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	<!--<h1 class="page-title">Class: State</h1>-->
<section>

<header>
    <h2>
        <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
    
    State
    </h2>
    
</header>

<article>
    <div class="container-overview">
    

    
        
<dt>
    <h4 class="name "
        id="State"><span class="type-signature"></span>new State<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This is a base State class which can be extended if you are creating your own game.<br>It provides quick access to common functions such as the camera, cache, input, match, sound and more.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-14">line 14</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

    
    </div>

    

    

    

    

    

    
        <h3 class="subsection-title">Members</h3>

        <dl>
            
<dt>
    <h4 class="name "
        id="add"><span class="type-signature"></span>add<span class="type-signature"> :<a href="Phaser.GameObjectFactory.html">Phaser.GameObjectFactory</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the GameObjectFactory which can be used to add new objects to the World.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-29">line 29</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="cache"><span class="type-signature"></span>cache<span class="type-signature"> :<a href="Phaser.Cache.html">Phaser.Cache</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the game cache which contains any loaded or generated assets, such as images, sound and more.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-44">line 44</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="camera"><span class="type-signature"></span>camera<span class="type-signature"> :<a href="Phaser.Camera.html">Phaser.Camera</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A handy reference to World.camera.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-39">line 39</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This is a reference to the currently running Game.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-19">line 19</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="input"><span class="type-signature"></span>input<span class="type-signature"> :<a href="Phaser.Input.html">Phaser.Input</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the Input Manager.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-49">line 49</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The string based identifier given to the State when added into the State Manager.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-24">line 24</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="load"><span class="type-signature"></span>load<span class="type-signature"> :<a href="Phaser.Loader.html">Phaser.Loader</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the Loader, which you mostly use in the preload method of your state to load external assets.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-54">line 54</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="make"><span class="type-signature"></span>make<span class="type-signature"> :<a href="Phaser.GameObjectCreator.html">Phaser.GameObjectCreator</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the GameObjectCreator which can be used to make new objects.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-34">line 34</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="math"><span class="type-signature"></span>math<span class="type-signature"> :<a href="Phaser.Math.html">Phaser.Math</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to Math class with lots of helpful functions.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-59">line 59</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="particles"><span class="type-signature"></span>particles<span class="type-signature"> :<a href="Phaser.Particles.html">Phaser.Particles</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The Particle Manager. It is called during the core gameloop and updates any Particle Emitters it has created.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-99">line 99</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="physics"><span class="type-signature"></span>physics<span class="type-signature"> :<a href="Phaser.Physics.html">Phaser.Physics</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the physics manager which looks after the different physics systems available within Phaser.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-104">line 104</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="rnd"><span class="type-signature"></span>rnd<span class="type-signature"> :<a href="Phaser.RandomDataGenerator.html">Phaser.RandomDataGenerator</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the seeded and repeatable random data generator.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-109">line 109</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="Phaser.ScaleManager.html">Phaser.ScaleManager</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the Scale Manager which controls the way the game scales on different displays.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-69">line 69</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="sound"><span class="type-signature"></span>sound<span class="type-signature"> :<a href="Phaser.SoundManager.html">Phaser.SoundManager</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the Sound Manager which can create, play and stop sounds, as well as adjust global volume.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-64">line 64</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="stage"><span class="type-signature"></span>stage<span class="type-signature"> :<a href="Phaser.Stage.html">Phaser.Stage</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the Stage.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-74">line 74</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="state"><span class="type-signature"></span>state<span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    
    

    
<dl class="details">
    

        <h5 class="subsection-title">Properties:</h5>

        <dl>

<table class="props table table-striped">
    <thead>
	<tr>
		
		<th>Name</th>
		

		<th>Type</th>

		

		

		<th class="last">Description</th>
	</tr>
	</thead>

	<tbody>
	

        <tr>
            
                <td class="name"><code>stage</code></td>
            

            <td class="type">
            
                
<span class="param-type"><a href="Phaser.StateManager.html">Phaser.StateManager</a></span>


            
            </td>

            

            

