Commit graph

2016 commits

Author SHA1 Message Date
Kurt
1e86fdcea8
Fracture the encounter matching checks to allow progressive validation (#3137)
## Issue

We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got.

## Example:
Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. 
* We have a Silcoon that we've leveled up a few times.

Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? 
* To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead.
* We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range.

---

Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves).

The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method.

---

The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7.

---

## Future
Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance.

## Conclusion

This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-29 17:55:27 -08:00
Kurt
ceb14c8468 Add consistent ctrl/alt modifiers for IV/EV/AV
Closes #3132
2021-01-20 22:09:25 -08:00
Kurt
803b8675fe Rework batrev current slot handling
Show all slots even if they're uninitialized. Empty first slots but present second slots caused errors on init.
2021-01-20 20:29:26 -08:00
Kurt
4c49d489a8 Update SAV_Inventory.cs 2021-01-20 20:01:59 -08:00
Kurt
46b988b6fa Remove unused checkbox 2021-01-20 17:06:37 -08:00
Kurt
d805167e7c Save battle version value on value change 2021-01-18 18:18:42 -08:00
Kurt
680e8b711d Add some code analysis for try-return with nullable out 2021-01-17 00:05:07 -08:00
Kurt
c31285fd6d Dump csv async
Skip Sprite column completely
2021-01-16 17:25:55 -08:00
Kurt
3c42978afa Use IndexOf instead of FindIndex when possible 2021-01-16 12:47:02 -08:00
Kurt
613e6db744 Use StringConverter api consistently; use stringbuilder when possible
Retain a stringbuilder to mutate the string rather than finalizing temporary strings

yields some speed improvements (less gen0 string objects allocated)
2021-01-14 22:50:13 -08:00
Kurt
6566b0ed1f Add Pokedex flag properties
Closes #2954 ; can set directly from propertygrid already, but might as well clean things up a little bit to match the disassembly logic.

Open the simple editor center parent rather than next-form-position
2021-01-09 23:27:22 -08:00
Kurt
3e0b52195a Minor clean 2021-01-08 13:17:59 -08:00
Kurt
f615814548 Add xmldoc, increase swish util flexibility 2021-01-07 15:34:26 -08:00
Kurt
6e741a0cf0 Minor tweaks
Add xmldoc
Remove linq from memecrypto code (speed lmao)
Hide some methods that shouldn't be called directly
Name variables better for accessor const's
2021-01-06 23:30:30 -08:00
Kurt
cc43550357 Simplify more expressions 2021-01-04 17:31:43 -08:00
Kurt
cdcbc3750b Update PKMEditor.cs 2021-01-02 12:46:46 -08:00
Kurt
d02dd29e83 More version-location shenanigans
Should be behaving correctly for gen!2=>gen2 now
2021-01-02 10:35:48 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
813180453e Delete duplicate HT bit fetch method
Make expression methods
2021-01-01 16:39:33 -08:00
Kurt
7523e0e200 Make ContestStat fields byte (from int) 2021-01-01 13:39:08 -08:00
Kurt
d66486ac29 More pkm.form visibility/initialize tweaks
Gen7 started up showing a form=-1 marshadow, initialize the combobox with an empty string since we no longer set formlist if it has none
label/combobox visibility should be managed by gen2 flowlayout case below
2021-01-01 11:29:20 -08:00
Kurt
fb008be6a6 Condense some more expressions 2020-12-31 23:13:27 -08:00
Kurt
989c4314ae Hide formarg control when not present for format
Set initial visibility state to false for startup anyways; parent usercontrol should get set invisible by PKMEditor during its setup-format logic.
2020-12-31 15:15:22 -08:00
Kurt
d0d7895fa5 Only refresh localized data sources if needed (generation)
Faster same-type savefile loading
2020-12-31 15:10:37 -08:00
Kurt
f4bf9dd208 Minor clean
add download count to changelog
move 2019 changelog to uncompiled resource (for record)
2020-12-31 10:36:09 -08:00
Kurt
99292c75f9 Update 20.12.30 2020-12-30 21:16:38 -08:00
Kurt
ec4358372a Finish implementing form-argument control behavior 2020-12-30 00:32:17 -08:00
Kurt
2af9e800fb Add RotomAffection and rotoloto1/2 flag editing to GUI 2020-12-29 11:39:19 -08:00
Kurt
d9a4eacaf4 Allow deactivating all raids 2020-12-29 10:53:47 -08:00
Kurt
de840f40d4 Invert some "!is" to "is not" 2020-12-29 00:58:08 -08:00
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
6502c9df33 Condense some expressions, extract static class 2020-12-28 21:42:54 -08:00
Kurt
0a46f45b00 Split MetDataSource from GameDataSource 2020-12-28 21:12:46 -08:00
Kurt
74ee22e66e Make ComboItem a record 2020-12-28 11:57:34 -08:00
Kurt
a124168e87 Make FormArg editing a complex control
Shows a dropdown for alcremie only, and a number entry for everything else.

See 771086a222 for initial implementation; I don't want the lag anymore lol
2020-12-28 11:51:25 -08:00
Kurt
7298910f04 Simplify some logic
The save editor buttons were originally checked for visibility in order to determine if we should hide the groupbox completely. This didn't work if the groupbox wasn't being displayed (get visibility checks if it is currently rendered, in addition to can be shown). So the "enabled" state was used to determine if it should be shown.

Now that we have the "Blocks" raw editing always being shown, the GroupBox will always be shown. Can just set the visibility directly, rather than doing the workaround.

Make the hall of fame editors slightly less SaveFile_type-specific.
2020-12-28 10:26:08 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
4d0108331a Move LegalityAnalysis derived movesets out of class
LegalityAnalysis just does the analysis; no need to do unnecessary suggestion logic inside the object.
2020-12-24 16:36:50 -08:00
Kurt
43dd390f21 Split IContestStats, mark trades as records 2020-12-24 00:06:40 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
7e4eb86e93 c#9 is not sugar 2020-12-22 21:24:41 -08:00
Kurt
e34c8df044 Revise some method signatures 2020-12-22 20:50:33 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
d225f3391a Split up DataUtil to separate files
ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
63aa8dcd43 Bump langver to 9 for other subprojects 2020-12-21 19:12:24 -08:00
Kurt
6d030831ab Bump PKHeX.Core to C#9 language version
Add FrameworkUtil.cs which is compiled if the build isn't net5+, needed to support init setters & records
2020-12-21 16:52:11 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
98ef0299b6 Add xmldoc for save meta/state tracking
Move some logic around to the more appropriate spot
2020-12-07 19:49:04 -08:00
Kurt
6f7602f2ad Change signatures to use readonly if possible
Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
fefc38bacb Minor debug optimizations
Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
2020-11-28 14:55:09 -08:00
Kurt
0eb7bf7a4b Add alert if database load fails
Task is executed without reporting exceptions; continue after the task with another that checks if it failed.
2020-11-28 14:53:32 -08:00
Kurt
8778d8c6b7 Update 20.11.28 2020-11-27 21:40:36 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
Kurt
038903a2f9 Update BoxMenuStrip.cs
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2020-11-19 15:59:33 -08:00
Lusamine
6a91dfbaba
Fix parsing SID error (#3090) 2020-11-19 15:38:56 -08:00
Kurt
81110b4231 Upgrade netcore build to NET 5.0
keep with the times, kids

handle some compiler messages
2020-11-14 08:20:48 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
f3ad96d056 Update KChart.cs 2020-11-06 11:20:52 -08:00
Kurt
23e765e550 Add opening for rental team dumps
Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
sora10pls
5c401fa936 Update GetIsNative for KChart
We want to show that the Species is native if it appears in any Dex (Galar, Armor, Crown), not just the main Galar Dex.
2020-11-03 12:02:08 -05:00
Kurt
b8023605ad Update 20.10.31 2020-10-31 12:01:01 -07:00
Kurt
28767df0fb Split gamesync details to interface 2020-10-31 11:43:57 -07:00
Kurt
4012977c3c Adapt when loading new
See previous commit message
2020-10-31 09:22:13 -07:00
Kurt
c9587c16c7 Adapt dropped/opened PKM to currently loaded savefile
Closes #3067
2020-10-30 22:44:08 -07:00
Kurt
80a5d8e451 Remove layer null check
Move to the place that triggered the null
2020-10-30 19:56:16 -07:00
Kurt
7a24651aef Remove splashscreen from main form init
I want to start abstracting the main GUI to reduce the amount of things the main/pkm/sav editor classes do directly.
2020-10-28 17:27:11 -07:00
ReignOfComputer
3767a61171
Fix Stat Tooltips (#3057)
Was only updating based on Stat Nature?
2020-10-27 09:18:12 -07:00
Easy World
be7b586d7a
Update Chinese translations (#3052)
* Update lang_zh.txt

* Update LegalityCheckStrings_zh.txt
2020-10-26 07:42:00 -07:00
Kurt
9e380fdcde Update sprite on gmax field change 2020-10-25 13:47:42 -07:00
Kurt
9264150b2b Add shiny1 batch editor, add ctrl-shiny (1)
GUI: Ctrl click star to get shiny1, shift click for shiny0, any-click to get random

make Alt click modify the SID instead of PID

add SetShinySID shiny type
2020-10-25 10:42:48 -07:00
Kurt
3e1bc1f59d Show extra slots in the "Other" tab 2020-10-24 14:57:53 -07:00
Kurt
040ebb63f0 Handle more release build warnings 2020-10-24 12:38:14 -07:00
Kurt
bc33c87c6c Add click handler for crown raids
oops
hotfixing exe soon
2020-10-24 12:28:59 -07:00
Kurt
1d596225e5 Update 20.10.24 - Crown Tundra
Update mgdb with latest from the Events Gallery.

