phaser/src/gameobjects/mesh
2018-07-19 13:19:02 +01:00
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Mesh.js The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161 2018-07-09 13:42:33 +01:00
MeshCanvasRenderer.js jsdoc fixes 2018-03-28 15:04:09 +01:00
MeshCreator.js Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
MeshFactory.js Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
MeshRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
MeshWebGLRenderer.js GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00