            <td class="description last"><p>A reference to the State Manager, which controls state changes.</p></td>
        </tr>

	
	</tbody>
</table>
</dl>

    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-79">line 79</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="time"><span class="type-signature"></span>time<span class="type-signature"> :<a href="Phaser.Time.html">Phaser.Time</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the game clock and timed events system.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-84">line 84</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="tweens"><span class="type-signature"></span>tweens<span class="type-signature"> :<a href="Phaser.TweenManager.html">Phaser.TweenManager</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the tween manager.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-89">line 89</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="world"><span class="type-signature"></span>world<span class="type-signature"> :<a href="Phaser.World.html">Phaser.World</a></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>A reference to the game world. All objects live in the Game World and its size is not bound by the display resolution.</p>
    </div>
    
    
    

    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-94">line 94</a>
    </dt>
    

    

    

    
</dl>

    
    
</dd>

        </dl>
    

    
        <h3 class="subsection-title">Methods</h3>

        <dl>
            
<dt>
    <h4 class="name "
        id="create"><span class="type-signature"></span>create<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>create is called once preload has completed, this includes the loading of any assets from the Loader.<br>If you don't have a preload method then create is the first method called in your State.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-152">line 152</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="init"><span class="type-signature"></span>init<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>init is the very first function called when your State starts up. It's called before preload, create or anything else.<br>If you need to route the game away to another State you could do so here, or if you need to prepare a set of variables<br>or objects before the preloading starts.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-115">line 115</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="loadRender"><span class="type-signature"></span>loadRender<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>loadRender is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.<br>The difference between loadRender and render is that any objects you render in this method you must be sure their assets exist.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-143">line 143</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="loadUpdate"><span class="type-signature"></span>loadUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>loadUpdate is called during the Loader process. This only happens if you've set one or more assets to load in the preload method.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-135">line 135</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="paused"><span class="type-signature"></span>paused<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This method will be called if the core game loop is paused.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-197">line 197</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="pauseUpdate"><span class="type-signature"></span>pauseUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>pauseUpdate is called while the game is paused instead of preUpdate, update and postUpdate.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-213">line 213</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="preload"><span class="type-signature"></span>preload<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>preload is called first. Normally you'd use this to load your game assets (or those needed for the current State)<br>You shouldn't create any objects in this method that require assets that you're also loading in this method, as<br>they won't yet be available.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-125">line 125</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="preRender"><span class="type-signature"></span>preRender<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The preRender method is called after all Game Objects have been updated, but before any rendering takes place.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-171">line 171</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="render"><span class="type-signature"></span>render<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>Nearly all display objects in Phaser render automatically, you don't need to tell them to render.<br>However the render method is called AFTER the game renderer and plugins have rendered, so you're able to do any<br>final post-processing style effects here. Note that this happens before plugins postRender takes place.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-179">line 179</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="resize"><span class="type-signature"></span>resize<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width and height.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-189">line 189</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="resumed"><span class="type-signature"></span>resumed<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This method will be called when the core game loop resumes from a paused state.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-205">line 205</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="shutdown"><span class="type-signature"></span>shutdown<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>This method will be called when the State is shutdown (i.e. you switch to another state from this one).</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-221">line 221</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        
            
<dt>
    <h4 class="name "
        id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
    
    
</dt>
<dd>
    

    
    <div class="description">
        <p>The update method is left empty for your own use.<br>It is called during the core game loop AFTER debug, physics, plugins and the Stage have had their preUpdate methods called.<br>It is called BEFORE Stage, Tweens, Sounds, Input, Physics, Particles and Plugins have had their postUpdate methods called.</p>
    </div>
    

    
    
    
    
    

    
    
    
<dl class="details">
    

    

    

    

    

    

    

    

    

    
    <dt class="tag-source">Source -
    <a href="src_core_State.js.html">core/State.js</a>, <a href="src_core_State.js.html#sunlight-1-line-161">line 161</a>
    </dt>
    

    

    

    
</dl>

    
    

    

    
    
       
    
    
</dd>

        </dl>
    

    

    
</article>

</section>




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