Handle nullable warnings for release build.
2020-10-24 11:59:35 -07:00
Kurt
5cdf8db912 Update GUI localization files with latest available strings 2020-10-24 11:42:29 -07:00
Kurt
8a2a25fde1 Update data structures for Crown Tundra
Adds a wild area Raid den detail editor like mainland/armor raids.
2020-10-24 11:09:29 -07:00
Kurt
14a678b57d Revise save detect logic flow
Double-Clicking SAV tab no longer hides any error message; now shows it like the auto-detect would.

Move high-level detection method to Core
2020-10-18 19:49:46 -07:00
Kurt
cce4707604
Enable nullable for winforms csproj (#3037)
Handle all warnings
obviously the usage of null! could potentially be avoided if the object init wasn't such garbage, but here we are with years of old junk and lack of abstraction in the GUI project
2020-10-18 11:02:39 -07:00
Kurt
7a01b1249c Minor clean
Handle more messages, add more xmldoc
2020-10-18 09:43:41 -07:00
XxPhoenix1996xX
cb8e2ed3d2
Update lang_es.txt 2020-10-17 08:25:04 -03:00
Kurt
0a6534a208 Extend individual transfer count to 999mil
Closes #3028
Thanks @CarlosofKalos !

Setting 9999 for both on Rattata; capturing the 10,000th didn't increment, but transferring the 10,000th did.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-12 14:16:55 -07:00
Kurt
7bb51f4da2 Update 20.10.10
Update event database with latest from the event gallery repo :)

This is the last release prior to any release for Crown Tundra.
2020-10-10 00:30:21 -07:00
Kurt
bb65f2d2c2 Show trainer name&id for registered Stadium teams in dropdown 2020-10-09 20:31:13 -07:00
Kurt
9d21e5acdd Add GUI for Capture Records
Accessible from Pokedex window
ur welcome matt
2020-10-08 18:06:29 -07:00
Kurt
3686ee9ec4 Set suggested Encounter Type on Met Location click too
Closes #3010
2020-10-08 15:01:23 -07:00
Kurt
61dc9a45ae Revise Shadow state detection
Closes #3012
2020-10-06 22:36:27 -07:00
Kurt
d4452ce3af SK2 coerce to load to a hint language
This format won't be supported cleanly, so let's just try to allow language detection to work as best as it can without storing metadata in the SK2 bytes.
2020-10-04 14:42:48 -07:00
Kurt
6938d2f94d Split VivillonTables into two classes
Indicate that the content is for 3DS specific logic
Reduce restriction for parameters requiring IGeoTrack => IRegionOrigin
2020-10-04 14:15:13 -07:00
Kurt
09c6359e3a Add flexibility for SK2 imports
Check language character table for English vs Japanese when loading for a destination
2020-10-04 10:25:34 -07:00
Kurt
f8de9fe1bf Minor tweaks
now that stadium saves all expose registered teams, can just call from the parent class
rental sk2's have no TID; add that to the requirement to not get flagged for missing OT
2020-10-04 09:26:15 -07:00
Kurt
d13b893351 Use PKHeX as blanksav language
Closes #3009

Make QRPK7 implement IEncounterable and remove hardcoded PKHeX strings
Let force hatching for WC3 eggs try to hatch from the savefile's language, then revert to english if failed to set an OT.
2020-10-04 08:59:33 -07:00
Kurt
262561d5d1 Fix stad1 missing team types
off by 1 (8=>9, and EN has unused interstitial teams).
Fix last-viewed-slot indication color tracking
2020-10-03 19:48:56 -07:00
Kurt
7efaa5ab71 Minor clean
collapse some expressions
handle some compiler messages
2020-10-03 18:59:36 -07:00
Kurt
816f24e3db Add Misc pkm array viewer for Stadium saves
Readonly slots

Things could be expanded on to use interfaces and wrappers for a "SlotReference" and properties for readonly.

But that's kinda unnecessary
2020-10-03 18:22:29 -07:00
Kurt
bca8a80b39 Minor clean 2020-10-03 17:09:22 -07:00
Kurt
b242aed429 Add ability to load blank japanese/korean save files
Detects the language of the currently loaded save file, and passes that info to the blank sav creator

Use a trainer name of "1337" instead of PKHeX for any Japanese save file, because Gen1/2(/3?) character tables don't have regular ascii chars.
2020-10-03 11:22:06 -07:00
Kurt
52a67f2425 Add Stadium2 Support
Introducing a new PKM format: SK2
Split ICaughtData2 off of PK2 so it can be shared with SK2 when type-checks occur
Add conversion for PK2<->SK2
Split the split-buffer handling for GBPKM to GBPKML (what a name), so that I can reuse shared accessor logic for SK2.
2020-10-02 18:08:40 -07:00
Kurt
22f37910f0 Remove unnecessary single-member interfaces 2020-09-27 18:19:28 -07:00
Kurt
82afefa335 Make GP1 expose IEncounterable for metadata
Make the main loader handle IEncounterable objects
2020-09-26 11:33:21 -07:00
Kurt
6243135f28 Minor clean
Move Home8 location to Locations.cs for documentation
Move FestaFacility to correct folder
Remove unnecessary public modifier on interface method
Pass the program's Version to any loaded plugins, if they wanted to check compatibility...?
2020-09-25 23:55:31 -07:00
Kurt
efc17a1271 Add interface for revised savefile types (patches)
SWSH is the first common savefile type that has different revisions after official patches. We want to indicate in the Program Title which revision we're currently editing, because people still are not editing latest-format saves and complaining y no urshifu.

Use short descriptions to indicate revision (Base, IoA, CT), rather than magic numbers (v0/v1) or 1.X or 1.X.Y+, because GameFreak can't follow semver rules.

go away ranch platinum update, i might handle you another time
2020-09-25 23:41:20 -07:00
Kurt
2b7e06e217 Refactoring
Extract some logic, suppress some compiler messages
2020-09-18 22:11:13 -07:00
Kurt
7a1c438b74 Minor tweaks
add method to randomize AVs from interface extension method
revise stat presence check to check ATK since HP is stored in gen1 format
2020-09-17 18:13:08 -07:00
soopercool101
1a1cfbda4a
Fix Hidden Power Power calculations (and add to UI) (#2989)
* Fix broken hidden power power calculation

* Fix broken Gen 2 Hidden Power calculation

* Add parentheses

* WIP UI

* Finalize UI, only show on gens 1-5

* Inline some logic to reduce allocations

* Add unit tests for both hidden power calculation cases

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-09-14 20:06:11 -07:00
soopercool101
63be1fb0e7
Update Underground Editor UI (#2988) 2020-09-14 19:05:49 -07:00
Egzon
4b1a9a89da
Add support for reading and editing Underground Items (#2987)
Adds a sub-editor with localized support for editing Underground Items.
2020-09-13 14:55:50 -07:00
Kurt
407c986c89 Update netcore target from 3.0 to 3.1
.NET 5 is in 2 months, might as well bump things to the current LTS
2020-09-09 18:27:12 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
9191f023a3 Minor clean
Nullability annotations and some logic simplification
2020-09-06 11:24:54 -07:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
b03a5f2818 Fix pika beach score reading
fix reads as little endian instead of big endian
fix truncation if editor value from byte => ushort
Closes #2976
2020-09-01 16:05:52 -07:00
Kurt
9667e86446 Simplify dreamworld encounter init
precompute result size
set Gen5 as lumped group for common encounters
remove linq usage (besides Sum call, whatever)
GetEncounters now only filters the in-game static encounters rather than the dreamworld too, as those are already filtered by separate arrays.
2020-08-30 19:51:44 -07:00
Kurt
bd11affa13 Minor clean 2020-08-30 19:24:40 -07:00
Kurt
75da70069c Remove access to modified captured variable
Get the variable rather than indexing into the array each time

