Commit graph

543 commits

Author SHA1 Message Date
Kurt
cec408e62a Use different checksum algo (bytewise) if no impl
Closes #3471
2022-04-02 17:58:47 -07:00
Kurt
77473476da Split savedata editing template 2022-04-02 17:58:05 -07:00
Kurt
d95ba482f3 Reduce allocation in methodfinder IV set 2022-03-13 19:39:38 -07:00
Kurt
69fafcab83 Performance: Slightly reduce allocations in moveset validation (#3460)
* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object.
* Ensures the objects are never-null, and makes cleanup easier.

Slightly adjusts some other parts of the moveset validation to reduce allocations.
2022-03-12 17:39:00 -08:00
Kurt
f77b6fa405 Master moveshop moves on set import 2022-03-07 21:45:46 -08:00
Kurt
1185c63b15 Update MoveApplicator.cs 2022-03-07 21:42:51 -08:00
Kurt
33537465ca Simplify batch editor loading method
Lazy init the all-any-byType sorted string list, static ctor unneeded for some nuget users
2022-03-07 19:42:08 -08:00
Kurt
4e1276a954 -8 bytes from each encounter template
saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
e1414a0bea Move some interfaces to different folder
No code changes
2022-03-06 12:06:50 -08:00
Kurt
c51d51d381 More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
Kurt
9632ad44fd Span-ify HiddenPower methods
Zero heap allocation Hidden Power bruteforcing via Heap's algorithm
2022-03-06 00:43:49 -08:00
Kurt
e17483fe46 some linq reduction 2022-03-05 20:03:52 -08:00
Kurt
3ebf5279cc Add .X=*Y (property copy) feature 2022-03-04 22:35:04 -08:00
Kurt
d0f2b6eeb5 Add .CurrentLevel=$suggest for min legal level 2022-03-04 22:34:11 -08:00
Kurt
e5e2a3427f Rename Silver SV->SI
SV will likely be the lump for SCarlet and VIolet
2022-02-27 11:16:12 -08:00
Kurt
76afe91bbb Allocation free besides ctor 2022-02-26 21:39:50 -08:00
Kurt
dd4c2a349c Fix moving 5th party slot between boxes
Thanks Burning Justice !

