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f5090e3ae7
Closes #3231 Symptoms observed: - Tiles were too dark (not high enough RBG value due to >>3; keep 8bit color here. - Red/Blue channel inverted, swap R & B. Works? Hope this isn't something related to png storing rgb vs bgr and we'd need to check input pixel format? - Tiles were misplaced slightly, off by 1. Fix order of operations so that the tile choice value is correct. |
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Battle Videos | ||
Gen3 | ||
Gen4 | ||
Gen5 | ||
Gen6 | ||
Gen7 | ||
Gen8 | ||
Gen12 | ||
Inventory | ||
Misc | ||
OPower | ||
PokeDex | ||
ITrainerStatRecord.cs | ||
MysteryGiftAlbum.cs | ||
Records.cs |