PKHeX/PKHeX.Core/Editing
Kurt bfef634a1a Set shiny type regardless of format
Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
..
Applicators Minor tweaks 2020-04-12 16:07:59 -07:00
Bulk Set shiny type regardless of format 2020-06-12 11:45:56 -07:00
PKM Remove unnecessary null handling 2020-01-20 23:32:05 -08:00
Saves Add box manip for heal all slots 2020-02-17 19:28:20 -08:00
CommonEdits.cs Set shiny type regardless of format 2020-06-12 11:45:56 -07:00
HiddenPower.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
IBattleTemplate.cs Extract out showdown set interface 2020-04-12 13:05:29 -07:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Minor clean 2019-07-14 15:06:45 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shiny sprites, alcremie sprites & big sprites for all 2020-03-03 20:22:57 -08:00
LocalizeUtil.cs Extract language initialization to core 2020-01-25 16:27:16 -08:00
ShowdownSet.cs Update ShowdownSet.cs 2020-06-05 09:55:00 -07:00
WurmpleUtil.cs Minor clean 2020-04-04 19:30:50 -07:00