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The Quaternion
class constructor will now default the values to 0,0,0,1
if they're not provided, making it an identity quaternion, rather than the 0,0,0,0
it was before.
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1 changed files with 6 additions and 6 deletions
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@ -32,10 +32,10 @@ var tmpMat3 = new Matrix3();
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* @constructor
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* @since 3.0.0
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*
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* @param {number} [x] - The x component.
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* @param {number} [y] - The y component.
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* @param {number} [z] - The z component.
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* @param {number} [w] - The w component.
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* @param {number} [x=0] - The x component.
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* @param {number} [y=0] - The y component.
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* @param {number} [z=0] - The z component.
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* @param {number} [w=1] - The w component.
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*/
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var Quaternion = new Class({
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@ -84,14 +84,14 @@ var Quaternion = new Class({
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this.x = x.x || 0;
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this.y = x.y || 0;
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this.z = x.z || 0;
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this.w = x.w || 0;
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this.w = x.w || 1;
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}
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else
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{
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this.x = x || 0;
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this.y = y || 0;
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this.z = z || 0;
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this.w = w || 0;
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this.w = w || 1;
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}
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},
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