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actions
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Actions.setOrigin will now call updateDisplayOrigin on the items array, otherwise the effects can't be seen when rendering.
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2020-09-03 17:34:16 +01:00 |
animations
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Restored animation complete key event.
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2020-09-09 16:08:59 +01:00 |
cache
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Fixed this return types for Phaser.Cache.BaseCache
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2020-01-30 23:11:38 +08:00 |
cameras
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Corrected JSDocs
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2020-09-21 09:54:23 +01:00 |
core
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Setting the pixelArt config option will now set antialiasGL to false , as well as antialias . Fix #5309
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2020-09-22 17:07:46 +01:00 |
create
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
curves
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
data
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DataManager.Events.DESTROY is a new event that the Data Manager will _listen_ for from its parent and then call its own destroy method when received.
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2020-09-11 12:21:39 +01:00 |
device
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
display
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Added destroy method
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2020-09-22 12:47:51 +01:00 |
dom
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The Scale Managers GetScreenOrientation function will now check for window.orientation first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit orientationchange events correctly on iOS. Fix #4361 #4914
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2020-09-11 15:22:53 +01:00 |
events
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gameobjects
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Fixed lint issue
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2020-09-23 11:50:07 +01:00 |
geom
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Added setPosition and setScale
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2020-09-22 15:25:09 +01:00 |
input
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When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321
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2020-09-22 22:40:56 +01:00 |
loader
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Updated path ref
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2020-09-16 13:50:44 +01:00 |
math
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The Quaternion class constructor will now default the values to 0,0,0,1 if they're not provided, making it an identity quaternion, rather than the 0,0,0,0 it was before.
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2020-09-21 10:13:50 +01:00 |
physics
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Docs: Arcade.Body#setCollideWorldBounds
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2020-09-17 14:20:13 -07:00 |
plugins
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
polyfills
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renderer
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Removed duplicate code.
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2020-09-23 11:42:14 +01:00 |
scale
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The ScaleManager.resolution property has been removed and all internal use of it.
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2020-09-12 11:59:30 +01:00 |
scene
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Refactored to use local vars
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2020-09-11 16:27:21 +01:00 |
sound
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Default Phaser.Core.Config#audio; and refactor
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2020-09-10 09:22:44 -07:00 |
structs
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
textures
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The TextureManager now generates a new texture with the key __WHITE durings its boot process. This is a pure white 4x4 texture used by the Graphics pipelines.
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2020-09-14 14:54:58 +01:00 |
tilemaps
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
time
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Fix undefined TimerEvent
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2020-09-11 07:45:22 -07:00 |
tweens
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Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292
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2020-09-02 22:27:40 +01:00 |
utils
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Improved JSDocs
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2020-09-15 10:37:19 +01:00 |
const.js
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Explain render modes better.
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2020-09-22 17:00:02 +01:00 |
phaser-arcade-physics.js
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Undo #5212 as it breaks all imports in webpack
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2020-09-09 17:07:40 +01:00 |
phaser-core.js
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Undo #5212 as it breaks all imports in webpack
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2020-09-09 17:07:40 +01:00 |
phaser.js
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Undo #5212 as it breaks all imports in webpack
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2020-09-09 17:07:40 +01:00 |