PKHeX/PKHeX.Core/Editing
Kurt 945ef24142 Add SK2 to batch editor supported types
Could do it via reflection but ehh
2020-10-09 14:44:12 -07:00
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Applicators Force Hidden Power IVs for format2 imports 2020-10-09 09:52:29 -07:00
Bulk Add SK2 to batch editor supported types 2020-10-09 14:44:12 -07:00
PKM Split gen6/7 affection stats to interface 2020-08-02 11:06:30 -07:00
Saves Minor clean 2020-10-03 17:09:22 -07:00
CommonEdits.cs Force Hidden Power IVs for format2 imports 2020-10-09 09:52:29 -07:00
HiddenPower.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
IBattleTemplate.cs Extract out showdown set interface 2020-04-12 13:05:29 -07:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shiny sprites, alcremie sprites & big sprites for all 2020-03-03 20:22:57 -08:00
LocalizeUtil.cs Minor refactoring 2020-09-06 10:53:13 -07:00
ShowdownSet.cs update showdownset parsing for new gmax impl (#2957) 2020-07-30 20:16:57 -07:00
WurmpleUtil.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00