WinForms->Core logic absorbing (CommonEdits)
loading ShowdownSet now applies properties to PKM instead of PKMEditor
Contest/IVs for Static/Trades are no longer set by default (less object
allocations), and are now checked by the encounter generator
extract common nature amp logic
generic ienumerable copyto which now returns count of elements copied
(maybe useful later). prior usages never tried to copy an enumerable
larger than the dest array (now length checked).
If the Hidden Power set doesn't match what is required (missing Hyper
Trained IVs), will need to adjust IVs.
Compute the first matching hidden power IV set by permuting flawless IVs
to flawed.
Closes#1821
reflection (now only used for backwards conversion) will use destination
order instead of source order so that the destination can order itself
for quirks
redo method call (probably breaks someone if they update, maybe pk2pk)
standard generation 3 pkm content & interactions
generic inter-converter (more efficient than reflection)
update conversion methods; specific format conversion is now in the
object's src file now.
may be worth doing for gen4 pk4<->bk4
StringLength is the raw buffer size, needs to be offset by 1 as the
string length enforced does not consider the terminator
12char OT name in sav7 loaded to tabs -> load gen1/2 save = exception
(now fixed)
condense repeated logic, reduce overall operations
removes 1 array alloc for pkm encryption (shuffle clones the array, so
don't clone->clone)
removes 1 array alloc for pkm decryption (mutate encrypted array), be
aware that no current use cases input an encrypted region and expect the
reference to stay encrypted (always was a temp array).
remove duplicate bounds checks (early return & for loop)
GetBytes returns an array that is immediately discarded (GC pressure)
reduces overhead when loading large pkm collections from save files
(shaved off a couple seconds from my loading from 200+ bak saves)
could probably go faster with unsafe code to r/w ushort directly
then again im profiling under debug but i'd assume the improvements made
actually do improve speed for release builds
Species and Nicknamed params were never used; foreign always resulted in
true for cases when it actually mattered.
Filter to the non-fullwidth characters, check the char type (latin base
vs jp/zh/ko) in order to determine if the full/half symbols should be
squished
could be faster replacing char instead of string, so change those
add two test cases for half width & full width string
sanitization/unsanitization
fix bk4 ribbon checks (lacked interface inheritance)
change MN -> UM for get blank save (unused in PKHeX solution)
prevent inheriting from derived pkm classes
get language list now doesn't return new objects (or re-enumerate)
update rand usage to be inclusive for top bound, extend shuffle to
collections
remove unnecessary location overrides (already overriden in legal fetch)
Some species have the same unicode name in CHS and in CHT, so it will lose language info after converting from a in-game string to textbox (The game will use different fonts to distinguish them, bad GF)
This change will give CHT encoding a higher priorty if the pkm is in CHT, although it's possible to get CHS encoding default species name with CHT language ID.
Also fixed previous editing error
transporter/bank parsed:
fix 벵벴 swaps (verified ingame)
switch ⋯ for … to match bank
add blank space (u3000) for 0xFF to match bank
note 0xB6C is incorrectly 0xB6D in transporter (=> "."); not an issue as
not a valid char choice ingame.
table data dump: https://pastebin.com/R254mB9p
reproduce via exefs: (kor1-B table followed by english analog
kor_table0)
int ofs0 = 0x1BE3C0;
int ofsK = 0x1BBE48;
int len0 = 0x130;
int lenK = ofs0-ofsK;
A+ parsing: https://pastebin.com/FAxpadxs
pull out transfer locations to const references
add vc2 & crown beast/celebi met location suggesting
add vc2 crystal sensitive detection
add 2 more usum trainer stats (thanks holla!)
fix roamer3 not setting IVs
fix usum z items rightmost pixel getting chopped off
use Gen* instead of GenNumber for specific cases (faster)
add WasGiftEgg location case for Gen7
remove some unnecessary array allocations
add german forme names
truncate some forme names
fix nidoran gender symbols
adds null check for invalid (caught error) pkm
disables accessory giving (needs more research)
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
closes#1550 , mgdb/pkmdb throw unconverted files which need conversion;
move main file load conversion to a reusable method and have pkmeditor
call it on every load.
add skip argument to ignore the conversion check (ie if the file is
loaded from an undoubtedly same type source).