Simplify some expressions in sav7 for readability
Make SAV_EventFlags use comboitem explicitly by type rather than an anonymous type with same member names
2020-08-30 15:48:11 -07:00
Jonathan Herbert
6eb348848d
Handle Exception When Adding Font File (#2977) 2020-08-25 11:42:08 -07:00
Kurt
890f3375c9 Misc clean 2020-08-18 15:39:45 -07:00
Matt
f9b4c1950b
Add Catch Rate to KChart (#2972) 2020-08-15 16:13:15 -07:00
Kurt
541c9761df Minor clean
Make flag indexes immutable
Rename some properties for clarity
2020-08-14 20:23:54 -07:00
Kurt
d8fe197a3a Update 20.08.07 2020-08-06 19:15:16 -07:00
Kurt
12d9397c8c Split GO from "GG" gameversion
Make Gen7b as the combined ver for that expression
2020-08-06 18:24:20 -07:00
Kurt
85d1b0e7ad Split gen6/7 affection stats to interface
not in future formats, doesn't belong
2020-08-02 11:06:30 -07:00
Regnum
9e40fa132f
Improved Pokewalker Editing (#2958)
* Added PokeWalker Courses, Watts, and Steps editing

* Use util method for getting bitflags

* Keep old cheat method

Change signature so that the default value passed is to unlock all; can pass 0 instead to lock all

* Pass reference to derived sav4-type object

Wev'e already type-tested once, capture the reference and pass it into the appropriate load/save methods.

* Add control anchoring for window resizing

Also widen the labels for localization (longer strings possibly)
2020-08-01 09:20:13 -07:00
Kurt
e84ce77008 Split memories from main pkm class to interface
pk6/7/8, not pb7
2020-07-31 17:25:14 -07:00
Kurt
b7211000b0 Split Country/Region/ConsoleRegion from ITrainerInfo
Only present in mainline gen6/7 game pairs, so it's not wise to have it for all games
2020-07-31 13:53:42 -07:00
Kurt
36684ab867 Minor clean
Simplify some expressions
2020-07-31 11:20:48 -07:00
Kurt
27f15d2f20 Split Country/Region/ConsoleRegion to interface 2020-07-31 11:17:31 -07:00
Kurt
a221a27074 Click version/battleversion -> dropdown combobox
User error help
2020-07-25 09:58:21 -07:00
Kurt
6bb2612059 Restart program on settings reset 2020-07-25 09:51:56 -07:00
Kurt
318016e9e5 Fix re-layout on grid refresh
closes #2946
2020-07-21 23:50:23 -05:00
Alberto Tudela
2bae3e09e0
Spanish minor fixes (#2947)
Minor Folder list fixes
2020-07-21 11:59:51 -05:00
Kurt
a6a3c6eaaa Refactoring
change some expressions for better perf/readability
2020-07-19 17:48:45 -05:00
Kurt
e4092e64df Relocate gen3 ereader berry logic 2020-07-18 22:51:55 -05:00
Kurt
851d77ed3a Show "NEW" for gen8 item edits
why not
2020-07-18 20:27:22 -05:00
Kurt
a21bb09c37 Perserve & Display Favorite flag for items
Also clamp give all for TMs to 1 instead of whatever the giveall value is, like for prior games' HMs

reuse the "free space" bool; no real benefit in increasing the amount of abstraction (even though that's my current urge for legality)
2020-07-18 20:15:41 -05:00
Kurt
65ecd3ca9a Sync missing change 2020-07-18 20:07:55 -05:00
Kurt
705822c965 Abstract some gen1/2 encounter types from their parent class 2020-07-18 15:36:30 -05:00
Kurt
5c7f992ea9 Update 20.07.18 2020-07-17 21:45:46 -05:00
Kurt
523edecf7b Get actual value rather than magic index
logic doesn't really work for gen2/3, so gate it behind gen4+ format only
2020-07-06 17:32:40 -05:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
Kurt
a7ba178005 Remove unreachable/const logic
Earlier compares result in some logic being unnecessary

The Gen7 level up move compare was actually an oversight, so it's a worthwhile fix :)
2020-06-27 22:44:14 -05:00
Kurt
0836d3191d Rewrite some magic gender value logic
it's always been a byte for ratios, but we never know; plus, it's a little more self documenting
2020-06-27 12:01:28 -05:00
kckxpyr1
38d9bf18c0
Update lang_zh.txt (#2906)
This is more in line with the Chinese translation, I hope it can be modified
2020-06-25 07:06:40 -05:00
Kurt
66a797371a add pokedex urshifu gmax translation strings
copied localization from the other checkbox ;)
2020-06-24 19:01:15 -05:00
Kurt
6574732380 Update 20.06.22
Update wc8 binary with events from past month
2020-06-21 23:06:52 -05:00
Kurt
6fb2ebe039 Minor clean
add some xmldoc
2020-06-21 19:46:06 -05:00
gjfkkk
6b506957c9
Update lang_zh.txt (#2876)
* Update lang_zh.txt
2020-06-21 09:33:44 -05:00
Kurt
b53a29a0af Add flag for urshifu-1 gmax pokedex
ty @sora10pls
2020-06-20 20:00:35 -05:00
Kurt
4f7845547e Minor clean
Remove met location dynamic sizing for C/XD (already resized for SWSH)
add some xmldoc comments
rename some parameters
2020-06-20 18:23:03 -05:00
Easy World
c0ee00cb7a
Update Chinese Localization (#2871)
* Update LegalityCheckStrings_zh.txt

* Update lang_zh.txt
2020-06-19 21:18:40 -05:00
XxPhoenix1996xX
0839882fda
Update Spanish Localization (#2870)
* Update LegalityCheckStrings_es.txt

* Update lang_es.txt
2020-06-19 20:53:21 -05:00
Kurt
e72a58bdee Dump latest translatable strings 2020-06-19 20:18:37 -05:00
Kurt
45a234814b Fix raid seed editing
Because we pass in a reference to the raid block, rather than obtain the reference from the to-be-edited save file object (which was cloned), we need to restore the unmodified data to the save file instead of copying the modified save data.

Bad explanation, but we've edited the origin save data. Revert to original.
2020-06-19 20:13:26 -05:00
Kurt
d6c5c6071d Hide armor raids when not available 2020-06-19 19:56:24 -05:00
Kurt
1c1e01bc1a Update 20.06.19
Now with Isle of Armor support!
Closes #2867 , #2855
2020-06-19 19:48:38 -05:00
Kurt
86a9711cc1 Show xor & tsv on gen3-5
TSV/PSV was never abused during these gens, but whatever, show the raw details.
Closes #2868
2020-06-19 18:59:00 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
ce3f887a97 Handle dragdrop from zip (win explorer) 2020-06-16 21:53:24 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
bfef634a1a Set shiny type regardless of format
Don't loop if not required to loop
2020-06-12 11:45:56 -07:00
Kurt
e338fce910 Minor simplification 2020-06-11 09:29:46 -07:00
XxPhoenix1996xX
2bd33dd7de
Update Spanish Translation (#2850)
* Update MessageStrings_es.txt

* Update lang_es.txt
2020-06-06 17:11:35 -07:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
4f039fe732 Remove duplicate icon
only one icon file remains

make splash screen smaller since we don't have a 64x64 icon preview anymore (only 32x32 & smaller)
2020-05-26 14:43:57 -07:00
Kurt
46b443903d Fix SM dex form fetch for spewpa
Closes #2826

It doesn't find it in the SM table, but didn't return -1
rework logic flow to return when found, rather than after loop finishes.

Also fix display off-by-1 since we're not using zero indexing for our entry numbers.

