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actions
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Actions.setOrigin will now call updateDisplayOrigin on the items array, otherwise the effects can't be seen when rendering.
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2020-09-03 17:34:16 +01:00 |
animations
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Restored animation complete key event.
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2020-09-09 16:08:59 +01:00 |
cache
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Fixed this return types for Phaser.Cache.BaseCache
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2020-01-30 23:11:38 +08:00 |
cameras
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Corrected JSDocs
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2020-09-21 09:54:23 +01:00 |
core
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Fixed property name
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2020-09-23 17:15:32 +01:00 |
create
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
curves
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
data
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DataManager.Events.DESTROY is a new event that the Data Manager will _listen_ for from its parent and then call its own destroy method when received.
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2020-09-11 12:21:39 +01:00 |
device
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Lint fixes
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2020-07-13 14:16:52 +01:00 |
display
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Make it clear in the docs that you cannot mix blend modes and bitmap masks. Fix #4853
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2020-09-24 09:36:15 +01:00 |
dom
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The Scale Managers GetScreenOrientation function will now check for window.orientation first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit orientationchange events correctly on iOS. Fix #4361 #4914
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2020-09-11 15:22:53 +01:00 |
events
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
gameobjects
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Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same. . It now renders as expected. Fix #4675
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2020-09-23 18:10:12 +01:00 |
geom
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Added setPosition and setScale
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2020-09-22 15:25:09 +01:00 |
input
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When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321
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2020-09-22 22:40:56 +01:00 |
loader
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Updated path ref
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2020-09-16 13:50:44 +01:00 |
math
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The Quaternion class constructor will now default the values to 0,0,0,1 if they're not provided, making it an identity quaternion, rather than the 0,0,0,0 it was before.
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2020-09-21 10:13:50 +01:00 |
physics
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Updated to handle face blocking and all possible checks
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2020-09-28 13:07:32 +01:00 |
plugins
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
polyfills
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The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out.
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2019-11-20 17:10:11 +00:00 |
renderer
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When taking a snapshot in WebGL it would often have an extra line of empty pixels at the top of the resulting image, due to a rounding error in the WebGLSnapshot function. Fix #4956
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2020-09-24 10:32:47 +01:00 |
scale
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The ScaleManager.resolution property has been removed and all internal use of it.
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2020-09-12 11:59:30 +01:00 |
scene
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Refactored to use local vars
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2020-09-11 16:27:21 +01:00 |
sound
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Default Phaser.Core.Config#audio; and refactor
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2020-09-10 09:22:44 -07:00 |
structs
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
textures
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The TextureManager now generates a new texture with the key __WHITE durings its boot process. This is a pure white 4x4 texture used by the Graphics pipelines.
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2020-09-14 14:54:58 +01:00 |
tilemaps
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Fix #4859
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2020-09-23 12:59:03 +01:00 |
time
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Fix undefined TimerEvent
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2020-09-11 07:45:22 -07:00 |
tweens
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Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292
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2020-09-02 22:27:40 +01:00 |
utils
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Improved JSDocs
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2020-09-15 10:37:19 +01:00 |
const.js
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Explain render modes better.
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2020-09-22 17:00:02 +01:00 |
phaser-arcade-physics.js
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Undo #5212 as it breaks all imports in webpack
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2020-09-09 17:07:40 +01:00 |
phaser-core.js
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Undo #5212 as it breaks all imports in webpack
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2020-09-09 17:07:40 +01:00 |
phaser.js
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Undo #5212 as it breaks all imports in webpack
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2020-09-09 17:07:40 +01:00 |