PKHeX/PKHeX.Core/Editing
Kurt 4c226340fe Add shiny sprites, alcremie sprites & big sprites for all
Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
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Applicators Update Random to be a bit more thread safe 2020-01-25 21:49:52 -08:00
Bulk Relocate level suggestions to EncounterSuggestion 2020-01-28 16:21:38 -08:00
PKM Remove unnecessary null handling 2020-01-20 23:32:05 -08:00
Saves Add box manip for heal all slots 2020-02-17 19:28:20 -08:00
CommonEdits.cs Revert "Loop shiny force regardless of format" 2020-02-21 15:02:16 -08:00
HiddenPower.cs PKHeX.Core Nullable cleanup (#2401) 2019-10-16 18:47:31 -07:00
IPKMView.cs Refactoring 2019-09-02 19:30:58 -07:00
IPlugin.cs Minor clean 2019-07-14 15:06:45 -07:00
ISaveFileProvider.cs Add basic plugin sys 2018-05-13 12:49:29 -07:00
ISpriteBuilder.cs Add shiny sprites, alcremie sprites & big sprites for all 2020-03-03 20:22:57 -08:00
LocalizeUtil.cs Extract language initialization to core 2020-01-25 16:27:16 -08:00
ShowdownSet.cs Filter out duplicate moves 2020-03-03 18:23:00 -08:00
WurmpleUtil.cs Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00