Thanks @Ammako !
2020-05-24 20:42:45 -07:00
Kurt
c4326698a5 Add prompt for loading new save with unsaved changes
Closes #2823

remove old gen6 powersaves decrypted-xorpad strings (unused logic)
remove gen8 save fixing beta-pkhex-caused corruption (behaved for 6months)
2020-05-24 11:03:23 -07:00
Matt
8c6d674472
Misc changes (#2838)
Allow for up to 16 characters in SWSH Box Names.
Fix Rockruff-1 big sprite display.
2020-05-21 16:19:25 -07:00
Kurt
6164884700 Merge IGeneration into IEncounterable
all but egg exposed it; now, just make egg expose it and remove the unnecessary interface

we still need to Set generation for non-eggs/mgift, so have a separate Settable interface for internal purposes.
2020-05-17 12:32:28 -07:00
Kurt
9f490a605e Rearrange order/anchoring for main tab
allows expanding the window to show location names
Closes #2825
2020-04-29 09:32:29 -07:00
Kurt
8c723b32ee Don't show/modify earned bp on RS saves
Closes #2819
2020-04-26 17:53:50 -07:00
Kurt
73045ba7a4 Hide fame time until selected
Closes #2820
2020-04-26 17:49:32 -07:00
Kurt
a8f967e935 Disallow scrolling in Trainer Stat/Record
Unfinished text edits aren't pushed until after the combobox changes index
#2820
can't tell the numericupdown to finalize entry, even with a Focus() call to the combobox (to change focus from the numericupdown).
2020-04-26 17:49:10 -07:00
Kurt
460062a07c add generic sav block editor 2020-04-26 16:23:06 -07:00
Kurt
8a0295e4e9 Minor clean
GetLanguageIndex never returns <0
2020-04-23 20:54:20 -07:00
Kurt
d6171669e4 Add swsh box wallpapers
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 14:50:41 -07:00
Kurt
24edf7efe5 Improve detected savefile load speeds
Don't discard the initially detected data just to re-load it from the path; keep a reference and load the reference.
2020-04-16 13:15:35 -07:00
Kurt
b8814d2448 Split GG into LGPE (GP/GE), GG (LGPE||GO)
Update usages
2020-04-16 12:48:18 -07:00
Kurt
567b54b10f Update Main.cs 2020-04-14 11:50:33 -07:00
Kurt
546412e410 Rename class/method name 2020-04-14 10:59:16 -07:00
Kurt
ee1cfa8912 Hanle some compiler messages 2020-04-14 10:52:19 -07:00
Kurt
49e4fd396d Remove some unnecessary null checks 2020-04-14 10:08:56 -07:00
Kurt
f22b1c3e52 Update 20.04.14 2020-04-13 10:16:49 -07:00
Kurt
d398ad56d5 Update translations
Not really much here, but that's all that's been added since last time.
2020-04-13 09:55:21 -07:00
Kurt
bf47317dd1 Add setting to force large sprites for past gen
Causes the Other tab (daycare/gts/fused) to look wonky (not scaled), but I'm ok with that being a known flaw for now.
2020-04-13 09:52:25 -07:00
Kurt
33bdacebe8 Minor tweaks
Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
e83f2a7dd0 Expand met location combobox
stupid long met location names in SW/SH; doesn't really hurt.
Not gonna measure all string lengths and dynamically stretch it -- not worth.
2020-04-12 13:26:35 -07:00
Kurt
0ada4cbd77 Remove some unnecessary null checks 2020-04-12 13:20:40 -07:00
Kurt
30d21e4532 Extract out showdown set interface 2020-04-12 13:05:29 -07:00
Kurt
270d984130 Minor clean
Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
80bedf2140 Add HomeTracker to list of hideable secrets 2020-03-21 10:56:15 -07:00
XxPhoenix1996xX
d66d761d3c
Update Spanish Translation (#2795)
* Update lang_es.txt

* Create flags_gg_es.txt

* Update PKHeX.Core.csproj
2020-03-20 11:42:58 -07:00
Kurt
5e32e9203e Add setting to apply nature to statnature on import
Co-Authored-By: toim22 <toim22@users.noreply.github.com>

#2794
2020-03-19 13:47:25 -07:00
Kermalis
5bdfd74862
Fix sav path after exporting to new name (#2791) 2020-03-18 22:15:34 -07:00
XxPhoenix1996xX
8a1405125e
Add Spanish Event Flags Translation / Update Spanish Translation (#2786) 2020-03-18 10:25:22 -07:00
Kurt
68324847bb Update PKMEditor.cs 2020-03-17 10:35:30 -07:00
Kurt
f1beef872f Reorder origin mark returns
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-03-17 10:34:23 -07:00
Kurt
696bdf7cae Update 20.03.14 2020-03-14 14:58:36 -07:00
Kurt
a885f6b48f Clean up PID/EC auto-update
Now loads & saves version-less data fine

Co-Authored-By: lusamine <lusamine@users.noreply.github.com>
2020-03-13 19:56:53 -07:00
pi1024e
8a1e73e5b3
Change OT_Class to have an expression body (#2759) 2020-03-13 10:28:50 -07:00
Kurt
fbd533092d Fix misspelling of the word "Received"
Closes #2757

Co-Authored-By: pi1024e <pi1024e@users.noreply.github.com>
2020-03-12 15:05:34 -07:00
Kurt
dcb7336d92 Hide pika beach on !YW, add a few RS flags
Closes #2745 , ty @FeralFalcon

hidden items are meh, items can be hacked in.

Co-Authored-By: feralfalcon <feralfalcon@users.noreply.github.com>
2020-03-11 19:33:17 -07:00
Kurt
0aa6282d73 Sanity check value types via generic method 2020-03-11 16:31:53 -07:00
XxPhoenix1996xX
f6a157b2a1
Update lang_es.txt (#2755) 2020-03-07 20:44:58 -08:00
Kurt
4c226340fe Add shiny sprites, alcremie sprites & big sprites for all
Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
9b30bb8a2f Don't copy PID->EC if bad GenNumber
Reading raw uncaptured data from RAM
2020-02-29 10:55:30 -08:00
Kurt
d58426ebf5 Hide affection fields, remove setters for unused
#2738
2020-02-27 20:53:33 -08:00
qhq
8d413bb047
Update lang_zh.txt (#2729)
SAV_Database.L_Version=OT Version: >来源版本:
SAV_Encounters.L_Version=OT Version: >来源版本:
SAV_Database.L_EVTraining=EV Training:>努力值:
2020-02-20 19:26:51 -08:00
qhq
3d6fd82523
Update lang_zh.txt (#2727) 2020-02-19 22:05:54 -08:00
Easy World
4bfb57836a
Update lang_zh.txt (#2722)
* AV means 覚醒値(Japanese), Awakening values(English), not the Species strength
* OT means おや(Japanese), Original Trainer(English), not the Trainer
* L_RHeightMin min means minimum not minute
2020-02-19 06:59:35 -08:00
qhq
79b63b3af1
Update lang_zh.txt (#2718)
* Update lang_zh.txt
2020-02-17 20:22:21 -08:00
Kurt
66efbaf407 Add box manip for heal all slots 2020-02-17 19:28:20 -08:00
Kurt
620dd04064 Lock main window panel splitters
Nobody needs to resize things; was leaving things open for a bit but no more...
2020-02-16 20:27:24 -08:00
Kurt
fc9d0b4b24 Add hint for pkm with dummied moves
Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
0ab63dd20f Update shortcuts.txt 2020-02-15 15:59:54 -08:00
CanoeHope
b7a3d278b2
Update shortcuts.txt (#2712)
Very useful.
2020-02-15 15:47:43 -08:00
Kurt
0d4cff81c6 Clean 2020-02-15 14:29:23 -08:00
Kurt
5c845a3875 Hide home tracker on non pk8 formats 2020-02-14 11:54:04 -08:00
Kurt
e8759ee538 Determine shiny as square if fateful && shiny
regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
92b22b9f44
Fix HOME tracker value GUI character entry length
Closes #2705 
It's recommended that you NOT set a "random" value here; instead, let HOME regenerate one for you.
Clearing it still functions properly.
2020-02-13 10:52:19 -08:00
Kurt
ff23d094f0 Update 20.02.14 2020-02-13 08:44:07 -08:00
Kurt
6346444db7 Extract home tracker to interface 2020-02-12 18:52:48 -08:00
Kurt
a8a775b39c Move setting update location 2020-02-12 18:22:32 -08:00
Kurt
6ef2950cc4 Add toggleable flag setting for tracker, update translations 2020-02-12 18:14:23 -08:00
Kurt
e77fa205a0 Add tracker editor 2020-02-12 18:10:03 -08:00
ReignOfComputer
fbcbbc7b05
Batch Editor Alert Fix (#2703)
Running a batch editor job in the same window pops the alert message in incrementing numbers until the window is closed.
2020-02-12 09:58:46 -08:00
Kurt
8e9664ba6c Update database filters
Allow if it can exist in SWSH
2020-02-11 20:23:59 -08:00
Kurt
ebf20d927b More transfer implications
Totems are downsized to regular
araquanid, togedemaru, and ribombee totems can't transfer (at the moment)
2020-02-11 20:11:33 -08:00
Kurt
239b2f4b52 Fix entree randomization for encounters with no special move
https://projectpokemon.org/home/forums/topic/56211-error-an-unhandled-exception-has-ocurred/

ty Pocket Monsters
2020-02-08 20:56:16 -08:00
Kurt
fe092ce043 Update changelog.txt
muh spell check
2020-02-07 23:39:32 -08:00
Kurt
fb640505a5 Update 20.02.08
No event gallery updates since last release :)
2020-02-07 23:38:28 -08:00
Yurical
a4e579c49b
Update Korean translation (#2680) 2020-02-04 07:36:40 -08:00
Kurt
0e8ce7427a Move using to release build option
am not using reflection for debug, gets rid of a warning
2020-02-02 10:20:51 -08:00
Kurt
d260249b5e Apply met location before suggestion check
Closes #2667
2020-01-28 18:29:05 -08:00
Kurt
dd07126d83 Relocate level suggestions to EncounterSuggestion 2020-01-28 16:21:38 -08:00
Kurt
e40f739494 Update tab ordering
Closes #2665
2020-01-27 17:15:58 -08:00
Kurt
410fcee85b Sort sav sub-editors on load 2020-01-27 17:14:18 -08:00
matty
06522c2235 quality of life improvements on the mystery gift form (#2664)
* delete received items with the delete key

mass selection of received items for mass deletion as well
improved index selection on deletion

