PIXI. DisplayObject

new DisplayObject()

The base class for all objects that are rendered. Contains properties for position, scaling,
rotation, masks and cache handling.

This is an abstract class and should not be used on its own, rather it should be extended.

It is used internally by the likes of PIXI.Sprite.

Source - pixi/display/DisplayObject.js, line 7

Members

alpha :Number

The alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.
Please note that an object with an alpha value of 0 is skipped during the render pass.

The value of this property does not reflect any alpha values set further up the display list.
To obtain that value please see the worldAlpha property.

Source - pixi/display/DisplayObject.js, line 63

cacheAsBitmap :Boolean

Sets if this DisplayObject should be cached as a bitmap.

When invoked it will take a snapshot of the DisplayObject, as it is at that moment, and store it
in a RenderTexture. This is then used whenever this DisplayObject is rendered. It can provide a
performance benefit for complex, but static, DisplayObjects. I.e. those with lots of children.

Cached Bitmaps do not track their parents. If you update a property of this DisplayObject, it will not
re-generate the cached bitmap automatically. To do that you need to call DisplayObject.updateCache.

To remove a cached bitmap, set this property to null.

Source - pixi/display/DisplayObject.js, line 763

filterArea :Rectangle

The rectangular area used by filters when rendering a shader for this DisplayObject.

Source - pixi/display/DisplayObject.js, line 195

filters :Array

Sets the filters for this DisplayObject. This is a WebGL only feature, and is ignored by the Canvas
Renderer. A filter is a shader applied to this DisplayObject. You can modify the placement of the filter
using DisplayObject.filterArea.

To remove filters, set this property to null.

Note: You cannot have a filter set, and a MULTIPLY Blend Mode active, at the same time. Setting a
filter will reset this DisplayObjects blend mode to NORMAL.

Source - pixi/display/DisplayObject.js, line 710

hitArea :Rectangle|Circle|Ellipse|Polygon

This is the defined area that will pick up mouse / touch events. It is null by default.
Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)

Type:
  • Rectangle | Circle | Ellipse | Polygon
Source - pixi/display/DisplayObject.js, line 89

mask :PIXIGraphics

Sets a mask for this DisplayObject. A mask is an instance of a Graphics object.
When applied it limits the visible area of this DisplayObject to the shape of the mask.
Under a Canvas renderer it uses shape clipping. Under a WebGL renderer it uses a Stencil Buffer.
To remove a mask, set this property to null.

Source - pixi/display/DisplayObject.js, line 675

<readonly> parent :PIXIDisplayObjectContainer

The parent DisplayObjectContainer that this DisplayObject is a child of.
All DisplayObjects must belong to a parent in order to be rendered.
The root parent is the Stage object. This property is set automatically when the
DisplayObject is added to, or removed from, a DisplayObjectContainer.

Source - pixi/display/DisplayObject.js, line 107

pivot :PIXIPoint

The pivot point of this DisplayObject that it rotates around. The values are expressed
in pixel values.

Source - pixi/display/DisplayObject.js, line 43

position :PIXIPoint

The coordinates, in pixels, of this DisplayObject, relative to its parent container.

The value of this property does not reflect any positioning happening further up the display list.
To obtain that value please see the worldPosition property.

Source - pixi/display/DisplayObject.js, line 20

renderable :Boolean

Should this DisplayObject be rendered by the renderer? An object with a renderable value of
false is skipped during the render pass.

Source - pixi/display/DisplayObject.js, line 98

rotation :Number

The rotation of this DisplayObject. The value is given, and expressed, in radians, and is based on
a right-handed orientation.

The value of this property does not reflect any rotation happening further up the display list.
To obtain that value please see the worldRotation property.

Source - pixi/display/DisplayObject.js, line 51

scale :PIXIPoint

The scale of this DisplayObject. A scale of 1:1 represents the DisplayObject
at its default size. A value of 0.5 would scale this DisplayObject by half, and so on.

The value of this property does not reflect any scaling happening further up the display list.
To obtain that value please see the worldScale property.

Source - pixi/display/DisplayObject.js, line 31

visible :Boolean

The visibility of this DisplayObject. A value of false makes the object invisible.
A value of true makes it visible. Please note that an object with a visible value of
false is skipped during the render pass. Equally a DisplayObject with visible false will
not render any of its children.

The value of this property does not reflect any visible values set further up the display list.
To obtain that value please see the worldVisible property.

Source - pixi/display/DisplayObject.js, line 75

<readonly> worldAlpha :Number

The multiplied alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.
This value is the calculated total, based on the alpha values of all parents of this DisplayObjects
in the display list.

To obtain, and set, the local alpha value, see the alpha property.

Note: This property is only updated at the end of the updateTransform call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Source - pixi/display/DisplayObject.js, line 119

<readonly> worldPosition :PIXIPoint

The coordinates, in pixels, of this DisplayObject within the world.

This property contains the calculated total, based on the positions of all parents of this
DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Source - pixi/display/DisplayObject.js, line 150

<readonly> worldRotation :Number

The rotation, in radians, of this DisplayObject.

This property contains the calculated total, based on the rotations of all parents of this
DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Source - pixi/display/DisplayObject.js, line 180

<readonly> worldScale :PIXIPoint

The global scale of this DisplayObject.

This property contains the calculated total, based on the scales of all parents of this
DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Source - pixi/display/DisplayObject.js, line 165

<readonly> worldTransform :PIXIMatrix

The current transform of this DisplayObject.

This property contains the calculated total, based on the transforms of all parents of this
DisplayObject in the display list.

Note: This property is only updated at the end of the updateTransform call, once per render. Until
that happens this property will contain values based on the previous frame. Be mindful of this if
accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.

Source - pixi/display/DisplayObject.js, line 135

worldVisible :Boolean

Indicates if this DisplayObject is visible, based on it, and all of its parents, visible property values.

Source - pixi/display/DisplayObject.js, line 632

x :Number

The horizontal position of the DisplayObject, in pixels, relative to its parent.
If you need the world position of the DisplayObject, use DisplayObject.worldPosition instead.

Source - pixi/display/DisplayObject.js, line 588

y :Number

The vertical position of the DisplayObject, in pixels, relative to its parent.
If you need the world position of the DisplayObject, use DisplayObject.worldPosition instead.

Source - pixi/display/DisplayObject.js, line 610
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