Commit graph

544 commits

Author SHA1 Message Date
Kurt
0c83da7c1b Add Poké Transfer minigame score editing (Gen 5)
Closes #3259

Co-Authored-By: FeralFalcon <33670476+FeralFalcon@users.noreply.github.com>
2021-09-18 16:31:22 -07:00
Kurt
4fb0f96dc4 Add daycare slot view for lgpe
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-09-16 14:21:44 -07:00
Kurt
26422bc17c Add Crystal blue card points get/set
Co-Authored-By: FeralFalcon <33670476+FeralFalcon@users.noreply.github.com>

#3258
2021-09-16 13:16:12 -07:00
Kurt
819b884b19 Update EventWork7b.cs 2021-09-05 13:07:33 -07:00
Kurt
a7ed5b400f Add Trainer Class / Title property for LGPE 2021-09-04 22:04:49 -07:00
Kurt
f9d9bcfb80 XD: Purification is stored differently for jp games
A more condensed data structure, 72->60 bytes for each entry instead.
Closes #3255

Related? #2956
2021-09-03 18:16:09 -07:00
Kurt
6e9f230dee Add cxd/rsbox event data for mainline sav3
Closes #3248
2021-08-22 18:52:29 -07:00
Kurt
8f0fb902d1 ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
Kurt
5da9b4a70a Force alignment
FieldOffset isn't implied, fun.
2021-08-20 22:07:09 -07:00
Kurt
05364212ba Update Encount5.cs 2021-08-20 20:53:23 -07:00
Kurt
9ef93552c9 Add ability to set swarms for gen3 2021-08-20 20:50:16 -07:00
Kurt
48024f1245 Add Swarm data get/set for gen3-5
#3245
2021-08-20 19:52:31 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f Minor clean
variable swaps, simplifications
2021-08-20 13:42:25 -07:00
Kurt
9793e9f1a0 Minor clean
Slap on interface for EntreeSlot
De-magic some 💯 numbers to indicate what they're doing
Improve perf of move-match-relearn check
Add an "else" as valid is never both values (history verifier)
2021-08-13 15:36:30 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
5c472a400d Expand shorthand parameters
int i => int index, or whatever the value is representing.
2021-08-05 20:33:25 -07:00
Kurt
cc0397f087 Misc tweaks
Improved readability
2021-08-05 15:18:43 -07:00
sora10pls
bfcf081e5b Fix XY multiplayer sprite display
Reorder enums; Serena before Calem
2021-08-05 16:22:06 -04:00
Kurt
1efebe51d3 Simplify Country/Region/ConsoleRegion to byte from int
Only exists in gen6/7 games.
2021-08-02 19:43:57 -07:00
sora10pls
3fdf1396aa Update TrainerFashion6 structure
Rename EyeShadow => Eyeliner, fixes labeling for fields and getters for lip color and freckles data
2021-07-31 16:00:10 -04:00
Kurt
0c6254835d Add battle agency slots to main window misc viewables 2021-07-26 23:57:05 -07:00
Kurt
4ed0e30ace Minor tweaks
Muh infinitesimally small perf gainz found while waiting for next dota match
2021-07-26 23:33:56 -07:00
Kurt
c9640f8561 Comments: forme->form 2021-07-26 14:14:39 -07:00
Kurt
9c8bee19ca Gen5: Add give all musical props, b/w entree level changing
Abstract some things into their parent save block structure.
2021-07-25 23:44:03 -07:00
Kurt
4ee72b0020 Extract pass power enum from gui logic 2021-07-21 00:58:09 -07:00
Kurt
46f50a3a56 Use named consts for magic gender values
More personal magic value comparisons
2021-07-13 18:22:04 -07:00
Kurt
f5090e3ae7 Fix cgear png import
Closes #3231

Symptoms observed:
- Tiles were too dark (not high enough RBG value due to >>3; keep 8bit color here.
- Red/Blue channel inverted, swap R & B. Works? Hope this isn't something related to png storing rgb vs bgr and we'd need to check input pixel format?
- Tiles were misplaced slightly, off by 1. Fix order of operations so that the tile choice value is correct.
2021-07-10 19:32:10 -07:00
Kurt
3e7775fc44
Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately (#3222)
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately

Don't store within the object, track the slot origin data separately.

Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty.

- Requesting a Box Data report now shows all slots in the save file (party, misc)
- Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely)
- Replace some linq usages with direct code

* Remove WasLink virtual in PKM

Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM.

* Use Fateful to directly check gen5 mysterygift origins

No other encounter types in gen5 apply Fateful

* Simplify double ball comparison

Used to be separate for deferral cases, now no longer needed to be separate.