* tab indexing for the form
2020-01-26 11:19:58 -08:00
Kurt
1ba271db50 Fix block dump changing type on load
Loading the window and assigning the datasource fired the index changed event, changing the first block (array) to the (selected index of type), which was bool1. Exporting the save caused a bad block type write, yielding a bad size.

Only add the event after the constructor is finished, so that it only fires via user interaction.

Similarly reported but not exactly noticed in #2658
Closes #2663

Gonna update the release with a hotfix
2020-01-26 09:24:00 -08:00
Evan Dixon
4ef48a4e79 Add check for old PKHeX.Core.dll (#2662) 2020-01-26 08:55:13 -08:00
Kurt
a3e9649f09 Update 20.01.26
Update with latest events from EventsGallery
2020-01-26 00:35:31 -08:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
1520210e68 Revert overload usage
yay core/framework enhancements
2020-01-25 18:12:58 -08:00
Kurt
38759be662 Update gui translations with latest
For dev update utility, move them to the new location in PKHeX.WinForms project
2020-01-25 18:06:04 -08:00
Kurt
b5d48bc14f Split up portions of CommonEdits
Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.

Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00
Kurt
88dcb59798 Extract language initialization to core
Call this method whenever you boot a separate app that needs legality strings to be ready.
2020-01-25 16:27:16 -08:00
Kurt
9b6a10df46 Extract metadata-reflection class to PKHeX.Core
separate GUI logic from non-gui logic :)
2020-01-24 17:57:47 -08:00
Kurt
0b0d534fd4 Order unknown blocks in dropdown by block type
Typing in the key to the combobox should immediately start filtering. We can't put the block type first, as we can't quickly fetch a block by key.
So, just trim off everything but the key when we start ordering things. They're already in order by ascending key -- the known blocks have already been pulled to the top and can be sorted without modification.
2020-01-24 17:38:31 -08:00
Kurt
46156b48c6 Add missing generation to accessor type name
Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)

no functional change
2020-01-23 23:22:54 -08:00
Kurt
fb02295c70 Use object block names in diff 2020-01-23 23:19:38 -08:00
Kurt
2adbca628b Add raw value edits
Not done for Array types or Object types
muh reflection, such spooky

mark Offset as non-browsable so it doesn't show up in propertygrid if the block is being edited by a grid :)

I imagine a struct-type-sensitive array property grid edit could be done via Buffer.BlockCopy to a dest array, but there's so few Array blocks... so meh
2020-01-23 21:30:39 -08:00
Kurt
52309fd0d2 Add PropertyGrid for direct block edits
Hold control when selecting the block to just view the hex like any other block
dunno how I wanna handle typeconverter for a valuetype block :\
2020-01-23 20:34:18 -08:00
Kurt
99baa171f4 Indicate known block types at top
Uses reflection to grab a list of defined constants (block keys), and a list of defined block reader classes.

Show name of block in red for a more prominent hint that this block is somewhat editable :)
2020-01-23 20:11:39 -08:00
Kurt
333176006f Add Hex View of block data
Readonly display
2020-01-23 19:02:09 -08:00
Egzon
a5985536e2 Miscelanous fix on Underground Scores (#2657)
* UG scores are uint32, with max value up to 999999.

* fixing label position

* another positioning fix!
2020-01-23 16:37:39 -08:00
Kurt
8f89346681 Sanitize filename before try write
Closes #2656 ty @xJam-es !
2020-01-23 08:35:12 -08:00
Kurt
225d5d0698 Refresh PP on applying suggested moves
Closes #2655
pretty sure the FieldsLoaded is preventing the pp refresh, so just manually do it
2020-01-22 09:24:25 -08:00
Kurt
4ea2be250f Add TitleScreen8 and Trainer Card team structs
Closes #2653 , ty @CanoeHope !

Editable from the Trainer Info button, comes with a Copy From Party button for each.
2020-01-21 23:23:27 -08:00
matty
515dc1a558 set gen 5 battle subway max to 9999 + tab indexing (#2650)
since battle subway can have a maximum of 9999 for your record, it's silly to limit it to 100.

i also included some tab indexing so people can navigate the window with a keyboard, and a minor fix to the "record" labels so you can read them.
2020-01-20 23:30:47 -08:00
Kurt
6fdc71b2e4 Update tower record set
Record ID const declaration for reuse
Change 255->300 for streak max
Set record as well (ignore currently set value if modified via dropdown)
Closes #2649

Not sure if Money and BP can get a similar record-set treatment.
2020-01-20 18:16:46 -08:00
Kurt
40e5cd66da Add block diff for swsh, add bool type toggle
Apparently my copypaste of the class didn't delete all the old unused controls. Ha!

Move non-gui logic to core as separate classes, in case ppl wanted to reuse them in their own projects.
2020-01-19 22:29:50 -08:00
Egzon Qukovci Jusufi
ab5016bf7d Add Subway Scores edition (#2643)
* Add Subway Scores edition

* Changing the offsets handling

Simply use the block offset as the base and add them to it. Also allow edition on B2W2.
2020-01-18 19:31:36 -08:00
Kurt
8312c52cc1 Make Move[] readonly list
contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Kurt
f3a9a9d7c2 Misc nullable handling update for winforms
Didn't enable it; there's some side effects from properties that used to be null in PKHeX.Core
there's probably more, but just handling a few.
Closes #2642
2020-01-18 13:27:48 -08:00
Kurt
9b0b0cb1a6 Add misc value r/w for trainer8
Closes #2639
casting object to generic T : struct isn't valid, so just cast the get/set appropriately
2020-01-17 23:25:02 -08:00
Kurt
c1428107f9 Show Type/Value of block more cleanly
Show Type in DropDown
Show Value in TextLabel
Export Value as filename after Key, helps show value
Import filename ignore content after Key (import accounting for value in export filename)
2020-01-17 19:01:24 -08:00
Kurt
41f909c08a Add Roto Rally score, copy Jersey # to other block
Closes #2635
2020-01-15 20:48:19 -08:00
Kurt
f1b1f5e64e Add dump customization options
Option to denote block start more clearly with an ASCII string (BLOCK XXXX)
Option to omit block type info
Option to omit blocks that aren't an array type
#2635
2020-01-14 19:03:04 -08:00
Kurt
1ba1597878 Dump decrypted/decompressed content instead of raw
more useful for analysis this way
2020-01-13 20:55:58 -08:00
Kurt
df1d317861 Add block dump/import
Can do block swaps with other saves (fashion block is d224f9ac) -- export the block and import it to another save!
2020-01-13 19:04:21 -08:00
Kurt
2e16fb058c Show form arguments in gen6/7
Clamp form argument load to current list bounds (used to throw arg range exception if invalid)
2020-01-13 17:09:03 -08:00
Kurt
5a20dc707d Rewrite encounter suggestions
Don't clone legality templates, and keep suggested information minimal -- this isn't automod
2020-01-12 19:40:36 -08:00
Kurt
eaeebea923 Remove another method shortcut
EncounterSuggestion needs a facelift anyway
2020-01-12 17:00:03 -08:00
Kurt
82eaf39d45 Remove method alias for init mysterygift db 2020-01-12 11:41:23 -08:00
Egzon Qukovci Jusufi
fe13b3374d Spanish Translations (#2625)
* Update LegalityCheckStrings_es.txt