https://projectpokemon.org/home/forums/topic/60789-error-when-attempting-to-edit-pokemon-battle-revolution-save/
2022-02-25 16:32:15 -08:00
Kurt
03b8ceb5ab Allow TypeSuggestion to operate on interfaces
Add ganbaru clear/suggest, lgpe iawakened clear/suggest, hyperatrain/geolocation clear
2022-02-13 11:02:22 -08:00
Easy World
843e065fb4
Add batch command to suggest HeightAbsolute & WeightAbsolute (#3435)
Already available for PB7, this adds it for PA8.
2022-02-13 07:10:26 -08:00
Kurt
a287efe3a1 Inline pk2/pk3 form setter, only SetGender if different
Helps out ALM generate unown
2022-02-09 20:20:32 -08:00
Kurt
d17639f956 Add alpha move for encounter slots
oops
Closes #3427
2022-02-09 19:21:45 -08:00
Kurt
2f5635613e Update TechnicalRecordApplicator.cs 2022-02-08 08:55:56 -08:00
Kurt
c7f24eecd0 Parse shiny/gmax Yes with any case/culture 2022-02-08 00:00:52 -08:00
Kurt
a7051107ea Conditionally set PP Ups and Purchase/Mastery flags on set import 2022-02-07 15:40:02 -08:00
Kurt
b20fb39d77 Don't set dex on slot swap within save
Closes #3411
2022-02-07 15:03:26 -08:00
Kurt
10fff124e5 Minor clean 2022-02-04 22:19:04 -08:00
Kurt
16e52cdb19 Add move mastery batch command (MoveMastery)
$suggestAll -> get all
$suggestNone -> remove all
$suggest -> get current moves
2022-02-04 20:04:57 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
659fc9978b Stackalloc marking set & raid IV gen 2022-01-08 22:48:33 -08:00
Kurt
b96e2cacd7 Add xmldoc 2022-01-08 09:54:32 -08:00
Kurt
a08330ffd4 Update MoveSetApplicator.cs 2022-01-03 22:27:20 -08:00
Kurt
36bf73818e Source trainers for encounter database
Closes #3364
Related: #3358
2022-01-03 19:33:10 -08:00
sora10pls
3f1335e19f Add Zone unlock cheat to BDSP Misc Editor
As with most event work tampering, make sure you keep save backups. Accessing areas before you're intended to will almost certainly break story progression.
2022-01-03 11:06:06 -05:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
dc4a9136ea Remove trailing whitespace 2021-12-27 14:03:41 -08:00
Kurt
76cac85243 Minor clean 2021-12-27 13:50:21 -08:00
Kurt
cc8ac7a4f1 Remove unnecessary warning suppression
fixed dat .editorconfig in vs22
Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
2021-12-27 12:09:15 -08:00
Kurt
749293fc75 Move BoxManip to subfolder 2021-12-26 19:43:42 -08:00
Kurt
11039f1119 Extract some event unlocking logic for core 2021-12-26 18:21:34 -08:00
Kurt
39f8e9173e Add contest stat batch modification 2021-12-20 19:16:23 -08:00
Kurt
f1fe2f6a8c Minor clean 2021-12-09 19:30:12 -08:00
Kurt
d7e1f65faa Add some xmldoc, file scoped namespaces
Not much of a git diff history for these files so I don't mind them being reformatted.
2021-12-09 18:58:30 -08:00
Kurt
870a38c607 Use primary constructors for some records 2021-12-09 01:08:46 -08:00
Kurt
cacd6e9965 More records/sealing 2021-12-05 23:54:59 -08:00
Kurt
88ddc5822e c#10: readonly record structs
Reduces some boilerplate constructors/equality compares
2021-12-04 18:32:35 -08:00
Kurt
f55c5bea66 Minor clean
no functional change
2021-12-04 17:56:56 -08:00
Kurt
dc0f56e790 Add underground save structure documentation 2021-11-24 00:45:11 -08:00
Kurt
27e899ffdd Yield SP eggs in encounter db, detect "link trade" correctly 2021-11-21 18:36:36 -08:00
Kurt
9d5cff5221 Add daycare reader, show playtime in backup filename 2021-11-20 19:10:42 -08:00
Kurt
b25a7b621f Update BatchEditing.cs 2021-11-19 22:38:37 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00
Kurt
692898fe46 Set metadata for sav on certain paths
Closes #3282
2021-11-07 10:17:03 -08:00
FeralFalcon
3afd51e587
Adding a plethora of event flag data (#3273)
* Add metadata flagging for values

Allows users to set a minimum importance for the list displayed.

Could probably make this checkboxes within the flags UI.

* Add setting to filter out gen8 block names

Allows users to filter out unwanted low-value property names.

