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href="global.html#displayList">displayList</a> </li> <li class="class-depth-0"> <a href="global.html#DOWN">DOWN</a> </li> <li class="class-depth-0"> <a href="global.html#drawCircle">drawCircle</a> </li> <li class="class-depth-0"> <a href="global.html#drawEllipse">drawEllipse</a> </li> <li class="class-depth-0"> <a href="global.html#drawPolygon">drawPolygon</a> </li> <li class="class-depth-0"> <a href="global.html#drawRect">drawRect</a> </li> <li class="class-depth-0"> <a href="global.html#drawRoundedRect">drawRoundedRect</a> </li> <li class="class-depth-0"> <a href="global.html#drawShape">drawShape</a> </li> <li class="class-depth-0"> <a href="global.html#ELLIPSE">ELLIPSE</a> </li> <li class="class-depth-0"> <a href="global.html#emit">emit</a> </li> <li class="class-depth-0"> <a href="global.html#EMITTER">EMITTER</a> </li> <li class="class-depth-0"> <a href="global.html#endFill">endFill</a> </li> <li class="class-depth-0"> <a href="global.html#GAMES">GAMES</a> </li> <li class="class-depth-0"> <a href="global.html#generateTexture">generateTexture</a> </li> <li class="class-depth-0"> <a href="global.html#getBounds">getBounds</a> </li> <li class="class-depth-0"> <a href="global.html#getLocalBounds">getLocalBounds</a> </li> <li class="class-depth-0"> <a href="global.html#GRAPHICS">GRAPHICS</a> </li> <li class="class-depth-0"> <a href="global.html#GROUP">GROUP</a> </li> <li class="class-depth-0"> <a href="global.html#HEADLESS">HEADLESS</a> </li> <li class="class-depth-0"> <a href="global.html#HORIZONTAL">HORIZONTAL</a> </li> <li class="class-depth-0"> <a href="global.html#IMAGE">IMAGE</a> </li> <li class="class-depth-0"> <a href="global.html#LANDSCAPE">LANDSCAPE</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT">LEFT</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT_CENTER">LEFT_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#LEFT_TOP">LEFT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#LINE">LINE</a> </li> <li class="class-depth-0"> <a href="global.html#lineStyle">lineStyle</a> </li> <li class="class-depth-0"> <a href="global.html#lineTo">lineTo</a> </li> <li class="class-depth-0"> <a href="global.html#listeners">listeners</a> </li> <li class="class-depth-0"> <a href="global.html#MATRIX">MATRIX</a> </li> <li class="class-depth-0"> <a href="global.html#mixin">mixin</a> </li> <li class="class-depth-0"> <a href="global.html#moveTo">moveTo</a> </li> <li class="class-depth-0"> <a href="global.html#NONE">NONE</a> </li> <li class="class-depth-0"> <a href="global.html#off">off</a> </li> <li class="class-depth-0"> <a href="global.html#on">on</a> </li> <li class="class-depth-0"> <a href="global.html#once">once</a> </li> <li class="class-depth-0"> <a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a> </li> <li class="class-depth-2"> <a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.</a> </li> <li class="class-depth-0"> <a href="global.html#POINT">POINT</a> </li> <li class="class-depth-0"> <a href="global.html#POINTER">POINTER</a> </li> <li class="class-depth-0"> <a href="global.html#POLYGON">POLYGON</a> </li> <li class="class-depth-0"> <a href="global.html#PORTRAIT">PORTRAIT</a> </li> <li class="class-depth-0"> <a href="global.html#quadraticCurveTo">quadraticCurveTo</a> </li> <li class="class-depth-0"> <a href="global.html#RECTANGLE">RECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#removeAllListeners">removeAllListeners</a> </li> <li class="class-depth-0"> <a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a> </li> <li class="class-depth-0"> <a href="global.html#RETROFONT">RETROFONT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT">RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT_TOP">RIGHT_TOP</a> </li> <li class="class-depth-0"> <a href="global.html#ROPE">ROPE</a> </li> <li class="class-depth-0"> <a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#scaleModes">scaleModes</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITE">SPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITEBATCH">SPRITEBATCH</a> </li> <li class="class-depth-0"> <a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a> </li> <li class="class-depth-0"> <a href="global.html#stopPropagation">stopPropagation</a> </li> <li class="class-depth-0"> <a href="global.html#TEXT">TEXT</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAP">TILEMAP</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a> </li> <li class="class-depth-0"> <a href="global.html#TILESPRITE">TILESPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_CENTER">TOP_CENTER</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_LEFT">TOP_LEFT</a> </li> <li class="class-depth-0"> <a href="global.html#TOP_RIGHT">TOP_RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#UP">UP</a> </li> <li class="class-depth-0"> <a href="global.html#updateLocalBounds">updateLocalBounds</a> </li> <li class="class-depth-0"> <a href="global.html#VERSION">VERSION</a> </li> <li class="class-depth-0"> <a href="global.html#VERTICAL">VERTICAL</a> </li> <li class="class-depth-0"> <a href="global.html#VIDEO">VIDEO</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL">WEBGL</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_MULTI">WEBGL_MULTI</a> </li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li> <li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li> <li class="class-depth-1"><a href="Phaser.World.html">World</a></li> <li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li> <li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li> <li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li> <li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li> <li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/slack">Slack</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: State</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> State </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="State"><span class="type-signature"></span>new State<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This is a base State class which can be extended if you are creating your own game.