phaser/src/gameobjects/sprite
2018-08-03 18:53:50 +01:00
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Sprite.js Added resetCropObject method to cut down on duplicate code. 2018-08-03 18:50:36 +01:00
SpriteCanvasRenderer.js The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers. 2018-08-03 18:53:50 +01:00
SpriteCreator.js wrap ({number|string)} 2018-07-29 12:47:33 +02:00
SpriteFactory.js Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
SpriteRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
SpriteWebGLRenderer.js GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00