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Corrected JSDocs
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1 changed files with 7 additions and 7 deletions
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@ -66,7 +66,7 @@ var Flash = new Class({
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this.duration = 0;
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/**
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* The value of the red color channel the camera will use for the fade effect.
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* The value of the red color channel the camera will use for the flash effect.
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* A value between 0 and 255.
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*
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* @name Phaser.Cameras.Scene2D.Effects.Flash#red
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@ -77,7 +77,7 @@ var Flash = new Class({
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this.red = 0;
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/**
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* The value of the green color channel the camera will use for the fade effect.
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* The value of the green color channel the camera will use for the flash effect.
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* A value between 0 and 255.
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*
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* @name Phaser.Cameras.Scene2D.Effects.Flash#green
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@ -88,7 +88,7 @@ var Flash = new Class({
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this.green = 0;
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/**
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* The value of the blue color channel the camera will use for the fade effect.
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* The value of the blue color channel the camera will use for the flash effect.
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* A value between 0 and 255.
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*
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* @name Phaser.Cameras.Scene2D.Effects.Flash#blue
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@ -99,7 +99,7 @@ var Flash = new Class({
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this.blue = 0;
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/**
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* The value of the alpha channel used during the fade effect.
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* The value of the alpha channel used during the flash effect.
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* A value between 0 and 1.
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*
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* @name Phaser.Cameras.Scene2D.Effects.Flash#alpha
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@ -159,9 +159,9 @@ var Flash = new Class({
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* @since 3.5.0
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*
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* @param {integer} [duration=250] - The duration of the effect in milliseconds.
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* @param {integer} [red=255] - The amount to fade the red channel towards. A value between 0 and 255.
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* @param {integer} [green=255] - The amount to fade the green channel towards. A value between 0 and 255.
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* @param {integer} [blue=255] - The amount to fade the blue channel towards. A value between 0 and 255.
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* @param {integer} [red=255] - The amount to flash the red channel towards. A value between 0 and 255.
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* @param {integer} [green=255] - The amount to flash the green channel towards. A value between 0 and 255.
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* @param {integer} [blue=255] - The amount to flash the blue channel towards. A value between 0 and 255.
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* @param {boolean} [force=false] - Force the effect to start immediately, even if already running.
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* @param {Phaser.Types.Cameras.Scene2D.CameraFlashCallback} [callback] - This callback will be invoked every frame for the duration of the effect.
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* It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
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