* Grab move/relearn reference and update locally

Fix relearn move identifier

* Inline defog HM transfer preference check

HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly.

* Extract more met location metadata checks: WasBredEgg

* Replace Console.Write* with Debug.Write*

There's no console output UI, so don't include them in release builds.

* Inline WasGiftEgg, WasEvent, and WasEventEgg logic

Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
2021-06-22 20:23:48 -07:00
Kurt
394c5c2c95 Minor clean
Shed some unused code
2021-06-15 20:00:51 -07:00
Kurt
0686922d5c Rewrite gen6ao secret base handling, i/o, GUI
Closes #3177

Format sizes are now accurate to game structure sizes. Added a few more editable fields, rid of label/textbox/etc for general base editing -- use a PropertyGrid instead.

Feels nice having a bank of saves to reference + idb to discover the struct layout.
2021-06-13 00:38:47 -07:00
Kurt
f529fd1432 Add xmldoc, split out some operations 2021-06-07 20:03:14 -07:00
Kurt
d30e00ffbe Clean up SetDex guard clauses
add egg checks for gen4-6/8, group species bound checks
2021-06-04 17:26:06 -07:00
Kurt
7ee60d9e98 Update Zukan4.cs
Set seen after gender-seen, as we check seen in that method (first or second seen gender).
2021-06-04 17:19:12 -07:00
Kurt
066aedfc21 Separate scblock ctor's
No longer need to set byte[] twice
Add value-setter checks for bad mutations (size change, bool1<->bool2 only)
2021-06-03 12:35:39 -07:00
Kurt
8c970ec991 Minor tweaks
no functional change, readability++
add more xmldoc
2021-06-03 12:04:19 -07:00
Kurt
138501da2f Minor clean
Condense some expressions
Use less linq
Rename some fields
2021-05-29 15:31:47 -07:00
Kurt
b2e4ca393b Minor perf improvements
GetHexStringFromBytes: don't allocate temp slice array on heap
Tile: Span Slice toarray rather than new+copy
2021-05-23 10:56:25 -07:00
Kurt
96115916b2 Prevent overflow of memo write
Setting too many invalid entries will bloat above 500, so clamp the max.

Preallocate entries size rather than 4 always
2021-05-22 09:27:46 -07:00
Kurt
2c820bfbe9 Minor tweaks 2021-05-18 13:29:55 -07:00
Kurt
ae0b2f13ea Fix erroneous value setters 2021-05-18 13:12:43 -07:00
Kurt
2b25cd1e18 add notes for oras endscroll data
https://projectpokemon.org/home/forums/topic/49356-battle-chateau-help-well-not-really/?do=findComment&comment=266428
2021-05-15 01:46:33 -07:00
Kurt
acdbda4e12 Split DateUtil from Util class 2021-05-14 16:46:48 -07:00
Kurt
50b15cd740 Use range/index
More in line with modernizing the codebase with latest c# syntax

improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
2021-05-14 15:30:55 -07:00
Kurt
871f9b0627 Convert checksum operations to span-based
Fix SAV.Data references in SAV_Misc4 to use the General block instead
2021-05-14 12:30:40 -07:00
Kurt
07584a8774 Add chateau score, seaside cycle score
Update some other areas too
looks like this fixes the sube pkx fetch method for extraslots, yay.
2021-05-13 23:12:53 -07:00
Kurt
d340642b09 Minor perf improvements 2021-05-10 01:01:45 -07:00
Kurt
8e9953dc0f Keep festaID separate from nex ID bytes 2021-05-09 23:38:14 -07:00
Kurt
ceede68861 Minor tweaks 2021-05-07 22:11:10 -07:00
Kurt
31142ee297 Replace some linq usage with direct logic 2021-05-06 23:26:38 -07:00
Kurt
c7b997865c Minor clean 2021-04-09 14:52:49 -07:00
Kurt
b0700ba281 Extract Gen7 HoF class, extend event flag count
4k flags exactly, and probably 4950 for USUM (alignment +1 byte for an even 4960)

The old flag + count (4 bytes total) are just +32 event flags.
2021-04-07 00:20:02 -07:00
Kurt
cdc9710869 Fix gen3 record get/set
FR and LG are separate version IDs now
2021-04-01 14:15:11 -07:00
Kurt
645f2b4db5 Revert implicit casting
Looks like netstandard2.0 wasn't meant to receive that new c#9 goodie
2021-03-29 00:14:44 -07:00
Kurt
f59d012cda Add gen3 battle video class
Just supports importing dumps (via code), and the GUI supports loading the party data to boxes like the other supported battle video formats.
2021-03-27 23:22:56 -07:00
Kurt
0190098e47 Gen3: Add methods to get/set external event data 2021-03-27 18:58:51 -07:00
Kurt
3822981590
Rework EncounterCriteria to be ability indexed rather than direct ability (#3179)
* Exploration: rework ability criteria to ability numbers desired

