phaser/src
2020-09-28 13:07:32 +01:00
..
actions Actions.setOrigin will now call updateDisplayOrigin on the items array, otherwise the effects can't be seen when rendering. 2020-09-03 17:34:16 +01:00
animations Restored animation complete key event. 2020-09-09 16:08:59 +01:00
cache Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
cameras Corrected JSDocs 2020-09-21 09:54:23 +01:00
core Fixed property name 2020-09-23 17:15:32 +01:00
create Finished JSDocs 2020-02-04 17:16:19 +00:00
curves Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
data DataManager.Events.DESTROY is a new event that the Data Manager will _listen_ for from its parent and then call its own destroy method when received. 2020-09-11 12:21:39 +01:00
device Lint fixes 2020-07-13 14:16:52 +01:00
display Make it clear in the docs that you cannot mix blend modes and bitmap masks. Fix #4853 2020-09-24 09:36:15 +01:00
dom The Scale Managers GetScreenOrientation function will now check for window.orientation first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit orientationchange events correctly on iOS. Fix #4361 #4914 2020-09-11 15:22:53 +01:00
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gameobjects Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.. It now renders as expected. Fix #4675 2020-09-23 18:10:12 +01:00
geom Added setPosition and setScale 2020-09-22 15:25:09 +01:00
input When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321 2020-09-22 22:40:56 +01:00
loader Updated path ref 2020-09-16 13:50:44 +01:00
math The Quaternion class constructor will now default the values to 0,0,0,1 if they're not provided, making it an identity quaternion, rather than the 0,0,0,0 it was before. 2020-09-21 10:13:50 +01:00
physics Updated to handle face blocking and all possible checks 2020-09-28 13:07:32 +01:00
plugins Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer When taking a snapshot in WebGL it would often have an extra line of empty pixels at the top of the resulting image, due to a rounding error in the WebGLSnapshot function. Fix #4956 2020-09-24 10:32:47 +01:00
scale The ScaleManager.resolution property has been removed and all internal use of it. 2020-09-12 11:59:30 +01:00
scene Refactored to use local vars 2020-09-11 16:27:21 +01:00
sound Default Phaser.Core.Config#audio; and refactor 2020-09-10 09:22:44 -07:00
structs Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
textures The TextureManager now generates a new texture with the key __WHITE durings its boot process. This is a pure white 4x4 texture used by the Graphics pipelines. 2020-09-14 14:54:58 +01:00
tilemaps Fix #4859 2020-09-23 12:59:03 +01:00
time Fix undefined TimerEvent 2020-09-11 07:45:22 -07:00
tweens Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292 2020-09-02 22:27:40 +01:00
utils Improved JSDocs 2020-09-15 10:37:19 +01:00
const.js Explain render modes better. 2020-09-22 17:00:02 +01:00
phaser-arcade-physics.js Undo #5212 as it breaks all imports in webpack 2020-09-09 17:07:40 +01:00
phaser-core.js Undo #5212 as it breaks all imports in webpack 2020-09-09 17:07:40 +01:00
phaser.js Undo #5212 as it breaks all imports in webpack 2020-09-09 17:07:40 +01:00