mirror of
https://github.com/kwsch/PKHeX
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6c4a4ff4ec
Some species have the same unicode name in CHS and in CHT, so it will lose language info after converting from a in-game string to textbox (The game will use different fonts to distinguish them, bad GF) This change will give CHT encoding a higher priorty if the pkm is in CHT, although it's possible to get CHS encoding default species name with CHT language ID. Also fixed previous editing error |
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.. | ||
BK4.cs | ||
CK3.cs | ||
FormConverter.cs | ||
IShadowPKM.cs | ||
ItemConverter.cs | ||
PK1.cs | ||
PK2.cs | ||
PK3.cs | ||
PK4.cs | ||
PK5.cs | ||
PK6.cs | ||
PK7.cs | ||
PKM.cs | ||
PKMConverter.cs | ||
PKX.cs | ||
QRPK7.cs | ||
ShowdownSet.cs | ||
SpeciesConverter.cs | ||
StringConverter.cs | ||
XK3.cs |