* Sync remaining changes

* Update EncounterCriteria.cs

* Add xmldoc

* Improve speed of IsDualGender check

* More xmldoc updates

Should be doing this on main but meh, this branch is gonna get merged later

* Fix typo

* Update WC7.cs

* Update PersonalInfo.cs
2021-03-23 17:05:15 -07:00
Kurt
27cdcb8b0c Simplify SAV3 loading
Remove hardcoded chunk lengths array
Remove cached chunk index array
Handle new-game files correctly (all blocks present check).
Consistently call things sector instead of chunk or block.

Somehow there was a bug with my FRLG save file's box data, which now loads completely?? Neat
2021-03-16 23:32:16 -07:00
Kurt
33e2c64721 Split SAV3 into version classes
Begone are the version-switch cases for value fetching.
2021-03-15 23:51:58 -07:00
Kurt
6bce4eea14 Minor clean
Annotations (nullable), some switch cases for readability
2021-03-14 16:16:55 -07:00
Kurt
649958ee68 Move EReader berry names from tables to settings class 2021-03-14 10:16:09 -07:00
Kurt
49541e6073 Rework mainline sav3 to not operate off chunks
Previous style was to resize the sav buffer and concat all the storage chunks at the end. Allocated a double save file.

Now, just allocate 3 buffers.
2021-03-07 23:22:07 -08:00
Kurt
41096fb56e Minor xmldoc / usage updates 2021-02-21 15:01:28 -08:00
Kurt
c11cf3d6d4 Extract gen4 pokedex logic 2021-02-21 09:59:10 -08:00
Kurt
1e86fdcea8
Fracture the encounter matching checks to allow progressive validation (#3137)
## Issue

We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got.

## Example:
Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. 
* We have a Silcoon that we've leveled up a few times.

Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? 
* To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead.
* We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range.

---

Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves).

The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method.

---

The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7.

---

## Future
Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance.

## Conclusion

This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-29 17:55:27 -08:00
CanoeHope
121ae9b611
Rename SWSH blocks and update Chinese HGSS Event Constant (#3131)
* Update TrainerCard8.cs

* Update SaveBlockAccessor8SWSH.cs

* Update const_hgss_zh.txt
2021-01-19 12:46:54 -08:00
Kurt
613e6db744 Use StringConverter api consistently; use stringbuilder when possible
Retain a stringbuilder to mutate the string rather than finalizing temporary strings