<br>It provides quick access to common functions such as the camera, cache, input, match, sound and more.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-14">line 14</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id="add"><span class="type-signature"></span>add<span class="type-signature"> :<a href="Phaser.GameObjectFactory.html">Phaser.GameObjectFactory</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the GameObjectFactory which can be used to add new objects to the World.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-29">line 29</a> </dt> </dl> </dd> <dt> <h4 class="name " id="cache"><span class="type-signature"></span>cache<span class="type-signature"> :<a href="Phaser.Cache.html">Phaser.Cache</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the game cache which contains any loaded or generated assets, such as images, sound and more.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-44">line 44</a> </dt> </dl> </dd> <dt> <h4 class="name " id="camera"><span class="type-signature"></span>camera<span class="type-signature"> :<a href="Phaser.Camera.html">Phaser.Camera</a></span></h4> </dt> <dd> <div class="description"> <p>A handy reference to World.camera.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-39">line 39</a> </dt> </dl> </dd> <dt> <h4 class="name " id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4> </dt> <dd> <div class="description"> <p>This is a reference to the currently running Game.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-19">line 19</a> </dt> </dl> </dd> <dt> <h4 class="name " id="input"><span class="type-signature"></span>input<span class="type-signature"> :<a href="Phaser.Input.html">Phaser.Input</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the Input Manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-49">line 49</a> </dt> </dl> </dd> <dt> <h4 class="name " id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>The string based identifier given to the State when added into the State Manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-24">line 24</a> </dt> </dl> </dd> <dt> <h4 class="name " id="load"><span class="type-signature"></span>load<span class="type-signature"> :<a href="Phaser.Loader.html">Phaser.Loader</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the Loader, which you mostly use in the preload method of your state to load external assets.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-54">line 54</a> </dt> </dl> </dd> <dt> <h4 class="name " id="make"><span class="type-signature"></span>make<span class="type-signature"> :<a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the GameObjectCreator which can be used to make new objects.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-34">line 34</a> </dt> </dl> </dd> <dt> <h4 class="name " id="math"><span class="type-signature"></span>math<span class="type-signature"> :<a href="Phaser.Math.html">Phaser.Math</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to Math class with lots of helpful functions.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-59">line 59</a> </dt> </dl> </dd> <dt> <h4 class="name " id="particles"><span class="type-signature"></span>particles<span class="type-signature"> :<a href="Phaser.Particles.html">Phaser.Particles</a></span></h4> </dt> <dd> <div class="description"> <p>The Particle Manager. It is called during the core gameloop and updates any Particle Emitters it has created.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-99">line 99</a> </dt> </dl> </dd> <dt> <h4 class="name " id="physics"><span class="type-signature"></span>physics<span class="type-signature"> :<a href="Phaser.Physics.html">Phaser.Physics</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the physics manager which looks after the different physics systems available within Phaser.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-104">line 104</a> </dt> </dl> </dd> <dt> <h4 class="name " id="rnd"><span class="type-signature"></span>rnd<span class="type-signature"> :<a href="Phaser.RandomDataGenerator.html">Phaser.RandomDataGenerator</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the seeded and repeatable random data generator.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-109">line 109</a> </dt> </dl> </dd> <dt> <h4 class="name " id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="Phaser.ScaleManager.html">Phaser.ScaleManager</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the Scale Manager which controls the way the game scales on different displays.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-69">line 69</a> </dt> </dl> </dd> <dt> <h4 class="name " id="sound"><span class="type-signature"></span>sound<span class="type-signature"> :<a href="Phaser.SoundManager.html">Phaser.SoundManager</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-64">line 64</a> </dt> </dl> </dd> <dt> <h4 class="name " id="stage"><span class="type-signature"></span>stage<span class="type-signature"> :<a href="Phaser.Stage.html">Phaser.Stage</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the Stage.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-74">line 74</a> </dt> </dl> </dd> <dt> <h4 class="name " id="state"><span class="type-signature"></span>state<span class="type-signature"></span></h4> </dt> <dd> <dl class="details"> <h5 class="subsection-title">Properties:</h5> <dl> <table class="props table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>stage</code></td> <td class="type"> <span class="param-type"><a href="Phaser.StateManager.html">Phaser.StateManager</a></span> </td> <td class="description last"><p>A reference to the State Manager, which controls state changes.