new RenderTexture(game, width, height, key, scaleMode, resolution)
A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and
render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game |
Phaser.Game | Current game instance. |
||
width |
number |
<optional> |
100 | The width of the render texture. |
height |
number |
<optional> |
100 | The height of the render texture. |
key |
string |
<optional> |
'' | The key of the RenderTexture in the Cache, if stored there. |
scaleMode |
number |
<optional> |
Phaser.scaleModes.DEFAULT | One of the Phaser.scaleModes consts. |
resolution |
number |
<optional> |
1 | The resolution of the texture being generated. |
- Source - gameobjects/RenderTexture.js, line 21
Extends
Members
-
baseTexture :BaseTexture
-
The base texture object that this texture uses
- Source - gameobjects/RenderTexture.js, line 66
-
crop :Rectangle
-
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)- Inherited From:
- Source - pixi/textures/Texture.js, line 128
-
frame :Rectangle
-
The frame specifies the region of the base texture that this texture uses
- Inherited From:
- Source - pixi/textures/Texture.js, line 55
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - gameobjects/RenderTexture.js, line 34
-
height :Number
-
The height of the Texture in pixels.
- Inherited From:
- Source - pixi/textures/Texture.js, line 120
-
isTiling :Boolean
-
Is this a tiling texture? As used by the likes of a TilingSprite.
- Inherited From:
- Source - pixi/textures/Texture.js, line 79
-
key :string
-
The key of the RenderTexture in the Cache, if stored there.
- Source - gameobjects/RenderTexture.js, line 39
-
noFrame :Boolean
-
Does this Texture have any frame data assigned to it?
- Inherited From:
- Source - pixi/textures/Texture.js, line 28
-
renderer :CanvasRenderer|WebGLRenderer
-
The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.
Type:
- CanvasRenderer | WebGLRenderer
- Source - gameobjects/RenderTexture.js, line 84
-
requiresReTint :Boolean
-
This will let a renderer know that a tinted parent has updated its texture.
- Inherited From:
- Source - pixi/textures/Texture.js, line 95
-
requiresUpdate :Boolean
-
This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
- Inherited From:
- Source - pixi/textures/Texture.js, line 87
-
rotated :Boolean
-
A flag that controls if this frame is rotated or not.
Rotation allows you to use rotated frames in texture atlas packing, it has nothing to do with
Sprite rotation.- Inherited From:
- Source - pixi/textures/Texture.js, line 137
-
trim :Rectangle
-
The texture trim data.
- Inherited From:
- Source - pixi/textures/Texture.js, line 63
-
type :number
-
Base Phaser object type.
- Source - gameobjects/RenderTexture.js, line 44
-
valid :Boolean
-
- Source - gameobjects/RenderTexture.js, line 107
-
width :Number
-
The width of the Texture in pixels.
- Inherited From:
- Source - pixi/textures/Texture.js, line 112
Methods
-
clear()
-
Clears the RenderTexture.
- Source - gameobjects/RenderTexture.js, line 258
-
destroy(destroyBase)
-
Destroys this texture
Parameters:
Name Type Description destroyBase
Boolean Whether to destroy the base texture as well
- Inherited From:
- Source - pixi/textures/Texture.js, line 175
-
getBase64() → {String}
-
Will return a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.
Returns:
String -A base64 encoded string of the texture.
- Source - gameobjects/RenderTexture.js, line 399
-
getCanvas() → {HTMLCanvasElement}
-
Creates a Canvas element, renders this RenderTexture to it and then returns it.
Returns:
HTMLCanvasElement -A Canvas element with the texture rendered on.
- Source - gameobjects/RenderTexture.js, line 411
-
getImage() → {Image}
-
Will return a HTML Image of the texture
Returns:
Image -- Source - gameobjects/RenderTexture.js, line 384
-
render(displayObject, matrix, clear)
-
This function will draw the display object to the RenderTexture.
In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object.
This is now a Matrix allowing you much more control over how the Display Object is rendered.
If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead.If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then either
passnull
, leave it undefined or passdisplayObject.worldTransform
as the matrix value.Parameters:
Name Type Argument Default Description displayObject
Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture.
matrix
Phaser.Matrix <optional>
Optional matrix to apply to the display object before rendering. If null or undefined it will use the worldTransform matrix of the given display object.
clear
boolean <optional>
false If true the texture will be cleared before the display object is drawn.
- Source - gameobjects/RenderTexture.js, line 178
-
renderRawXY(displayObject, x, y, clear)
-
This function will draw the display object to the RenderTexture at the given coordinates.
When the display object is drawn it doesn't take into account scale, rotation or translation.
If you need those then use RenderTexture.renderXY instead.
Parameters:
Name Type Argument Default Description displayObject
Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture.
x
number The x position to render the object at.
y
number The y position to render the object at.
clear
boolean <optional>
false If true the texture will be cleared before the display object is drawn.
- Source - gameobjects/RenderTexture.js, line 150
-
renderXY(displayObject, x, y, clear)
-
This function will draw the display object to the RenderTexture at the given coordinates.
When the display object is drawn it takes into account scale and rotation.
If you don't want those then use RenderTexture.renderRawXY instead.
Parameters:
Name Type Argument Default Description displayObject
Phaser.Sprite | Phaser.Image | Phaser.Text | Phaser.BitmapText | Phaser.Group The display object to render to this texture.
x
number The x position to render the object at.
y
number The y position to render the object at.
clear
boolean <optional>
false If true the texture will be cleared before the display object is drawn.
- Source - gameobjects/RenderTexture.js, line 118
-
resize(width, height, updateBase)
-
Resizes the RenderTexture.
Parameters:
Name Type Description width
number The width to resize to.
height
number The height to resize to.
updateBase
boolean Should the baseTexture.width and height values be resized as well?
- Source - gameobjects/RenderTexture.js, line 215
-
setFrame(frame)
-
Specifies the region of the baseTexture that this texture will use.
Parameters:
Name Type Description frame
Rectangle The frame of the texture to set it to
- Inherited From:
- Source - pixi/textures/Texture.js, line 188