Co-authored-by: Kurt <kaphotics@gmail.com>
2021-10-23 11:25:14 -07:00
Kurt
009e37662f
Startup Enhancements, Gen1/2 Save Indication, Export SAV cleaned up (#3275)
* Providing pkm/sav files via command line (dragging files onto exe / associated file launched) will more intelligently source a partner sav/pkm object if not provided.
* Gen1/2 mainline save files now indicate if they are VC era or GB era (legality implications) in the program title bar.
* Fixes loading VC era save backups not being recognized as VC era (`.bak` extension hides `.dat`)
* Export BAK moved to the SAV tab, which allows Export main to be deleted and Export SAV to be used as the single-click for exporting saves. `CTRL-E` is still the hotkey.
2021-10-21 22:13:21 -07:00
Kurt
4fb0f96dc4 Add daycare slot view for lgpe
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-09-16 14:21:44 -07:00
Kurt
a631e5cb4e Rearrange how some memory info is checked
Split into different game contexts
2021-08-22 16:41:57 -07:00
Kurt
28e7473f1a Condense some expressions 2021-08-22 01:26:28 -07:00
Kurt
8f0fb902d1 ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
Archit Date
27059268ba
un-trim alcremie form strings (cream vs swirl) (#3246)
also use proper alcremie forms for showdown
2021-08-21 13:02:37 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f Minor clean
variable swaps, simplifications
2021-08-20 13:42:25 -07:00
Kurt
c0d748a975 Add Dream World upload slot indicator
Tested & works on bw & b2w2
Thanks Brokemia for the request!
2021-08-16 11:54:03 -07:00
Kurt
9793e9f1a0 Minor clean
Slap on interface for EntreeSlot
De-magic some 💯 numbers to indicate what they're doing
Improve perf of move-match-relearn check
Add an "else" as valid is never both values (history verifier)
2021-08-13 15:36:30 -07:00
Kurt
a939a2dbd6 Add pkmdb sorting rules for loaded database set 2021-08-06 10:09:16 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
ebb47867dd Use FileUtil tryget for pkm from path
GetPKMFormatFromExtension is now only used once internally.
2021-08-05 16:29:32 -07:00
Kurt
0c6254835d Add battle agency slots to main window misc viewables 2021-07-26 23:57:05 -07:00
Kurt
51616cc7f9 Handle off by 1 for box/slot differently
Does the opposite as was implemented in 16c8a18928 by updating all downstream users -- batch filters only.
2021-07-20 23:53:33 -07:00
Kurt
6bed33f7f1 Minor tweaks 2021-07-15 20:40:00 -07:00
Kurt
8e5e4487ba Change interface for method call to less restricted
Don't need "Name" or "LongName" for these methods.
2021-07-13 18:22:04 -07:00
Kurt
46f50a3a56 Use named consts for magic gender values
More personal magic value comparisons
2021-07-13 18:22:04 -07:00
Kurt
6ee552b860 Compare propertyvalue for Legal batch
seal the classes, no need to derive (nothing virtual)
2021-07-10 13:45:14 -07:00
Kurt
3fa311f6ed Misc tweaks
more annotations - all bool->out ? are annotated now
fix gender symbol inversion (forgot to set text)
extract some methods to reduce nesting
2021-07-06 08:42:15 -07:00
Kurt
16c8a18928 Show box/slot offset by 1 when loading as SlotCache
Closes #3229
also revises parsing to not ToString(), and doesn't add a skip if the slot is empty
2021-07-03 09:28:35 -07:00
Kurt
103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
49b7d4522c Sync missing change 2021-06-09 18:40:17 -07:00
Kurt
2083201ee1 Add ObjectType custom filter logic 2021-06-08 20:28:13 -07:00
Kurt
035584dc7c Extract templating from EditPKMUtil, rename methods 2021-06-07 20:02:57 -07:00
Kurt
871de4e213 Add more xmldoc 2021-06-06 11:56:54 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
64dbb9ae74 Abstract filter matching
Similar to prior commit adding modifications and suggestions
2021-05-27 14:43:32 -07:00
Kurt
05e37eb073 Extend batch editing to allow for plugins to add new mods 2021-05-27 12:20:00 -07:00
Kurt
236fd2943f Add hgss pokewalker stored pk4 fetch
ty atrius
2021-05-25 10:07:14 -07:00
Kurt
04ea271b8b Update ShowdownSet.cs 2021-05-20 08:24:22 -07:00
Kurt
2655892db1 Choose a gender on unspecified 2021-05-19 17:12:30 -07:00
Kurt
fac7555c50 postfix gender form
handle all permutations of Indeedee-M/F (M/F)

if it detects (F), it uses female, otherwise it uses whatever the detected form was (0/1) and sets the values accordingly.
2021-05-19 13:12:18 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
44affe3caa Add flag unit tests, more xmldoc 2021-05-15 11:32:25 -07:00
Kurt
ebefa0a918 Update ShowdownSet.cs 2021-05-15 10:20:19 -07:00
Kurt
e31980d15e Clean up nickname parsing, make Gender an int type
Breaking change for anyone using IBattleTemplate (alm)
2021-05-14 23:41:14 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
07584a8774 Add chateau score, seaside cycle score
Update some other areas too
looks like this fixes the sube pkx fetch method for extraslots, yay.
2021-05-13 23:12:53 -07:00
Kurt
ceede68861 Minor tweaks 2021-05-07 22:11:10 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
2aed4c3118 Add shedinja dropped ribbons/marking considerations
Nice bug ya got there, gamefreak.

Coulda cleared the AffixedRibbon value instead of copying it on Shedinja creation, and it would have made this unnecessary.