Closes#1540 , check for german only characters (gen1/2 can trade
between resulting in only OT being checkable). May be worth changing the
german check to return an int instead and check for other language
specific values.
natures (>25) are invalid and causes IndexOutOfRangeException due to
being greater than the length of the array.
sanity check array length and amped stat prior to applying amplification
Closes#1515
fix ranch pkm hacks being treated as valid (wrong severity)
fix xml docs relative to recent changes
move kata/hiragana charmapping to be like the Farfetch'd alias
{"'", 0xE0}, // Alias ' to ’ for Farfetch'd
{"’", 0xE0},
- G1/G2 only have Hiragana letter he -> fixed Houndoom(ヘルガー) /Heracross (ヘラクロス) default name mismatch
- Fixed Stadium2 Farfetch'd move (Thrash -> Slash)
- Added VC Mew TID check
- Update Chinese legality strings
Resolves charmap duplications in the chinese char tables:
多边兽Z (Porygon-Z)
属性:空 (Type Null)
谜拟Q (Mimikyu)
卡璞・鸣鸣 (Tapu-Koko)
Games cannot have a nickname/OT in chinese as of current date... I
assume this will be fixed down the road
extract pkm loading routines to smaller methods
reduce code duplication (rely on empty setters to ignore some calls)
should be much easier to understand the load/save process; the original
setup (pk6) was following the structure from 0x00-end, no point still
doing that as everything is now abstracted.
Both characters map back to character 0x83, but 0x83 previously mapped
back to the lowercase variant which was unlike the others.
(オ and ォ -> オ)
Thanks Afepoke & smileynation!
expose some useful IEnumerable methods (sorting / bin->pkm / copy) to
simplify some common operations
change some explicit arrays to IList for flexibility
remove old memecrypto bool (no longer necessary as XP is not supported)
rename some methods for more clarity
Restriction happens because Korean can not trade with non-Korean GB era games
- There is no Korean release for gen 1 pokemon, included VC
- With no gen1 pokemon means any Korean gen2 is Gen2_NotTradeback, that means no gen1 origin nor moves are Legal
- Crystal was never released in Korean
- Pokemon Stadium 2 was never released in Korean, that means no move reminder for gen 2 korean pokemon
- Generation 4 can not trade between Korean and not Korean games, but Korean games can use the palpark with any language
Chinese language restrictions
There is no Chinese release for gen 1 and 2 pokemon games, VC Chinese games are in Japanese
extracted the GetNonNicknamedBytes method (used in SetNotNicknamed and
GetIsNicknamed)
korean strings are variable byte width so using max string length is
insufficient
* allow gen2 to have evolutions on gen1 when transferred to gen7
(Core.cs)
* handle korean strings on transfer slightly better (pk2.cs)
* auto-set johto location when changing game ID
* auto-detect VC saves (all have extensions with .dat)
Closes#1478 , thanks @NinFanBoyFTW !
regex matching takes a lot more time and is a cosmetic / easily fixable
issue (reset to no nickname / default OT).
Add a prompt to temp turn off those checks to drastically speed up
search (no regexes done).
Fix unsanitize for gen6 (should have been >= 6, aka starting with gen6)
farfetch'd apostrophe mapping disabled for gen5 and prior
Closes#1474
flag gen2 new moves as not obtainable if transferred from RBY (VC1) as
they must be removed before transferring 2->1.