</p></td> </tr> </tbody> </table> </dl> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-79">line 79</a> </dt> </dl> </dd> <dt> <h4 class="name " id="time"><span class="type-signature"></span>time<span class="type-signature"> :<a href="Phaser.Time.html">Phaser.Time</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the game clock and timed events system.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-84">line 84</a> </dt> </dl> </dd> <dt> <h4 class="name " id="tweens"><span class="type-signature"></span>tweens<span class="type-signature"> :<a href="Phaser.TweenManager.html">Phaser.TweenManager</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the tween manager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-89">line 89</a> </dt> </dl> </dd> <dt> <h4 class="name " id="world"><span class="type-signature"></span>world<span class="type-signature"> :<a href="Phaser.World.html">Phaser.World</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the game world. All objects live in the Game World and its size is not bound by the display resolution.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-94">line 94</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="create"><span class="type-signature"></span>create<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>create is called once preload has completed, this includes the loading of any assets from the Loader.<br>If you don't have a preload method then create is the first method called in your State.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-152">line 152</a> </dt> </dl> </dd> <dt> <h4 class="name " id="init"><span class="type-signature"></span>init<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>init is the very first function called when your State starts up. It's called before preload, create or anything else.<br>If you need to route the game away to another State you could do so here, or if you need to prepare a set of variables<br>or objects before the preloading starts.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-115">line 115</a> </dt> </dl> </dd> <dt> <h4 class="name " id="loadRender"><span class="type-signature"></span>loadRender<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.<br>The difference between loadRender and render is that any objects you render in this method you must be sure their assets exist.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-143">line 143</a> </dt> </dl> </dd> <dt> <h4 class="name " id="loadUpdate"><span class="type-signature"></span>loadUpdate<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-135">line 135</a> </dt> </dl> </dd> <dt> <h4 class="name " id="paused"><span class="type-signature"></span>paused<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This method will be called if the core game loop is paused.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-197">line 197</a> </dt> </dl> </dd> <dt> <h4 class="name " id="pauseUpdate"><span class="type-signature"></span>pauseUpdate<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-213">line 213</a> </dt> </dl> </dd> <dt> <h4 class="name " id="preload"><span class="type-signature"></span>preload<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>preload is called first. Normally you'd use this to load your game assets (or those needed for the current State)<br>You shouldn't create any objects in this method that require assets that you're also loading in this method, as<br>they won't yet be available.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-125">line 125</a> </dt> </dl> </dd> <dt> <h4 class="name " id="preRender"><span class="type-signature"></span>preRender<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The preRender method is called after all Game Objects have been updated, but before any rendering takes place.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-171">line 171</a> </dt> </dl> </dd> <dt> <h4 class="name " id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Nearly all display objects in Phaser render automatically, you don't need to tell them to render.<br>However the render method is called AFTER the game renderer and plugins have rendered, so you're able to do any<br>final post-processing style effects here. Note that this happens before plugins postRender takes place.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-179">line 179</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resize"><span class="type-signature"></span>resize<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width and height.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-189">line 189</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resumed"><span class="type-signature"></span>resumed<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This method will be called when the core game loop resumes from a paused state.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-205">line 205</a> </dt> </dl> </dd> <dt> <h4 class="name " id="shutdown"><span class="type-signature"></span>shutdown<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This method will be called when the State is shutdown (i.e. you switch to another state from this one).</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-221">line 221</a> </dt> </dl> </dd> <dt> <h4 class="name " id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The update method is left empty for your own use.<br>It is called during the core game loop AFTER debug, physics, plugins and the Stage have had their preUpdate methods called.<br>It is called BEFORE Stage, Tweens, Sounds, Input, Physics, Particles and Plugins have had their postUpdate methods called.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-161">line 161</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a> on Mon Dec 05 2016 10:04:38 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>