yields some speed improvements (less gen0 string objects allocated)
2021-01-14 22:50:13 -08:00
Kurt
373aecdf7c Merge GO IV checks, behavior is now correct
Rename IV1/2/3 to HP/ATK/DEF in gp1 structure
2021-01-05 09:39:50 -08:00
Kurt
cc43550357 Simplify more expressions 2021-01-04 17:31:43 -08:00
Kurt
09089da14e Use more expression return style
Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
1d22b74970 Remove unused block class
Copied from Gen7b, swsh is just a key,value list
2021-01-01 16:57:18 -08:00
Kurt
7523e0e200 Make ContestStat fields byte (from int) 2021-01-01 13:39:08 -08:00
Kurt
f4bf9dd208 Minor clean
add download count to changelog
move 2019 changelog to uncompiled resource (for record)
2020-12-31 10:36:09 -08:00
Kurt
2af9e800fb Add RotomAffection and rotoloto1/2 flag editing to GUI 2020-12-29 11:39:19 -08:00
Kurt
d9a4eacaf4 Allow deactivating all raids 2020-12-29 10:53:47 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
43dd390f21 Split IContestStats, mark trades as records 2020-12-24 00:06:40 -08:00
Kurt
324ce9d6ac Minor clean 2020-12-23 09:34:29 -08:00
Kurt
e34c8df044 Revise some method signatures 2020-12-22 20:50:33 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
594db92ad0 Minor clean
Handle some stragglers
2020-12-21 17:48:08 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
5729718d68 Simplify ternary byte casts
No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
a13c2c852c Add some comments, clean a little 2020-12-07 20:14:12 -08:00
Kurt
6f7602f2ad Change signatures to use readonly if possible
Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
e54e94a734 Don't waste alloc on clearing titlescreen slot
Revisiting #3098 #3086
2020-12-01 07:19:21 -08:00
CanoeHope
228042b111
Properly set empty slots to Trainer Card (#3098)
#3086 
Was only partially addressed -- it was only done for Title Screen and not League Card too.
2020-11-30 21:38:15 -08:00
Kurt
fefc38bacb Minor debug optimizations
Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
2020-11-28 14:55:09 -08:00
Kurt
4a8ad8b149 Expose raw evolution chain methods 2020-11-17 14:23:15 -08:00
Kurt
b1ae53ec63 Set empty slots if party not full
Closes #3086
2020-11-15 14:31:33 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
ae85097c2d Allow go shiny xor!0
Thanks @Lusamine for bruteforce testing to confirm
2020-11-04 20:55:47 -08:00
Kurt
23e765e550 Add opening for rental team dumps
Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
Kurt
62073f5fd9 Update GP1.cs 2020-11-03 19:28:41 -08:00
Kurt
a2fb9c48eb Add fused calyrex block 2020-11-01 17:55:52 -08:00
Kurt
28767df0fb Split gamesync details to interface 2020-10-31 11:43:57 -07:00
CanoeHope
37053fb599
Add CrownDex complete to Trainer Card (#3058)
With this, all Dex markers can be displayed on your League Card as long as your save is from update 1.3.0. Expansion Pass DLC is not required.
2020-10-27 18:06:49 -07:00
Kurt
7e8a1a58d1 Set gender on pokdex registration
Closes #3045 , ty @xXAquaNightXx !
2020-10-24 15:42:17 -07:00
Kurt
919f3f2893 Update RaidSpawnList8.cs
Co-Authored-By: Leanny <1884062+Leanny@users.noreply.github.com>
2020-10-24 12:38:33 -07:00
Kurt
8a2a25fde1 Update data structures for Crown Tundra
Adds a wild area Raid den detail editor like mainland/armor raids.
2020-10-24 11:09:29 -07:00
Kurt
7b6f30b779 Handle overflow case
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-12 14:37:08 -07:00
Kurt
a71940bf75 Update CaptureRecords.cs
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-12 14:34:44 -07:00
Kurt
0a6534a208 Extend individual transfer count to 999mil
Closes #3028
Thanks @CarlosofKalos !

Setting 9999 for both on Rattata; capturing the 10,000th didn't increment, but transferring the 10,000th did.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-12 14:16:55 -07:00
Kurt
7132750c9b Placeholder crown tundra logic
To be updated:
- Tables8: magic numbers for maximums
- IGigantamax: any new gigantamax forms?
- FormConverter: any new forms? (calyrex)
2020-10-10 13:14:32 -07:00
Kurt
9d21e5acdd Add GUI for Capture Records
Accessible from Pokedex window
ur welcome matt
2020-10-08 18:06:29 -07:00
Kurt
804b85ea33 Add CaptureRecord block interaction
No GUI

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-10-08 15:28:25 -07:00
Kurt
8a7ed99689 Fix s1 team export
oops
Add a tostring override to help visually debug
2020-10-04 08:06:44 -07:00
Kurt
816f24e3db Add Misc pkm array viewer for Stadium saves
Readonly slots

Things could be expanded on to use interfaces and wrappers for a "SlotReference" and properties for readonly.

But that's kinda unnecessary
2020-10-03 18:22:29 -07:00
Kurt
bca8a80b39 Minor clean 2020-10-03 17:09:22 -07:00
Kurt
22f37910f0 Remove unnecessary single-member interfaces 2020-09-27 18:19:28 -07:00
Kurt
82afefa335 Make GP1 expose IEncounterable for metadata
Make the main loader handle IEncounterable objects
2020-09-26 11:33:21 -07:00
Kurt
6243135f28 Minor clean
Move Home8 location to Locations.cs for documentation
Move FestaFacility to correct folder
Remove unnecessary public modifier on interface method
Pass the program's Version to any loaded plugins, if they wanted to check compatibility...?
2020-09-25 23:55:31 -07:00
Kurt
efc17a1271 Add interface for revised savefile types (patches)
SWSH is the first common savefile type that has different revisions after official patches. We want to indicate in the Program Title which revision we're currently editing, because people still are not editing latest-format saves and complaining y no urshifu.

Use short descriptions to indicate revision (Base, IoA, CT), rather than magic numbers (v0/v1) or 1.X or 1.X.Y+, because GameFreak can't follow semver rules.

go away ranch platinum update, i might handle you another time
2020-09-25 23:41:20 -07:00
Kurt
01fb233e48 Minor tweaks
Extract some interfaces
Suppress some warning messages with commented reasons if appropriate
2020-09-09 12:47:24 -07:00
Kurt
5d3bc289b6 seal hunting
Mark things as sealed as they shouldn't be inherited from or overriden in a derived class.
2020-09-07 13:51:13 -07:00
Kurt
cf9e5ec37f Minor refactoring
Change Ability array to IReadOnlyList, add method to check ability index in personal data
Suppress some message warnings
Change EvolutionChain short-circuit for VC to jump from gen6 directly down to gen2. There aren't any notradeback 1 situations, so a notradeback1 will always start with g=1, so no need for the other if-continue.