I think egg hatch location checking is wrong for traded eggs (see gen3
vs future games, origin game shouldn't change but could hatch ORAS egg
on XY at XY location?)
species added requires the 'latest personal table' reference to be
USUM's; the other referencs for .SM are fine as there's no possibility
to have a species ID high enough for it to matter.
add docs, move some data fetching to more appropriate class
remove old XP memecrypto support handling, was previously removed due to
net standard/core split
refactor memecrypto to handle multiple save sizes (USUM won't be the
same size save file); placeholder -1 for USUM size
Checks for max language ID on transferred pkm (gen5 pkm on gen7 can't
have CHS/CHT etc)
handles edge case for JPN B/W ingame trades
update pk5->pk6 transfer logic to bump langID 0 to 1.
Thanks HaxAras & Britty for providing samples!
Closes#1451 , was caused by empty party writebacks (was reading from
wrong offset
dex caught/owned offset was listed as 0x28AE in the thread, is at 0x2AAE
instead (-0x20 from seen)
should have correct offsets and handling now :)
Closes#1409, fr entries weren't tab separated
Closes#1408, editor interface was correct (refer to checkbox order
comment in Pokedex4.cs)
Closes#1407, XY species were copypasted to AO's
necessary for reflection property transferral (ie language)
indirectly fixes mixed-bit properties (ie altform/gender) as they are
reversed bits relative to pk4.
fixes 10ANIV pikachu having Thunderbolt twice
un-duplicates CHANNEL event data
adds seed->PIDIV generator template for M1/2/4, CXD, Channel, and BACD
improve pkm converter to update nickname of hatched eggs. isn't perfect
(farfetch'd) but works better than before
Detect channel, only detect Channel PIDIV for RS origin (only really
care about method1/2/4 being used when it shouldn't)
Channel does this weird thing called not setting the met level.
Refactor set suggested met location to a method that can suppress
popups.
Valid species/movepools are already determined via the dexlevel and
prior methods, no need to check again with current species.
edge case: sing froslass from CXD won't check gen3 moves (ie, sing)
Returned messages are slightly misleading since missing/invalid are
mixed together with the static method.
#1250
~322 lines to check ribbons, on top of the interface abstraction... so
much required... kinda understandable as there's over 100 ribbons to
check.
remove legality check's use of reflection which checked individual
properties; add interfaces to interact with the ribbons of each PKM
type. With this, every ribbon attribute is accessible via its
corresponding interface (cast)
will have to add checks for individual interfaces as per #1250
I didn't feel like adding much documentation, is pretty straightforward.
Cast a pkm object to the desired ribbon set; if not null, can access
ribbons regardless of pkm format.
Rewrote showdown set exporting to be much clearer, added auto-fixing of
relearn moves when importing showdown set (applies suggested relearn
moves)
Simplified main form loading routine (from ~160 to ~25 by extracting
methods)
Closes#1236
pk4/bk4 only, obviously
side note, using static events is no-no, designer auto-removed them.
just manually reapply (as well to others that used it)
Closes#1230
Colosseum pokemon do not get fateful encounter, all pkm from XD (except
the starters) are fateful.
Add requirement for National ribbon if shadow CK3 is transferred to XK3
and vice versa; actually check for national ribbon during CK3/XK3
(RibbonSet1 interface)
Closes#1213
add default cosplay form at end, add range checks
prevent cosplay/spiky eared pichu from transferring up generations
set pkm to legal info on error (checking legality no longer continues
exceptions).
DistByte is actually 16bits; no point changing the name.
The 32bits afterwards are form duration (Hoopa/Furfrou only), and only
exist while the PKM is in the player's party.
The game sets an initial value with days to exist in the form before
reverting (probably on game restart), checking the delta between days
saved. Either way, just set a base value when writing it to the party,
else clear the value if it is not supposed to be used.
Thanks @SciresM !
More elegant handling for PKM without nicknames that have another
language species name; use that language ID instead of the pkm's
language ID. Since ToLower is not called, Ho-Oh from 3/4->6 now
transfers correctly.
fix gen3 encounterstatic eggs while still on gen3 games; only check the
egg location if still an egg
tighten up gen3 PIDIV compatibility checks, roamer glitch is fixed on
Emerald, and static encounters can't get method 2, and can only have
method 4 if under software emulation (RS Box) since the emu speed is
faaaaast 🚤 /s