Please ditch the Affixed Ribbon gimmick for future games, thanks!
2021-04-21 15:20:16 -07:00
Kurt
25565e6f07 More pattern matching expressions
Shapes are fancy; nested pattern checks
2021-04-20 02:17:28 -07:00
Kurt
9dfa1077ee Rename internal PKMInfo class to match batch names 2021-04-20 01:50:47 -07:00
Kurt
d9c22b1d74 Move pk1/2 EV maxing to class 2021-04-20 01:50:27 -07:00
Kurt
b64edb751d More xmldoc 2021-04-20 01:50:04 -07:00
Kurt
2f078e6565 Minor tweaks
Make HP IV set use single array fetch, less memory required
add some xmldoc
2021-04-20 01:02:32 -07:00
Kurt
0d45075d4b
Rewrite settings handling; enhance some user experiences (#3193)
- Settings now stored as json next to exe
- Settings now exposes all legality checking setttings that can be changed
- Slot hovering now can play cries in MGDB/PKMDB/etc, not just the main boxes.
- Enhanced hover text for mystery gifts and encounters that have movesets
- Show recently loaded save files in ctrl-f browser
- Toggle auto-load savefile setting to be none/detect-latest/last-loaded
- Custom extensions & extra backup paths can now be configured directly in the json settings
- Settings editor now uses propertygrid & tabs.
2021-04-11 18:09:54 -07:00
Kurt
cfcefca14f Add splitbreed relearn suggest recursion 2021-04-10 11:03:21 -07:00
Kurt
fb972b9782 Update MoveSetApplicator.cs
Closes #3191 , uses a better method
2021-04-09 11:22:10 -07:00
Kurt
673c0d93a6 Extract event flag/work editing from GUI
now <200 lines for editing (ignoring the diff functions), yay
Opening the editor allocates less (no copying save file)
2021-04-05 20:52:49 -07:00
Kurt
0626b0c29b
Add Breeding move ordering logic, and use in legality analysis (#3183)
* Initial bred moveset validation logic

Unpeel the inheritance via recursion and permitted moves

* Volt tackle considerations

* Optimize out empty slot skips

* Add tests, fix off-by-one's

* Require all base moves if empty slot in moveset

* Add test to prove failure per Anubis' provided test

* Tweak enum labels for easier debugging

When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value.

* Fix recursion oopsie

Also check for scenario where no-base-moves but not enough moves to push base moves out

* Add Crystal tutor checks

* Add specialized gen2 verification method

Game loops through father's moves and pushes in one iteration, rather than checking by type.

* Add another case with returning base move

* Add push-out requirement for re-added base moves

* Minor tweaks

Condense tests, fix another off-by-one noticed when creating tests

* Disallow inherited parent levelup moves

Disallow volt tackle on Gen2/R/S

* Split MoveBreed into generation specific classes

Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too.

Add some xmldoc as the api is starting to solidify

* Add method overload that returns the parse

Verify that the parse order is as expected

* Add reordering suggestion logic

Try sorting first, then go nuclear with rebuilding.

* Return base moves if complete fail

* Set base moves when generating eggs, only.

* Use breed logic to check for egg ordering legality

Don't bother helping for split-breed species
2021-04-04 18:30:01 -07:00
Kurt
645f2b4db5 Revert implicit casting
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
8d3f990667 Make some properties into consts 2021-03-20 12:47:21 -07:00
Kurt
33e2c64721 Split SAV3 into version classes
Begone are the version-switch cases for value fetching.
2021-03-15 23:51:58 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
49541e6073 Rework mainline sav3 to not operate off chunks
Previous style was to resize the sav buffer and concat all the storage chunks at the end. Allocated a double save file.