Simplify pk5 conversion
2020-09-06 10:53:13 -07:00
Kurt
c2ec4d55e4 Minor clean
Add some xmldoc, remove some empty lines, move some small logic pieces to a better spot
2020-09-03 14:28:51 -07:00
Kurt
541c9761df Minor clean
Make flag indexes immutable
Rename some properties for clarity
2020-08-14 20:23:54 -07:00
Kurt
1df2bd444a Remove unused using 2020-08-09 20:02:06 -07:00
Kurt
ad6728fb5c Minor tweaks
Check egg encounter for state rather than re-deriving some properties on the fly
Only check memories if memories are exposed
Remove debug assert (not always true?)
2020-08-04 22:56:55 -07:00
Kurt
4909256414 Split shadow info entry to separate files
#2941
add IV fields
2020-07-29 13:36:33 -07:00
Kurt
e4092e64df Relocate gen3 ereader berry logic 2020-07-18 22:51:55 -05:00
Kurt
a21bb09c37 Perserve & Display Favorite flag for items
Also clamp give all for TMs to 1 instead of whatever the giveall value is, like for prior games' HMs

reuse the "free space" bool; no real benefit in increasing the amount of abstraction (even though that's my current urge for legality)
2020-07-18 20:15:41 -05:00
CanoeHope
455a787ee4
Add MomSkin to League Card (#2936) 2020-07-11 09:22:19 -05:00
CanoeHope
8027fe30b9
Add ArmorDex complete League Card marker (#2935)
Should work even if you don't have the Expansion Pass. Of course you need the latest update.
2020-07-10 07:42:44 -05:00
Kurt
afdd40bcee Check counter rollover the opposite way
FFFF and 0000 -> prefer 0000
FFFF and 0001 -> prefer 0001
...
FFFF and FFFE -> prefer FFFF

they shouldn't be desync'd (incremental); only the uninitialized case is important to handle.
2020-07-02 17:44:03 -05:00
Kurt
9da5263a52 Handle DLC1 records
Accessible in block editor, not as the usual trainer records.

Closes #2913 , ty @CanoeHope!

Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-06-30 23:00:48 -05:00
Kurt
fec91e4878 Revert "Show new trainer records"
This reverts commit 19ff1f584a.
2020-06-28 13:44:26 -05:00
Kurt
993673f0de Minor clean
no functional change
2020-06-27 23:36:53 -05:00
Kurt
a7ba178005 Remove unreachable/const logic
Earlier compares result in some logic being unnecessary

The Gen7 level up move compare was actually an oversight, so it's a worthwhile fix :)
2020-06-27 22:44:14 -05:00
Kurt
19ff1f584a Show new trainer records
#2913
2020-06-27 13:48:45 -05:00
Kurt
a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
4a5abab51f Fix raid dump syntax
Closes #2896
2020-06-22 21:28:02 -05:00
Matt
ed7d32f9bb
Fix Gigantamax1 get/set in Zukan8 (#2897)
Bit 0, not bit 1.
2020-06-22 13:06:25 -05:00
Kurt
b53a29a0af Add flag for urshifu-1 gmax pokedex
ty @sora10pls
2020-06-20 20:00:35 -05:00
Kurt
1ab7c916ce Clear mega slowbro seen 2020-06-20 14:31:47 -05:00
NPC-C83H
64be77f46c
Update legal raid counts (#2878) 2020-06-20 08:16:36 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
51a4001ce6
Update RaidSpawnList8.cs 2020-05-29 11:20:28 -07:00
Kurt
7f1039d155
Update RaidSpawnList8.cs 2020-05-29 11:19:49 -07:00
Matt
4d47e4ab83
Pretty up GP1 summary/filename (#2846) 2020-05-29 11:13:49 -07:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
46b443903d Fix SM dex form fetch for spewpa
Closes #2826

It doesn't find it in the SM table, but didn't return -1
rework logic flow to return when found, rather than after loop finishes.

Also fix display off-by-1 since we're not using zero indexing for our entry numbers.

Thanks @Ammako !
2020-05-24 20:42:45 -07:00
Kurt
9619306a8f Update BattleTree7.cs 2020-05-24 18:42:08 -07:00