phaser/src/gameobjects
Richard Davey 50de14b132
Merge pull request #3857 from khaleb85/master
Added reverse animation feature (issue: #3837)
2018-07-24 13:41:10 +01:00
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bitmaptext Removed un-used imports 2018-07-19 13:26:11 +01:00
blitter Removed un-used imports 2018-07-19 13:26:11 +01:00
components Merge pull request #3857 from khaleb85/master 2018-07-24 13:41:10 +01:00
container Removed un-used imports 2018-07-19 13:26:11 +01:00
domelement Trying not rotate. Speed was the same :) 2018-07-20 17:50:01 +01:00
graphics GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
group Adding an array of children to a Group would cause it to mistakenly think you were passing a config object. Fix #3854 2018-07-23 13:29:39 +01:00
image GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
lights Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
mesh GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
particles Particles using a blend mode wouldn't render correctly after the updates in 3.11. If the blend mode changes during the processing of an emitter manager it'll now correctly rebind the texture, stopping the particles from vanishing. Fix #3851 2018-07-23 01:39:21 +01:00
pathfollower Documented most of the remaining PathFollower descriptions. 2018-06-21 13:19:52 +01:00
quad The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161 2018-07-09 13:42:33 +01:00
rendertexture GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
sprite GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
sprite3d Documented various missing descriptions for GameObject classes and functions. 2018-06-20 07:28:02 +01:00
text Removed un-used imports 2018-07-19 13:26:11 +01:00
tilesprite GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
zone Bumped version 2018-07-13 11:14:13 +01:00
BuildGameObject.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
BuildGameObjectAnimation.js changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
DisplayList.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
GameObject.js typo 2018-07-20 17:49:49 +01:00
GameObjectCreator.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
GameObjectFactory.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
index.js Added start of the new DOM Element Game Object 2018-07-18 17:23:04 +01:00
UpdateList.js Finished UpdateList and RetroFont.Config documentation. 2018-06-06 15:11:40 +01:00