* Update lang_es.txt
2020-01-10 16:03:28 -08:00
Kurt
cf06335a22 Update 20.01.10
Update with latest events from EventsGallery
2020-01-09 21:13:07 -08:00
Kurt
bbd1aff5fe Add new lengths
new format still crashes as block absolute index is now different
should do a different way of loading blocks (key instead of index)
2020-01-09 08:17:41 -08:00
Kurt
0dd4d1fe7a Remove unnecessary casts 2020-01-06 17:50:18 -08:00
Kurt
efbac28b91 Rework accessors for PKMConverter trainer cache
Might break downstream users, for the better. Internal behavior had to change!
2020-01-05 21:51:02 -08:00
Kurt
3d581283c2 Minor clean
move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
45c71aaabf Add short path for no criteria specified
Closes #2620
2020-01-04 11:09:50 -08:00
Kurt
87fbdf8222 Add Click PP label (not max) to refresh PP counts
https://github.com/kwsch/PKHeX/issues/2603#issuecomment-570754419
2020-01-03 20:07:56 -08:00
Kurt
90dabf5b87 Restore original background if hover-glow not done
Closes #2616
2020-01-03 19:46:04 -08:00
Kurt
852bd2af20 Relocate gui-only text files to WinForms project
Split up the DataUtil method to load text files so that the caching
functionality can be reused
2020-01-03 15:53:48 -08:00
Kurt
24412a2812 Add setting to disable sound on legality/sav load
Closes #2615
2020-01-03 15:29:12 -08:00
Kurt
166f8d82e5 Misc clean
Refactor out some logic, make "en" literals reference one spot (where
appropriate)
2020-01-01 19:07:21 -08:00
Kurt
1e1c454885 Simplify equality comparison
string.equals works better for genesect or whatever, just do it this
way.
2019-12-28 18:57:36 -08:00
Kurt
c7e396ef14 Update 19.12.26
Update with latest event data from the Events Gallery
2019-12-26 19:07:04 -08:00
Kurt
26b4c991cb Split Friendship and Form layout panels
Closes #2569
hax form change update trigger from validated->textchanged

might be a little annoying to see the layout/order change, but it should
be better as stuff is now visually chunked.
2019-12-26 14:52:50 -08:00
Kurt
60d12e330c Handle bad gender values when loading
0/1/2 normally; I could just copy the genderless symbol for '3' as well
but eh
2019-12-26 14:27:17 -08:00
Kurt
9ee2b08ce5 Update rare flag logic
Closes #2601

Add ComponentModel attributes for properties, add u64 typeconverter for
propertygrid
2019-12-26 13:39:07 -08:00
Kurt
827a7649c1 Export PCD/PGT as encrypted format
add Write method for writing the data outside the program; only use Data
if you know what you're doing!
2019-12-24 23:24:28 -08:00
Kurt
97c3c6b610 Add raid/den detail browser
Hold alt when hitting activate all to dump instead
I've seen DenType=5 Event=2 for at least one raid so far... not sure if
the event/rare properties are accurate.
2019-12-23 23:30:21 -08:00
Kurt
a81a6cc61c Update QR popup view
Dynamically size the window based on contents, size and position layers
according to inputs rather than hardcoded values
enforce minimum width for pk1/2 (EVs are 5characters each, at most)
2019-12-23 20:16:34 -08:00
Kurt
ff61c66a56 Manually trigger form validation before loading SAV
Closes #2595
loading a new pkm template triggered the validation after the save
reference is swapped but the fields haven't been loaded

not gonna bother untangling things at this time
2019-12-21 15:33:20 -08:00
Kurt
ce463d057a Add Pikachu Beach Score editing for YW saves
Closes #2585
2019-12-21 15:17:05 -08:00
Kurt
4bf71de621 Minor clean
automatically update total_watt if insufficient
SAV8 is not SAV8SWSH
#2583
2019-12-12 22:58:18 -08:00
Atzgi
d9c59666e0 Add watt in trainer data editor (#2583) 2019-12-12 16:27:01 -08:00
Kurt
9285dc5b52 Reduce width of formArg & flowlayoutpanel
Closes #2569
-2 combobox width
-15 flowlayoutpanel width (two of them)

I assume this works. Please let me know! The width was capped out on my
machine; the different scaled users might be off by a pixel (too big),
which makes it appear invisible because it can't render it in the
too-small space
2019-12-09 21:24:06 -08:00
Kurt
f832cff689 Update 19.12.09 2019-12-08 20:24:15 -08:00
Kurt
5e1fd36b96 Account for memory feeling off-by-one bug
If the feeling is zero the game's string formatter will treat it as
null, and will newline before the period.

Gen6 (if I recall correctly) had "it was happy" as index 0
Gen8 (new) has "it was happy" as index 1, with 0 being invalid-bad.

Slice the array differently for gen8 to include the empty line as index
0.

Closes #2549 , ty @crzyc && @architdate for testing index 0 :)
2019-12-08 18:56:37 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
5ddd59c9aa Fix runerigus/yamask partial load fail
320 is max hp (31IV 252EV), is this just -60 from max HP (threshold to
evolve at?)
might need some more research to see what is going on with this

only trycatch in release builds; was confused until I stepped thru and
saw the crash
2019-12-08 00:03:08 -08:00
Kurt
4611146807 Update memory verifier
Adds handling for SW/SH quirks
Closes #2545
2019-12-07 23:36:39 -08:00
Kurt
c2dd2c9145 Sync missing content
see previous commit, lol
2019-12-07 15:15:35 -08:00
Kurt
a178418c3d Fix clone to all slots behavior 2019-12-07 13:56:00 -08:00
Kurt
99a884c56e Add click nature label to copy other nature
For those who are annoyed that ShowdownSet does not import to Nature,
sure, you can do that with just one click now

(it's not overwritten automatically, just in case the event the
encounter is fixed nature)
2019-12-03 20:12:13 -08:00
Kurt
f45d730faf Add TrainerID for trainer card
Closes #2556
2019-12-03 19:54:34 -08:00
Kurt
20f3552e39 Add vc origin sprite
ty @sora10pls

reorder for preference
2019-11-29 11:21:35 -08:00
Kurt
3c4e668d9a Add alcremie formArg gui
Closes #2538
Standardize nomenclature as FormArgument, add interface for those
exposing the property.
2019-11-29 10:44:52 -08:00
Kurt
e9b0dc09b2 Hide geolocation history
Hide geolocation hist on non-geotrack
Update memory parse of no-memory to include nickname (new strings have
{0} for no-memory).
2019-11-28 14:02:05 -08:00
Kurt
65e2457762 Don't suggest relearn moves if not parsed correctly 2019-11-26 16:12:57 -08:00
Kurt
6627d7e2f4 Minor clean 2019-11-26 10:45:36 -08:00
Kurt
c0270b18e4 Add trainer card number editing 2019-11-25 23:26:01 -08:00
Kurt
5435a5d93e Minor updates
Fix mark (ribbon) read for index > 64
Heal party stats on set detail import
Wipe HT Language for eggs/untraded
Extract BST total color logic
2019-11-25 17:32:10 -08:00
Kurt
4a40d8c08f Fix thanks textbox anchoring
Closes #2524
it used to be anchored to the bottom right before the form was changed
to a tabcontrol setup
2019-11-25 13:01:25 -08:00
Kurt
5de7ef7ed0 Update 19.11.25 2019-11-25 10:36:32 -08:00
Archit Date
a05bed8f18 updated shiny indicator for xor0 (#2522) 2019-11-25 09:27:42 -08:00
Kurt
0dcd9b744a Include swsh held items to valid items list
Closes #2518
2019-11-24 22:34:51 -08:00
Kurt
32d8225023 Fix drag slot equality check
prevents deleting party slots if a slot is dragged into its original
slot (X->X); Equals check only checked reference
2019-11-24 06:42:41 -08:00
Kurt
27754afea8 Fix box list width crunching
Closes #2477
2019-11-23 08:51:54 -08:00
Kurt
b6f2dd623e Fix external drag restoring of image
Closes #2476
2019-11-22 22:22:30 -08:00
Kurt
9e997f1613 Trycatch all clipboard set-text operations
Closes #2486
redirect to a common method in the event that setting to the clipboard
fails; the handling is now the same for all usages (trycatched and a
shared error message).
2019-11-22 21:23:00 -08:00
Kurt
ea20b436ad Change initial blank save version
ppl who have launched the program (saved settings) will have to manually
change via settings, or load a save file...
2019-11-21 22:08:32 -08:00
Kurt
422b11bb42 Clamp max bp for bad vals
https://projectpokemon.org/home/forums/topic/55524-pkhex-191115e/
2019-11-20 23:05:38 -08:00
Kurt
a50169d3d2 Add shift-set shinyxor0 pid
Display xor value on hover, not gonna do alternate stars/square display
Closes #2482
2019-11-20 20:38:05 -08:00
Kurt
2aaa3763ee Fix record setting logic
Thanks @AnalogMan151 ! #2416
Fix method reference lol
2019-11-20 18:18:33 -08:00
Kurt
633d385482 Only weave on release builds 2019-11-18 22:19:02 -08:00
Kurt
f208df4070 Add GUI editing for Trainer Card name
Closes #2447
2019-11-18 17:57:54 -08:00
Kurt
cca33fc0f9 Fix Technical Records box size
all goofed out under certain conditions
2019-11-18 17:42:59 -08:00
Kurt
fac5182d4b Add a ChangeAllCount to current value dropdown 2019-11-18 16:25:27 -08:00
Ammako
acf5df07be Box Layout fixes (#2449)
* Enforce box name length in Box Layout

