 21:48:20 +01:00 |
|
in0finite
|
b2e6ed7467
|
performance optimizations
|
2022-01-23 21:45:40 +01:00 |
|
in0finite
|
5cea14c46e
|
dont fade in edit mode
|
2022-01-23 21:28:01 +01:00 |
|
in0finite
|
a2dfe4fd8c
|
disable automatic light baking
|
2022-01-23 21:27:23 +01:00 |
|
in0finite
|
7623eb6ff8
|
set scene as dirty
|
2022-01-23 21:27:13 +01:00 |
|
in0finite
|
98d93161b0
|
loading of assets works
|
2022-01-23 07:19:15 +01:00 |
|
in0finite
|
a3cddc0209
|
start thread also in edit mode
|
2022-01-23 07:04:08 +01:00 |
|
in0finite
|
86ed0369a7
|
jobs can be updated by anyone
|
2022-01-23 06:15:01 +01:00 |
|
in0finite
|
75ac2ee166
|
remove world steps if world does not exist
|
2022-01-23 06:00:12 +01:00 |
|
in0finite
|
6b472e1374
|
...
|
2022-01-23 05:53:28 +01:00 |
|
in0finite
|
e4b788b6ca
|
fix deleting audio source when loading finishes
|
2022-01-23 05:50:32 +01:00 |
|
in0finite
|
896729818b
|
remember completed steps and don't repeat them
|
2022-01-23 05:49:55 +01:00 |
|
in0finite
|
1619bb6931
|
add new type of asset export: from game files
|
2022-01-23 05:02:03 +01:00 |
|
in0finite
|
bdd62c1ebd
|
make LoadingThread a singleton
|
2022-01-23 05:00:31 +01:00 |
|
in0finite
|
857ab69c21
|
CreateStaticGeometry() and InitStaticGeometry() will only be done once
|
2022-01-23 04:59:52 +01:00 |
|
in0finite
|
d9eb4c8606
|
make DayTimeManager a singleton
|
2022-01-23 03:55:53 +01:00 |
|
in0finite
|
e3b2f1d519
|
add more error checking for singletons
|
2022-01-23 03:50:07 +01:00 |
|