Now, just allocate 3 buffers.
2021-03-07 23:22:07 -08:00
Kurt
21e1e6def5 Check format 3/4 for setpidnature 2021-02-02 15:39:41 -08:00
Kurt
f85ee7615d Replace dashes with spaces for cosplay pikachu (rock star)
Can't replace all dashes with spaces, because Pom-Pom Oricorio exists.
2021-02-02 09:19:29 -08:00
Kurt
8db21c2bd0 Update 21.01.30
Latest cumulative update release with mgdb/pget binaries updated.
2021-01-30 10:46:05 -08:00
Kurt
bdbbe5194e Update MoveSetApplicator.cs 2021-01-30 10:34:24 -08:00
Kurt
4f7faf9c85 Moveset generator tweaks, dexnav move logic 2021-01-30 10:15:38 -08:00
Kurt
7497e08f9b Template fields with species for save file
Fix PP since gen8 has pound at 35 rather than 40
2021-01-27 08:40:37 -08:00
Kurt
8546ecaf46 Fix suggested moveset 2021-01-21 09:27:33 -08:00
Kurt
680e8b711d Add some code analysis for try-return with nullable out 2021-01-17 00:05:07 -08:00
Kurt
bb1d23e112 Minor clean
Use some enums, save a few virtual/static fetches
2021-01-16 12:01:40 -08:00
Kurt
33ad654be6 Mark encstatic version on init rather than post-init 2021-01-03 16:49:49 -08:00
Kurt
1f600f3518 Fix Gen2 Shiny ShowdownSet import
SetNature loops by changing the PID which doesn't exist; there's no nature or abilities in gen1/2 so just skip these two methods completely.
2021-01-02 19:58:25 -08:00
Kurt
7629d3f887 Bounds check empty permutations
If the length is 0 or malformed input, we return empty.
2021-01-02 19:23:39 -08:00
Kurt
97be69bca1 Use EncounterMatch when EncounterOriginal doesn't matter 2021-01-02 14:47:39 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
813180453e Delete duplicate HT bit fetch method
Make expression methods
2021-01-01 16:39:33 -08:00
Kurt
4d1832b124 Move showdown stuff to subfolder 2020-12-29 15:39:24 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
6502c9df33 Condense some expressions, extract static class 2020-12-28 21:42:54 -08:00
Kurt
e44100a9fd Remove unnecessary ComboItem logic 2020-12-28 11:56:00 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
4d0108331a Move LegalityAnalysis derived movesets out of class
LegalityAnalysis just does the analysis; no need to do unnecessary suggestion logic inside the object.
2020-12-24 16:36:50 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
4890e0e952 Change move source requests from a bunch of bools to bitflag enum
little more sane & clear
2020-12-21 21:24:16 -08:00
Kurt
d225f3391a Split up DataUtil to separate files
ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
594db92ad0 Minor clean
Handle some stragglers
2020-12-21 17:48:08 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
5729718d68 Simplify ternary byte casts
No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913 Minor prep clean 2020-12-10 19:49:53 -08:00
Kurt
6f7602f2ad Change signatures to use readonly if possible
Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
8eb582c997 Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
Kurt
fa36b70b29 Split Analysis into two separate classes
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
db71d689b2 Number fused slots, check backing byte[] for slot find 2020-11-01 18:40:10 -08:00
Kurt
a2fb9c48eb Add fused calyrex block 2020-11-01 17:55:52 -08:00
Kurt
7e93bcfb61 Handle contest ribbon deadlock scenario
Contest Star needs all 5 ribbons; all 5 ribbons require contest star. Incrementally adding will fail on the last ribbon. Try setting both at the end.
When removing ribbons, attempt to remove the pair first, as the incremental removal will fail each time (contest star last).

#3061
2020-10-29 19:11:03 -07:00
Kurt
9264150b2b Add shiny1 batch editor, add ctrl-shiny (1)
GUI: Ctrl click star to get shiny1, shift click for shiny0, any-click to get random

make Alt click modify the SID instead of PID

add SetShinySID shiny type
2020-10-25 10:42:48 -07:00
Kurt
3e1bc1f59d Show extra slots in the "Other" tab 2020-10-24 14:57:53 -07:00
Kurt
1bd3ec79cf Misc tweaks for suggesting moves when IsEgg
Closes #3032

Don't suggest tutor moves for current moves if it is an egg
2020-10-14 18:55:30 -07:00
Kurt
945ef24142 Add SK2 to batch editor supported types
Could do it via reflection but ehh
2020-10-09 14:44:12 -07:00
Kurt
706618d331 Force Hidden Power IVs for format2 imports
Closes #3019
2020-10-09 09:52:29 -07:00
Kurt
bca8a80b39 Minor clean 2020-10-03 17:09:22 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
0111c3dd6f Set Max EVs for ShowdownSet`s imported onto GBPKM with unspecified EVs
https://github.com/architdate/PKHeX-Plugins/issues/48
2020-09-07 10:56:25 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Brian Fischer
c4e9bbcc45
Changes to suggested hyper training logic (#2968)
- Changed suggested hyper training logic to not hyper train over some possibly intentional unusual speed IVs
- Showdown import will not do any hyper training on pokemon encountered in gen 8, because with Hidden Power removed from the game in gen 8, all specified IVs in the showdown format are guaranteed to be deliberate for stat purposes.
2020-08-14 21:49:01 -07:00
Kurt
32f2703339 Fix entire-box swaps by using correct lengths
Add SIZE_BOXSLOT and update usages
Make SIZE_STORED protected like SIZE_PARTY

