PKHeX/PKHeX.Core/PKM
Kurt 0ae907e4d0 Update unused byte usage knowledge
DistByte is actually 16bits; no point changing the name.
The 32bits afterwards are form duration (Hoopa/Furfrou only), and only
exist while the PKM is in the player's party.

The game sets an initial value with days to exist in the form before
reverting (probably on game restart), checking the delta between days
saved. Either way, just set a base value when writing it to the party,
else clear the value if it is not supposed to be used.

Thanks @SciresM !
2017-06-06 22:13:12 -07:00
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BK4.cs Refactor main form into smaller pieces 2017-05-22 21:55:12 -07:00
CK3.cs Refactor main form into smaller pieces 2017-05-22 21:55:12 -07:00
PK1.cs Fix pk1 catch rate overwriting 2017-05-28 13:19:48 -07:00
PK2.cs Misc fixes 2017-05-28 16:56:51 -07:00
PK3.cs Refactor main form into smaller pieces 2017-05-22 21:55:12 -07:00
PK4.cs Refactor main form into smaller pieces 2017-05-22 21:55:12 -07:00
PK5.cs Misc updates 2017-06-03 17:49:37 -07:00
PK6.cs Update unused byte usage knowledge 2017-06-06 22:13:12 -07:00
PK7.cs Update unused byte usage knowledge 2017-06-06 22:13:12 -07:00
PKM.cs Simplify Shiny SID creation 2017-06-03 08:58:30 -07:00
PKMConverter.cs Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
PKX.cs Misc updates 2017-06-03 17:49:37 -07:00
QRPK7.cs Cleanup 2017-05-12 09:33:12 -07:00
ShowdownSet.cs Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
XK3.cs Refactor main form into smaller pieces 2017-05-22 21:55:12 -07:00