* Fix G4 box renaming

* Fix G7 box renaming
2019-11-18 16:01:36 -08:00
Kurt
7a77ca25f1 Show nature amps from statnature
Trigger update in stat pane when statnature is changed too
2019-11-17 16:00:23 -08:00
Ammako
2292c7eb1d Don't show notOT language on Gen. 6-7 (#2442) 2019-11-17 10:48:39 -08:00
Kurt
d077d8549e Add alcremie form display for dex edit
Nothing for the PKM Editor; not sure how I want to handle the reused
FormDuration work value.

For the meantime, just use the Batch Editor for a targeted write.

Closes #2441
2019-11-17 09:34:04 -08:00
Kurt
d6aeaeb657 Filter out unobtainable encounters
Closes #2440
2019-11-16 21:55:38 -08:00
Kurt
ac498fe643 Update box clamp
off by 1, gen6 battle box causes it to be out of range
2019-11-16 21:21:02 -08:00
Kurt
08aef9abc0 Increase program size if required for different DPI
Closes #2439
2019-11-16 21:03:24 -08:00
Kurt
76b20d0739 Update Database/MGDB/EncounterDB for new size
Closes #2431
2019-11-16 15:56:30 -08:00
Kurt
f836a3dddb Fix Daycare slot display
was redirecting to party; party was removed

all that remains in the slot list the SAVEditor manages is the two
daycare slots.
Maybe it'll be better to have a popup form in the future, that way
multiple daycares can be shown as appropriate.

Closes #2433
2019-11-16 14:45:21 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
0716e50fd6 Add Gigantamax owned flag logic
Closes #2430 ty @igniscitrinus !
2019-11-16 13:10:46 -08:00
Kurt
f66de2f8b3 Load unknown flag in dex editor
#2430
2019-11-16 12:29:59 -08:00
Kurt
ab25038b58 Update max gen, add pk8/wc8 to dropdowns 2019-11-16 08:25:05 -08:00
Kurt
627a236956 Add shift hotkey to apply current as TRs
no window popup required
2019-11-15 23:22:21 -08:00
Kurt
981ed9a253 Add technical record flag editor & api 2019-11-15 23:12:28 -08:00
Kurt
f0dfaa2e50 Add temp hotfix for broken swsh saves 2019-11-15 21:33:23 -08:00
Kurt
c87674fd6d Fix Game version set
ty @ReignOfComputer
2019-11-15 20:03:11 -08:00
Kurt
8c33318852 Unclamp battled count in dex
default was [0,100] for numericupdown, forgot to set max range (pretty
much uncapped)
2019-11-15 19:10:38 -08:00
Kurt
199570b12d Update 19.11.15
Introducing Sword/Shield support!

Legality is still a work in progress, and documentation of encounters
and game features with respect to save data is ready for community
effort!

-Kurt
2019-11-15 17:52:08 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
b8835facd5 Rename public "pkm" properties to non-lowercase
lowercase = local variable or private member
2019-10-27 12:57:04 -07:00
Kurt
39d11f5f2f Simplify font logic
dont bother trycatching stuff that shouldn't fail
2019-10-26 23:14:00 -07:00
Kurt
46640d48a3 Misc clean
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
fcc993784b Rename abstract pkm inherited class names
leading underscore for a class name = pls no
2019-10-26 12:42:33 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
5dcee4fb9a Set random moves if GetMoveSet yields invalid set
Closes #2406
No clean way to check for these edge scenarios, so just double check the
moveset and return random moves if we fail
2019-10-24 18:11:25 -07:00
Kurt
08a88b876f Dispose dialog forms after use 2019-10-19 20:33:37 -07:00
Kurt
f77f0e8a4b Keep gen6 dex form flags
oops, forgot to include ...(+ i)

ty @Ammako

https://projectpokemon.org/home/forums/topic/55244-pokedex-displays-shiny-version-of-transfered-pokemon/?do=findComment&comment=249665

no need to set editing flag as I'm not changing anything

have sav6xy use the sav6xy accessor interface instead of the main one
2019-10-19 17:38:01 -07:00
Kurt
d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
4302347366 Show missing editors
yay useless integer stores instead of checking if an interface is
implemented
2019-10-18 20:26:41 -07:00
Kurt
abe87eb369 Relocate maison stats to block access 2019-10-18 20:13:21 -07:00
Kurt
546ff01e5e Minor tweak
don't allocate byte array, just set directly
2019-10-17 20:16:03 -07:00
Kurt
c24851129f Add super training block details & to block access
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00
Kurt
be26074e1a Remove explicit mono build, update readme
With the FontUtil rewrite removing any platform specific code, there is
no need to have two separate builds.

Remove the unused ClickOnce target, never implemented.
2019-10-16 20:52:09 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
72aee7540d Enable nullable for drawing project
Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
a792e58d49 Fix poketch logic
ushort poketch_def
{
enabled:1
unk1:1
unk2:1
color:3
unk40:1
unk80:1
unk:8
}
byte currentapp;
u825] unlockedflags
...app-specific data follows
2019-10-06 20:27:34 -07:00
Kurt
e81deff512 Use pokegrid for encounter db browser
Add icons for the database contextmenu items
2019-10-05 14:29:15 -07:00
Kurt
40db929166 Re-add resources for inventory editor
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
e104436924 Extract out filename fetch logic 2019-10-03 18:35:33 -07:00
Kurt
08561236f7 Relocate content not associated to SAVEditor 2019-10-03 18:29:53 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
39eedb1db2 Make PCBinary a method instead of get prop 2019-10-03 17:45:19 -07:00
Kurt
43e8b08ba8 Dynamically generate slot grids
Gen1/2 INT: 20 slots => 4 wide x 5 high
Gen7lgpe: 25 slots => 5x5
otherwise: 6x5
(maintain 5 rows)

Database(s): 6x11

Could probably wrap the initialization logic (grabbing savefile, etc)
but works for now

This is all in prep for box sprite resizing (56x68 as evident by lgpe
sprites); figured I'd add some display flexibility to handle prior games
with non-30/box layouts.

shave off a couple pixels for popup box view to make the edges of the
box directly at the edge (-2 bot, -1 right side)
2019-10-02 20:04:12 -07:00
Kurt
93ebbb10a7 Weave net46 dlls into single exe
back to the 1-file distribution strategy
2019-10-01 19:55:12 -07:00
Kurt
c2d5d0cd42
Add .NET Core 3.0 build option for WinForms project (#2396)
* Move pkhex.drawing calls out of form constructors

designer doesn't like it; if Main can't be designed then there's some
call that it can't process for whatever reason

* Add netcore3 targeting

Closes #2198 by adding a netcore3 build option
Closes #2391 by retaining designer functionality and net46 builds
2019-10-01 18:12:08 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
7db0657711 Fix context view/set/delete action
oops, dunno what commit broke it
2019-09-28 19:29:15 -07:00
Kurt
f47382e34f Fix GetUnderlyingControl call from ContextMenuStrip
https://projectpokemon.org/home/forums/topic/55096-unhandled-exception-error-pkmdb/?tab=comments#comment-249235
had recently moved the contextmenu to the designer, event handler has
sender as the ContextMenuStrip

use recursion -> while loop so that the input can be any of the 3 cases;
it'll drill down until it gets a picturebox or none.
make generic for giggles, update usages so Array.IndexOf uses
picturebox[] instead of object[]
2019-09-24 18:14:15 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
8912f76726 Clean up super training medal checks
Futureproof with transfer considerations
This is just a guess; gen7 didn't update the medal count and if we
assume pk8 overhauls the structure for a new console, they'll drop old
data.

With c#8 later next week, will move SuperTrainingMedalCount() to a
default interface method ez.
2019-09-20 20:55:36 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
712a9cf4a0 Update 19.09.19
Update event binaries with latest from the Event Gallery
2019-09-18 15:29:07 -07:00
Kurt
32969a4d86 Switch save timestamp display to 24h clock
Closes #2388 thanks @fattard !