probably need to redesign how slot metadata is presented within the savefile...
Closes #2961 ty @Kermalis !
2020-08-07 16:16:10 -07:00
Kurt
85d1b0e7ad Split gen6/7 affection stats to interface
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
27f15d2f20 Split Country/Region/ConsoleRegion to interface 2020-07-31 11:17:31 -07:00
Archit Date
fa3bdfe5f6
update showdownset parsing for new gmax impl (#2957)
Gigantamax: Yes is now in a new line instead of -Gmax. Have maintained legacy support since showdown is supporting legacy as well. Set the export to the newer format.
2020-07-30 20:16:57 -07:00
Kurt
7bd36ca0c8 Minor clean
Fix xmldoc, revert ??= because whatever nullable logic plugin I have isn't detecting this right
2020-07-26 08:54:52 -07:00
Kurt
705822c965 Abstract some gen1/2 encounter types from their parent class 2020-07-18 15:36:30 -05:00
Kurt
69a0c61406 Heal PP on apply suggested moves
Closes #2919
Sure ya coulda set suggested PP as well as a command, but we'll do it for the user automatically. Not really an upside to keep the old PP values.
2020-07-03 01:17:05 -05:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
Kurt
c565c7ca2c Extract move suggest logic, add battleversion clamp
Closes #2911
2020-06-27 13:06:28 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
bfef634a1a Set shiny type regardless of format
Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
Kurt
c3215083c2 Update ShowdownSet.cs 2020-06-05 09:55:00 -07:00
Kurt
4f40330af9 Add Dynamax Level = 10 to showdownset if legal
Closes #2835 ; zacian/zamazenta/eternatus can't have a DynamaxLevel other than 0.

Co-Authored-By: Mikewando <mikewando@users.noreply.github.com>
2020-05-16 15:15:41 -07:00
Kurt
8a54e8c7b9 psim behavior update: Preserve "Antique" on tea export
https://github.com/smogon/pokemon-showdown/pull/6429
2020-04-17 11:41:34 -07:00
Kurt
1192ff7307 Case insensitive shiny/suggest
closes #2809 , nothing wrong with existing behavior, just allowing the "suggest" and "shiny" to be any.
2020-04-15 16:23:20 -07:00
Kurt
49bdfa7f9d Add date copy $suggest 2020-04-13 09:23:31 -07:00
Kurt
76e1f70b9e Update ShowdownSet.cs 2020-04-12 20:31:44 -07:00
Kurt
33bdacebe8 Minor tweaks
Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
30d21e4532 Extract out showdown set interface 2020-04-12 13:05:29 -07:00
Kurt
270d984130 Minor clean
Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
5e32e9203e Add setting to apply nature to statnature on import
Co-Authored-By: toim22 <toim22@users.noreply.github.com>

#2794
2020-03-19 13:47:25 -07:00
Kurt
d21cca7a90 Move gmax strip to top 2020-03-14 12:21:42 -07:00
Kurt
0a39e0a834 Handle gmax tox with latest showdown logic 2020-03-13 17:43:21 -07:00
Kurt
4c226340fe Add shiny sprites, alcremie sprites & big sprites for all
Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
7919beaddc Filter out duplicate moves 2020-03-03 18:23:00 -08:00
Kurt
5240e67a14 Revert "Loop shiny force regardless of format"
This reverts commit cc8e5d9c32.
2020-02-21 15:02:16 -08:00
Kurt
66efbaf407 Add box manip for heal all slots 2020-02-17 19:28:20 -08:00
Kurt
cc8e5d9c32 Loop shiny force regardless of format
https://github.com/kwsch/PKHeX/issues/2717#issuecomment-586741748
2020-02-16 11:46:06 -08:00
Kurt
48bc4ec8fa Don't yield twice
oops lol
2020-02-07 21:34:05 -08:00
Kurt
6d24905a7d Update hypertrained IVs on export
Don't indicate flawed IVs; just pre-compute the hidden power type.
Remove unnecessary language logic (not needed due to prior commit)

Optimize string concat to a single interpolation, because it's totally a performance improvement!!!1
2020-02-07 17:50:42 -08:00
Kurt
9ffac4382a Replace gender symbols for nidoran with -M/F 2020-02-07 17:42:28 -08:00
Kurt
1cd23e6587 Don't include language name as nickname on set export 2020-02-07 17:42:16 -08:00
Kurt
dd07126d83 Relocate level suggestions to EncounterSuggestion 2020-01-28 16:21:38 -08:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00