phaser/src/gameobjects
hypertrifle 37da44f9c9
Updated @param notation that cause issues generating docs
there was a double pipe - now there isn't
2018-08-26 12:54:18 +01:00
..
bitmaptext Wrong bounds/displayTextOrigin on BitmapText text change 2018-08-14 12:15:59 +02:00
blitter The CanvasRenderer.BlitImage function has been removed, as has the associated blitImage property from the Canvas Renderer as they're no longer used. 2018-08-06 15:29:27 +01:00
components A Game Object couldn't have a blend mode of SKIP_TEST set by using the getter or the setBlendMode method. 2018-08-21 21:54:38 +01:00
container The default Container Blend Mode is now SKIP_TEST. This allows you to either set a blend mode for a Container, in which case all children use that blend mode. Or, you can set a blend mode on the children and the children will render using their own blend modes, as the Container doesn't have one set. The WebGL and Canvas Renderer functions have also been updated to support this change. Fix #3684 2018-08-21 22:07:35 +01:00
domelement Recalc size on content change. 2018-08-08 15:01:29 +01:00
graphics Fixed the way the arc overshoot works. 2018-08-23 12:31:55 +01:00
group Updated @param notation that cause issues generating docs 2018-08-26 12:54:18 +01:00
image The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers. 2018-08-03 18:53:50 +01:00
lights Correct LightsManager#addLight docs 2018-08-22 13:07:41 -07:00
mesh Swapped to using getX / getY 2018-07-27 00:53:00 +01:00
particles eslint fixes 2018-08-03 19:37:42 +01:00
pathfollower Documented most of the remaining PathFollower descriptions. 2018-06-21 13:19:52 +01:00
quad The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161 2018-07-09 13:42:33 +01:00
rendertexture RenderTexture: Texture is always destroyed (canvas) 2018-08-22 15:57:57 +02:00
sprite The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers. 2018-08-03 18:53:50 +01:00
text Previously, changing a Text object by setting its text property directly wouldn't change the text being rendered as using setText was the expected way to change what was being displayed. Internally the text property has been renamed to _text and flagged as private, and a new getter / setter for text has been added, which hands over to the setText method, meaning you can now use both ways of setting the text. Fix #3919 2018-08-20 17:41:05 +01:00
tilesprite Now calls the correct frame resize method. Fix #3913 2018-08-20 17:06:06 +01:00
zone Zone now calls updateDisplayOrigin in its constructor, causing the displayOriginX and displayOriginY values to now be correct if you create a Zone and then don't resize it. Fix #3865 2018-07-29 12:34:21 +01:00
BuildGameObject.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
BuildGameObjectAnimation.js changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
DisplayList.js Added getChildren to keep inline with Group 2018-08-01 18:28:06 +01:00
GameObject.js Updated jsdocs. Fix #3849 2018-08-21 23:48:03 +01:00
GameObjectCreator.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
GameObjectFactory.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
index.js DOM Elements moved behind experimental flag for now 2018-08-23 18:11:10 +01:00
UpdateList.js Finished UpdateList and RetroFont.Config documentation. 2018-06-06 15:11:40 +01:00