Now shows seconds instead of AM/PM
"hh:mm tt" -> "HH:mm:ss"
2019-09-18 15:06:45 -07:00
Kurt
b9246ece37 Extract y2k datetime logic, also wardrobe tweak
swsh gonna have wardrobe, so rename class and relocate some logic in for
better docs
2019-09-15 22:12:32 -07:00
Kurt
d26e294e58 Fix ao multiplayer tab visibility 2019-09-15 11:39:26 -07:00
Kurt
81e27eff7c Simplify expression 2019-09-12 18:58:32 -07:00
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
02f36655a0 Reload box data cache on resetting slots
clear box and other calls to ResetSlots weren't reloading with the NEW
modified pkms.
2019-09-09 20:23:18 -07:00
Kurt
6d8ff992e2
Clean up / fix external drag in (#2383)
* stash

* Consolidate some logic
2019-09-03 19:54:41 -07:00
Kurt
11bc9f064f Make slots visible after resetting
Had removed the Visible=true from the inner UpdateSlot call in the
refactor; place here.
2019-09-03 18:44:35 -07:00
Kurt
d60731940c fix pokegear saving
oops 'sav' is Original save file
2019-09-02 21:51:51 -07:00
Kurt
4b8082be23 Add Pokegear number editing (hgss)
Closes #2379
2019-09-02 21:24:49 -07:00
Kurt
61bee67908 Misc fixes
revert HoF reads as they are stored outside the general/storage blocks
2019-09-02 20:25:38 -07:00
Kurt
ca2379982f Remove unused file 2019-09-02 19:32:39 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
f0df115ccd Fix box load on uninitialized box load
Closes #2376
probably will be rewritten at a later time; am reworking the slot info
messaging for drag/drop/display
2019-08-23 18:03:10 -07:00
Kurt
bf6c25eca7 Break up SlotChangeManager logic
A little bit cleaner when the logic is separated
Keep an abstraction of BoxEdit to cache the current box contents.
Already fetched to show sprites; any future fetches (for preview text /
hover sprite) can reuse the already fetched pkm data.

Should probably rewrite this stuff completely, but effort better spent
elsewhere
2019-08-20 19:50:28 -07:00
Kurt
d0ae47eb6c Update 19.08.19
Update event binaries with latest from the Event Gallery
2019-08-18 21:51:40 -07:00
Kurt
39f5500d8a Show summary tooltip on mouse enter
Thanks SadisticMystic for the suggestion!
2019-08-14 22:51:49 -07:00
Kurt
7424cf6fb0 Remove GSC/C differentiation in PK2
Allows for no adjusting the game group
2019-07-28 13:26:39 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
c7eecf5976 Extract summary object to core 2019-07-13 17:43:05 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
f2ac29ff4e Relocate some logic
slightly reduces savefile.cs footprint
2019-07-05 22:02:29 -07:00
Kurt
9a61f0de0f Minor relocation of logic
and the gradual shift to full-oop continues
2019-07-05 21:39:47 -07:00
Kurt
aa94c70df2 Hide gen6 dex logic behind zukan class
Same as prior commit for gen5 & gen7
2019-07-05 18:04:36 -07:00
Kurt
adbb3e842a Hide gen7 dex logic behind zukan class
Same as prior commit for gen5
2019-07-05 17:05:42 -07:00
Kurt
79a9269fbe Hide gen5 dex logic in Zukan class
Didn't change any of the bulk modifications, but the data get/set is now
done via the Zukan object rather than raw data manipulation
2019-07-05 16:21:53 -07:00
Kurt
01fee15c1f Show tooltip for inventory tabs
quality of life feature
2019-07-05 13:49:30 -07:00
Kurt
7f186048fb Really fix dex lang flag offset style
c345688f6d

base(x) -> base(x - y) resulted in incorrect offsets for LGPE. Great.
Just make PokeDexLanguageFlags a shift offset instead of absolute;
update all usages.

Closes #2348
2019-07-05 12:16:09 -07:00
Kurt
808c1d2992 Update 19.07.05
Update event binaries with latest from the Event Gallery
2019-07-04 22:00:48 -07:00
pokecal
6b3d6999d1 update MailBoxEditor (#2344)
fixed FRLG offset, etc.
2019-07-04 21:48:18 -07:00
Kurt
060a0a8596 Remove unused content
Now in QRMessageUtil
2019-06-28 22:20:25 -07:00
BlackShark
e911363399 added missing GameVersion check (#2340) 2019-06-26 07:11:19 -07:00
Kurt
39b837c252 Fix boxeditor show wallpaper
Closes #2334 ty @sora10pls
was unnoticed for >2y lol

parameter is expecting box index, not the wallpaper index
2019-06-25 17:50:09 -07:00
Kurt
f35a0d57a8 Fix revised alert message
Closes #2333
2019-06-24 20:50:21 -07:00
Matt
456d10bbec Update Let's Go starter sprites (#2331) 2019-06-23 18:34:14 -07:00
Kurt
7104f42f56 Trycatch savefile load, handle bad backups 2019-06-22 18:45:37 -07:00
Kurt
cbd039b18c Extract datasource filtered lists to object
GameInfo has been the storage for the current Game Language environment
When using GameInfo, only one environment is tracked at a time, which is
initialized by the PKM editor (items, moves). Rework things to allow
multiple filtered sources to exist, and keep the filtering logic in
PKHeX.Core for reuse in other programs... ;)
2019-06-22 10:50:32 -07:00
Kurt
32df9f2c39 Update trainer name on import
repop all lul, works
2019-06-20 21:38:06 -07:00
Kurt
e0de0780c7 Add or/as secret base i/o
extracted some logic for oop, works well enough as is without redoing
everything
2019-06-20 21:30:35 -07:00
Kurt
523c36d982 Add qr parse util
used in pkhex.mobile, might as well migrate some logic into core
I'd rather not untangle the decode-api response parsing to use QRUtil.
2019-06-18 20:10:01 -07:00
Kurt
55d486af31 Extract event block diff logic 2019-06-18 18:10:48 -07:00
Kurt
3083b04223 Add all combinations of gameversions
closes #2327
recent refactorings resulted in B/W being returned instead of BW
2019-06-17 20:55:36 -07:00
Kurt
14138121a9 Fix importing qrs from non gen6/7
null\\/# instead of null/# when fetched via API
2019-06-15 15:29:45 -07:00
Kurt
455ab32722 Retain override version on clone
Also hide the pika friend label when YW features hidden #2283
2019-06-09 13:48:51 -07:00
Kurt
1b028198ad
Split gen5-7 saves with inheritance (#2319)
refer to pull request comments for summary
2019-06-08 19:56:11 -07:00
Kurt
0007904cb4 Allow party only forms in party/bbox/daycare
Closes #2317 thanks @iiippppk !
2019-06-06 19:53:11 -07:00
Kurt
de774ed131 readonly ComboItem
create once, never modified after
2019-06-01 19:12:41 -07:00
Kurt
9cdbc46740 Relocate apply basic template out of gui 2019-05-29 22:40:39 -07:00
Kurt
5879cc8a18 Extract some pkm gui logic
probably won't stay this way if things are eventually rewritten; too
much business logic in the pkmeditor.cs, would need a ton of abstraction
2019-05-29 21:35:52 -07:00
Kurt
8d781fd167 Simplify sorting to remove linq usage
create custom comparer to do the work
reorder some parameters
simplify gb hm set (All and FindIndex is duplicate work)

only usages of linq remaining are for the bulk action Where filtering
(ok)
2019-05-28 22:55:41 -07:00
Kurt
52bfa50641 Simplify font loading
Don't care about operating system; use the AddFontFile method instead.
Add fallback for font load failure.

This should be easier to maintain in the future, if multiple char->glyph
mappings are to be supported (gen6 is already different from gen7 with
some swapped glyphs).
2019-05-19 14:37:15 -07:00
ReignOfComputer
7421b137eb Fix WinForms C# 7 targeting (#2307)
* Fix WinForms C# 7 targeting

Explicitly target LangVersion 7.2.

* Fix WinForms C# 7 targeting - Part 2
2019-05-15 07:00:21 -07:00
Kurt
be8e8851e2 Update 19.05.15 2019-05-14 22:47:48 -07:00
Matt
44a257b832 Make Poffin names match in-game text (#2306) 2019-05-14 11:21:34 -07:00
Kurt
4570c7bb21 Bump required lang version for vs17 building
vs19 autodetects required language, but specify this for now since
everything hasn't been migrated
2019-05-14 07:25:09 -07:00